Difference between revisions of "Foundry (Control Point)"
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The objective of Foundry is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available. | The objective of Foundry is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available. | ||
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+ | This map will be realeased with 12 achivements for this map, if the player gets 7 of these achivements, he/she will get a Full head of steam hat. | ||
== External links == | == External links == |
Revision as of 07:16, 15 December 2011
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![]() | “Ok guys, bad news: we lost that last one.” This article documents unreleased content. It may contain speculation, broken links, or errors. |
Foundry (Control Point) | |
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300px | |
Basic Information | |
Variants: | Mannpower |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Industrial |
Setting: | Dusk, cloudy |
Map Photos | |
Foundry is a Standard Control Point map. It will be released with the Australian Christmas 2011 update.
The objective of Foundry is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.
This map will be realeased with 12 achivements for this map, if the player gets 7 of these achivements, he/she will get a Full head of steam hat.
External links
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