Difference between revisions of "Quick-Fix/nl"
(Created page with "{{recent addition}} {{Item infobox | type = wapen | team-colors = ja | used-by = Medic | slot = secundair | released = [[Über U...") |
m (Auto: infoboxFilter (Review RC#590849)) |
||
Line 7: | Line 7: | ||
| released = [[Über Update]] | | released = [[Über Update]] | ||
| availability = [[Crafting|smelten]], [[Item drop system|vallen]], [[Mann Co. Store|Te koop]] | | availability = [[Crafting|smelten]], [[Item drop system|vallen]], [[Mann Co. Store|Te koop]] | ||
− | | numbered = | + | | numbered = no |
| ammo-loaded = Onbekend | | ammo-loaded = Onbekend | ||
| ammo-carried = Onbekend | | ammo-carried = Onbekend |
Revision as of 16:04, 29 June 2011
“Gaan, gaan, gaan!” Dit artikel gaat over een recente toegevoeging. Het kan speculatie, niet werkende links of onnauwkeurigheden bevatten. Je kan het helpen verbeteren door deze pagina te wijzigen en nieuwe informatie toe te voegen. |
“ | Hmm hmm hmm...let's go practice medicine.
— The Medic
|
” |
De snelle herstelling is een secondary wapen voor de Medic. het is een prototype Medi Gun, het witte spul dat je ziet komt van de Dove . het hoofdwapen is gekoppeld met een uniek rugzak.
Het wapen is 40% sneller met herstellen en 25% sneller met Overladen in vergelijking met de standaard Medi Gun, but maar kan geen buff geven.
De snelle herstelling was al eerder getest in de Team Fortress 2 Beta.
Inhoud
Healing and function times
Genezing en functietijden | ||
---|---|---|
Genezing | ||
Genezing (in gevecht) | 100% | 33.6 / s (100.8 / s) |
Genezing (buiten gevecht) | 300% | 100.8 / s (302.4 / s) |
Functietijden | ||
Effectduratie | 8 s | |
Ladingstoenamesnelheid | 3.125% / s (1.5625% / s) | |
Maximale laadtijd | 32 s (64 s) | |
Waarden zijn bij benadering en bepaald door testen vanuit de community. |
The healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 33 health per second. From 10 to 15 seconds, this rate increases linearly from 33 up to a maximum of 100 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]
If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [2]
Item set
Klinische Proef | |
---|---|
Effect |
Geen effect |
Crafting
Blueprint
Herwonnen Metaal | Maffe Melk | Kritzkrieg | Snelle Herstelling | |||
+ | + | = |
Klasseteken - Medic | Positieteken - Secundair | Schroot | Mogelijke Resultaten | |||||||||||||||||||
+ | + | = |
|
Related Achievements
General
|
|
Scout
|
Heavy
|
|
Engineer
|
Medic
|
|
Spy
|
|
Update history
- [Onbeschreven] Added stats for Quick-Fix
February 11, 2011 Patch (Beta)
- The Quick-Fix, a new Medi Gun has been added
- Heal rate increased 50%
- ÜberCharge rate increased 50%
- Not able to overheal
- Match the speed of any faster heal target
- ÜberCharge effect: Megaheal
- Heal rate increased 3x on heal target
- Heal target and Medic immune to stun and damage forces
February 16, 2011 Patch (Beta)
- The Quick-Fix’s ÜberCharge (Megaheal) changed to allow self-damage forces (rocket jumping, etc)
- Megaheal (the ÜberCharge) effect now also applies to the Medic
- Lowered heal and charge rates to 40% (from 50%)
- New sounds
- [Onbeschreven] Appended "Beta" onto the weapon's name
June 23, 2011 Patch (Über Update)
- The Quick-Fix was added to the main game.
- [Onbeschreven] Lowered ÜberCharge rate to 25% (from 40%)
- Fixed the Quick-Fix showing the fire overlay when running in DX8
Bugs
- Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects, much like a previously patched bug with the Kritzkrieg.
- Healing Heavies under the effect of Dalokohs Bar will not restore their health after reaching the default 300 HP.
- When healing a Scout in the spawn room, should the Scout change class, the speed boost will still apply.
- Healing certain classes with additional speed benefits will not bestow them to the Medic, such as with a Pyro using the The Gas Jockey's Gear item set, or a Demoman with the Eyelander storing 3 or more heads.
- When partnered with the Overdose, upon ubering a Scout, the player will lose both speed bonus from the weapon and from the Scout.
- The backpack of the Quick-Fix will display the wrong teams colors after switching teams.
- The crafting recipe for the item claims it requires refined metal, but it only requires 1 reclaimed. When the player is prompted to add the ingredients, the menu will display the proper recipe.
Trivia
- The model for the Quick-Fix was previously shown in concept art images for Meet the Medic, photographed in Valve Headquarters.
- The Quick-Fix was the Medic's first Medi Gun, and was the prototype for the Medi Gun.[1]
- The Quick-Fix was able to make the Heavy invulnerable in Meet the Medic, even though it cannot in-game; this is due to the invulnerability function shorting out after its first use.[2]
- The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of the Meet the Director comic.
Gallery
References
|