Difference between revisions of "Cow Mangler 5000"
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The '''Cow Mangler 5000''' is a primary weapon for the [[Soldier]]. | The '''Cow Mangler 5000''' is a primary weapon for the [[Soldier]]. | ||
− | The weapon has the ability to fire charged shots that deal [[mini-crit]]s, as well as disable [[building]]s for 4 seconds. However, it deals less damage to buildings, and it cannot fire any [[critical hit]]s, even when the holder has a [[crit boost]]. The weapon does not use ammo, but the weapon can only be fired five times before the Soldier has to reload the weapon. The Soldier reloads the weapon via pumping a handle on the side of the weapon. Each pump reloads one charge. | + | The weapon has the ability to fire charged shots that deal [[mini-crit]]s, as well as disable [[building]]s for 4 seconds. However, it deals less damage to buildings, and it cannot fire any [[critical hit]]s, even when the holder has a [[crit boost]]. The weapon does not use ammo, but the weapon can only be fired five times before the Soldier has to reload the weapon. The Soldier reloads the weapon via pumping a handle on the side of the weapon. Each pump reloads one charge. Upon a kill, players will turn black and vaporize, slowly hovering in mid-air while red flaming particles surrounding their body disintegrates. |
The weapon is part of [[Dr. Grordbort's Victory Pack]]. | The weapon is part of [[Dr. Grordbort's Victory Pack]]. | ||
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It is possible to rocket jump with a normal shot and a charged shot although the charged shot doesn't get you any higher and is harder to pull off. | It is possible to rocket jump with a normal shot and a charged shot although the charged shot doesn't get you any higher and is harder to pull off. | ||
− | The weapon takes approximately 3 seconds to charge and the | + | The weapon takes approximately 3 seconds to charge and the Soldier moves at a third of his speed (roughly 27% of maximum speed, as opposed to his normal 80%) as he is charging the weapon. A charged shot can disable any [[Engineer]]'s building for 4 seconds and deals mini-crits. |
− | A charged shot ignites nearby enemies when it explodes, as well as the player who shot it if it explodes close by. It can also ignite ally Sniper's Huntsman arrows. | + | A charged shot ignites nearby enemies when it explodes, as well as the player who shot it if it explodes close by. It can also ignite ally [[Sniper]]'s [[Huntsman]] arrows. |
== Damage and function times == | == Damage and function times == | ||
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| type = | | type = | ||
| damage = yes | | damage = yes | ||
− | | base = | + | | base = <div style="float:left">Players:</div> ???<br/><div style="float:left">[[Buildings]]:</div> 16 |
| ramp up % = | | ramp up % = | ||
− | | ramp up = | + | | ramp up = 121 |
− | | fall off = | + | | fall off = 43 |
| fall off % = | | fall off % = | ||
− | | point blank = | + | | point blank = 121-117 |
− | | medium range = | + | | medium range = ??? |
− | | long range = | + | | long range = 43-41 |
− | | minicrit = | + | | minicrit = 146 |
− | |||
| splash damage = | | splash damage = | ||
| splash min % = | | splash min % = | ||
Line 61: | Line 60: | ||
| function times = yes | | function times = yes | ||
− | | attack interval = | + | | attack interval = 0.8s |
− | | reload first = | + | | reload first = 1.3s |
− | | reload more = | + | | reload more = 0.85s |
}} | }} | ||
Revision as of 04:27, 21 July 2011
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Pew! Pew pew pew!
— The Soldier
|
” |
The Cow Mangler 5000 is a primary weapon for the Soldier.
The weapon has the ability to fire charged shots that deal mini-crits, as well as disable buildings for 4 seconds. However, it deals less damage to buildings, and it cannot fire any critical hits, even when the holder has a crit boost. The weapon does not use ammo, but the weapon can only be fired five times before the Soldier has to reload the weapon. The Soldier reloads the weapon via pumping a handle on the side of the weapon. Each pump reloads one charge. Upon a kill, players will turn black and vaporize, slowly hovering in mid-air while red flaming particles surrounding their body disintegrates.
The weapon is part of Dr. Grordbort's Victory Pack.
Contents
Charge shot mechanic
The player can press alt-fire to charge the weapon, which requires full energy (i.e. the Cow Mangler 5000 bar on the bottom right corner of the screen is full). Firing one depletes the energy, forcing the soldier to "reload."
It is possible to rocket jump with a normal shot and a charged shot although the charged shot doesn't get you any higher and is harder to pull off.
The weapon takes approximately 3 seconds to charge and the Soldier moves at a third of his speed (roughly 27% of maximum speed, as opposed to his normal 80%) as he is charging the weapon. A charged shot can disable any Engineer's building for 4 seconds and deals mini-crits.
A charged shot ignites nearby enemies when it explodes, as well as the player who shot it if it explodes close by. It can also ignite ally Sniper's Huntsman arrows.
Damage and function times
Damage and function times | ||
---|---|---|
Damage | ||
Maximum ramp-up | % | 121 |
Base damage | 100% | Players: ???16 |
Maximum fall-off | % | 43 |
Point blank | 121-117 | |
Medium range | ??? | |
Long range | 43-41 | |
Mini-crit | 146 | |
Function times | ||
Attack interval | 0.8s | |
Reload (first) | 1.3s | |
Reload (consecutive) | 0.85s | |
Values are approximate and determined by community testing. |
Item Set
Dr. Grordbort's Victory Pack | |
---|---|
Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Black Box | Cow Mangler 5000 | ||
+ | = |
Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a Crafting Ingredient
Cow Mangler 5000 | Refined Metal | Possible Results | ||||||||||||||||||
+ | x4 | = |
|
Update history
- The Cow Mangler 5000 was added to the game.
Bugs
- Attempting to rocketjump with a charged shot will grant the Pilot Light Pyro achievement to the user.
- The charging particles persist if the user taunts during the charge time.
Gallery
Trivia
- According to the Grordbort's Crash comic, the weapon, along with the Righteous Bison, was found by the RED Soldier in a rocket that crash landed, represented on several maps as the Grockets in the background.
- The weapon is described as a "Two handed shoulder mounted wave cannon" according to Dr. Grordbort's missing shipment manifest.
See also
- Righteous Bison
- Lord Cockswain's Pith Helmet
- Lord Cockswain's Novelty Mutton Chops and Pipe
- Dr. Grordbort's Crest