Difference between revisions of "Fire"

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*[[Backstab]]bing someone while holding the [[Conniver's Kunai]] as a Spy.
 
*[[Backstab]]bing someone while holding the [[Conniver's Kunai]] as a Spy.
 
*Killing someone with the [[Half-Zatoichi]] as a [[Soldier]] or [[Demoman]].
 
*Killing someone with the [[Half-Zatoichi]] as a [[Soldier]] or [[Demoman]].
 
  
 
The following methods do not extinguish the afterburn, but can help burning players survive by healing faster than the afterburn can deal damage or by mitigating afterburn's damage:
 
The following methods do not extinguish the afterburn, but can help burning players survive by healing faster than the afterburn can deal damage or by mitigating afterburn's damage:

Revision as of 22:25, 1 September 2011

A burning Heavy
I appear to have burst into flames.
The Spy on the blatantly obvious

Fire or afterburn refers to the damage-over-time effect inflicted on a player when hit by an enemy Pyro's Flamethrower, Backburner, Degreaser, Flare Gun, Detonator or Sharpened Volcano Fragment. A Sniper can also set enemies on fire if a friendly Pyro has ignited his Huntsman arrows. As well, a Soldier can ignite enemies with a charged shot from the Cow Mangler 5000. This is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the Flamethrower alone is not enough to kill them. This allows Pyros to score kills even while dead, as the fire damage may finish off a wounded opponent.

Upon being set aflame, a player character will automatically scream out that they are on fire, alerting nearby Medics and teammates to their plight. Setting an opponent on fire also creates a disorienting effect on their screen view (flames will engulf the edges of the screen and a burning sound is heard). This can be used to a team's advantage if the Pyro is able to ambush a group of attacking foes. Snipers lit on fire will find it extremely difficult to perform an accurate shot, as the scoped view will move every time the Sniper takes damage from the burning. When calling for a Medic, the balloon with the Medic symbol will be on fire, notifying a Medic of the burn.

Fire can be used to perform Spy checks. A small burst of flame will ignite an enemy Spy, even if cloaked or disguised. If a player is set on fire, you will see particles of the player's team color coming from them. This is a useful effect for distinguishing disguised Spies.

The fire effect starts immediately upon damage from the Flamethrower, Backburner, Degreaser, Flare Gun, Sharpened Volcano Fragment or a flaming arrow from the Huntsman. Each fire effect will last for 10 seconds. Additional hits from these weapons will restart the duration of the fire back to ten seconds. Fire damages a player every half-second for 3 HP each tick (2 HP each tick for Degreaser, 3 HP on every fourth tick), totaling 60 damage over those ten seconds (45 damage for Degreaser). Afterburn damage cannot Crit, however it can still Mini-Crit if the target is covered in Jarate or if the attacking Pyro is buffed by the Buff Banner.

Note that enemy Pyros cannot be set on fire. While a Pyro still takes contact damage from the Flamethrower, they will not take further damage over time. The Pyro does, however, count as on fire for a brief second while he appears with the charred graphical effect after taking damage from a fire-inducing weapon, and while he takes no additional damage, he can still suffer critical hits from the Axtinguisher, the Postal Pummeler, the Sun-on-a-Stick, the Flare Gun, or the Detonator.

It is possible to allow gibs to catch fire, (a Soldier or Demoman assists a Pyro in exploding an enemy), with the cl_burninggibs 1/0 command.

Surviving Fire

The following will extinguish a player who is on fire:

  • Picking up a health pack, Sandvich, or Buffalo Steak Sandvich.
  • Completely immersing one's self in a body of water. Puddles and low-level water (such as in the sewer tunnels in 2Fort) will not extinguish a burning player.
  • Being the recipient of a regular ÜberCharge; a Kritzkrieg charge will not extinguish the flames if the target is already being healed.
  • Being healed by a Medic, Dispenser, or Payload Cart for a full second will extinguish flames.
  • Being splashed with Jarate by a friendly Sniper, or Mad Milk from a friendly Scout. Snipers and Scouts can also extinguish themselves by throwing their respective containers at their feet.
  • Being airblasted by a friendly Pyro.
  • Activating the Dead Ringer as a Spy.
  • Receiving the effects of a Resupply Locker.
  • Backstabbing someone while holding the Conniver's Kunai as a Spy.
  • Killing someone with the Half-Zatoichi as a Soldier or Demoman.

The following methods do not extinguish the afterburn, but can help burning players survive by healing faster than the afterburn can deal damage or by mitigating afterburn's damage:

  • Eating a (non-dropped) Sandvich or a Dalokohs Bar.
  • Being healed by a Medic, an Engineer's Dispenser or by the Cart in Payload mode for less than a full second.
  • Drinking Bonk! Atomic Punch will stop any afterburn damage, although it may resume after the effects of Bonk! have worn off. Note that it does not protect against afterburn inflicted by the Flare Gun or the Detonator.
  • A Medic's health regeneration will often be enough. With the Syringe Gun or the Overdose, the minimum healing rate (3/sec) will restore health at half the rate of afterburn damage.
  • A Medic's Oktoberfest taunt may save a Medic low on health.
  • The healing received on-hit when using the Blutsauger or Black Box.
  • Shooting an enemy coated with Mad Milk will heal 60% of the damage dealt.
  • Health gained on-kill with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron as Demoman.
  • The Chargin' Targe offers a 50% fire resistance that applies to afterburn.
  • The Splendid Screen offers a 20% fire resistance that applies to afterburn.
  • The Battalion's Backup provides a 35% damage resistance to the Soldier and all teammates in range of him.
  • The Dead Ringer provides a 90% damage resistance if set alight while Cloaked as Spy.
  • The Medieval Medic set bonus will allow the player to out-heal the Degreaser's afterburn and boosts their chances of surviving normal afterburn.
  • The Expert's Ordnance set bonus provides a 10% fire resistance that applies to afterburn.

Weapon Specific

The following weapons provide additional resistance or vulnerability against fire-based attacks. Note that both contact damage (barring the melee damage from the the Sharpened Volcano Fragment) and afterburn are modified.

Weapon / Item Set Effect
Chargin' Targe
Chargin' Targe
Pictogram plus.png  Grants 50% fire damage resistance on wearer.
Southern Hospitality
Southern Hospitality
Pictogram minus.png  Grants 20% fire damage vulnerability on wearer.
Rocket Jumper
Rocket Jumper
Pictogram minus.png  Grants 100% fire damage vulnerability on wearer.
Bushwacka
Bushwacka
Pictogram minus.png  Grants 20% fire damage vulnerability on wearer.
Sticky Jumper
Sticky Jumper
Pictogram minus.png  Gives 100% fire damage vulnerability on wearer.
Item icon The Expert's Ordnance.png
The Expert's Ordnance
Item Set
Pictogram plus.png  Grants 10% fire damage resistance on wearer.
Splendid Screen
Splendid Screen
Pictogram plus.png  Grants 20% fire damage resistance on wearer.

Related achievements

Achieved.png General

Escape the Heat
Escape the Heat
Jump into a pool of refreshing water while on fire.


Flamethrower
Flamethrower
Set five enemies on fire in 30 seconds.


Leaderboard class soldier.png Soldier

Semper Fry
Semper Fry
Kill 20 enemies while you are on fire.


Leaderboard class pyro.png Pyro

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.
Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.


Combined Fire
Combined Fire
Use your shotgun to finish off 20 players you've ignited.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


I Fry
I Fry
Ignite 10 disguised Spies.


Makin' Bacon
Makin' Bacon
Kill 50 Heavies with your flamethrower.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.


Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.

Leaderboard class heavy.png Heavy

Rasputin
Rasputin
In a single life, get shot, burned, bludgeoned, and receive explosive damage.


Leaderboard class engineer.png Engineer

The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.


Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.


Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.


Leaderboard class sniper.png Sniper

Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.


Leaderboard class spy.png Spy

Burn Notice
Burn Notice
Survive 30 seconds after being ignited while cloaked.


Bugs

  • Should a player survive the end of the round whilst still on fire, they will continually have flame particles and HUD effects for the remainder of the map.
  • Burning ragdolls will not be extinguished when submerged in water.

Kill icons