Difference between revisions of "Spy/ko"
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|class=[[Image:Leaderboard class spy.png|40px]] | |class=[[Image:Leaderboard class spy.png|40px]] | ||
|type=[[Support/ko|지원형]] | |type=[[Support/ko|지원형]] | ||
− | |health='''125''' <small> / {{tooltip|185|메딕에게 | + | |health='''125''' <small> / {{tooltip|185|메딕에게 오버힐을 받을 경우}} </small> <br> 60 <small> / {{tooltip|90|메딕에게 오버힐 받을 경우}} / {{tooltip|180|백스탭으로 최대체력 추가}} [[Conniver's Kunai/ko|은닉자의 수리검]] 장착시</small> |
|speed='''100%'''<br/>93% <small>[[데모맨]]으로 변장시</small><br/>80% <small>[[솔저]]로 변장시</small><br/>77% <small>[[헤비]]로 변장시</small> | |speed='''100%'''<br/>93% <small>[[데모맨]]으로 변장시</small><br/>80% <small>[[솔저]]로 변장시</small><br/>77% <small>[[헤비]]로 변장시</small> | ||
|class-name-override = 스파이 | |class-name-override = 스파이 | ||
Line 333: | Line 333: | ||
|} | |} | ||
− | + | ==업데이트 기록== | |
− | + | {{update history|'''[[October 2, 2007 Patch/ko|2007년 10월 2일 패치]]''' | |
+ | * 스파이의 전자교란기와 관련된 서버 충돌 문제를 해결했습니다. | ||
+ | |||
+ | '''[[October 9, 2007 Patch]]''' | ||
+ | * 이제 스파이들은 [[리볼버]]를 [[Cloak/ko|은폐]]중에 장전하지 못합니다. | ||
+ | |||
+ | '''[[October 25, 2007 Patch]]''' | ||
+ | * 당신과 멀리 떨어진 당신을 바라보고있지 않는 플레이어를 [[백스탭]]하는 [[Exploits/ko|버그]]를 수정했습니다. | ||
+ | * 자동으로 [[Cloak/ko|은폐 해제]]된 플레이어의 은폐 게이지가 모두 떨어지는것을 수정하였습니다. | ||
+ | |||
+ | '''[[November 7, 2007 Patch/ko|2007년 11월 7일 패치]]''' | ||
+ | * 변장한 스파이가 [[disguise/ko|변장]]이 해제되지 않고도 공격할 수 있었던 [[Exploits/ko|버그]]를 수정했습니다. | ||
+ | * 스파이가 얇은 벽을 통과해서 [[전자 교란기]]를 붙일 수 있던점을 수정하였습니다. | ||
+ | |||
+ | '''[[December 20, 2007 Patch/ko|2007년 12월 20일 패치]]''' | ||
+ | * [[Electro Sapper/ko|전자교란기가 붙은]] [[구조물]]들은 구조물에 전자교란기를 붙인 스파이로부터 약간 감소된 [[대미지]]를 입습니다. | ||
+ | * 스파이의 1인칭 [[spectator/ko|관전자]] 시점에서 시계가 현재의 [[Cloak/ko|은폐]] 게이지를 표시하지 않던점을 수정하였습니다. | ||
+ | |||
+ | '''[[December 21, 2007 Patch/ko|2007년 12월 21일 패치]]''' | ||
+ | * [[Cloak/ko|은폐된]]/[[disguised/ko|변장된]]/변장중인 스파이는 그의 [[achievements/ko|도전과제 달성]]을 모두에게 알리던 점을 수정하였습니다. | ||
+ | |||
+ | '''[[December 31, 2007 Patch/ko|2007년 12월 31일 패치]]''' | ||
+ | * Removed an obscure rendering setting that would allow players to make [[cloaked]] Spies appear fully black. | ||
+ | |||
+ | '''[[February 19, 2008 Patch]]''' | ||
+ | * Fixed a case where a spy stabbing from the front of a player would score a [[backstab]]. | ||
+ | |||
+ | '''[[February 28, 2008 Patch]]''' | ||
+ | * {{Undocumented}} Added "Toggle [[Disguise]] Team" binding in Options->Keyboard to toggle the disguise team for the Spy's [[PDA]]. | ||
+ | |||
+ | '''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]]) | ||
+ | * [[Teleporter]] effect no longer shows up on [[invisible]] or [[disguised]] Spies. | ||
+ | * Spies disguised as their own team can now capture [[control point (objective)|control points]]. | ||
+ | |||
+ | '''[[May 21, 2008 Patch]]''' | ||
+ | * Improved prediction of Spy's speed changes when [[disguising]]. | ||
+ | |||
+ | '''[[June 9, 2008 Patch]]''' | ||
+ | * Fixed crash issuing the last [[disguise]] command when not connected to a [[server]]. | ||
+ | |||
+ | '''[[June 20, 2008 Patch]]''' | ||
+ | * Fixed Spy [[cloaked]] as [[Scout]] in response rules for all classes. | ||
+ | |||
+ | '''[[June 23, 2008 Patch]]''' | ||
+ | * Fixed Spy [[Sapper]] viewmodel animation popping. | ||
+ | |||
+ | '''[[July 1, 2008 Patch]]''' | ||
+ | * Fixed Spy getting stuck in players after removing his disguise. | ||
+ | * Fixed Spy [[Backstab|stabbing]] and being able to go invisible instantly. | ||
+ | * Fixed Spy [[disguised]] as enemy [[Medic]] being able to spam voice commands. | ||
+ | |||
+ | '''[[August 19, 2008 Patch]]''' ([[A Heavy Update]]) | ||
+ | * Fixed Spy watch arm not using team skins. | ||
+ | |||
+ | '''[[December 11, 2008 Patch]]''' | ||
+ | * Spies will be able to recharge their [[cloaking]] ability by picking up ammo off of the ground or from health cabinets. | ||
+ | |||
+ | '''[[January 28, 2009 Patch]]''' | ||
+ | * Fixed cloaked Spies having a particle-beam effect while standing next to a dispenser that's healing them. | ||
+ | |||
+ | '''[[February 2, 2009 Patch]]''' | ||
+ | * Stealthed Spies are no longer able to pickup the [[Intelligence]]. They must uncloak first. | ||
+ | |||
+ | '''[[February 24, 2009 Patch]]''' ([[Scout Update]]) | ||
+ | * Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while [[disguised]] updates the disguise to show the Spy's currently held weapon. | ||
+ | * Changed [[backstab]] handling to fix facestabs. | ||
+ | * Spies [[disguised]] as enemy team can now see player IDs for enemies. | ||
+ | |||
+ | '''[[March 5, 2009 Patch]]''' | ||
+ | * Increased [[backstab]] check so that Spies can side-stab again. | ||
+ | * When [[disguising]], Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key. | ||
+ | |||
+ | '''[[March 13, 2009 Patch]]''' | ||
+ | * Fixed client crash when determining which disguise weapon to use for a Spy. | ||
+ | |||
+ | '''[[May 21, 2009 Patch]]''' ([[The Sniper vs. Spy Update]]) | ||
+ | * Added new revolver replacement, The [[Ambassador]]. First shot is very accurate and will cause a [[critical hit]] if it hits an enemy's head. Accuracy is poor for a period after that. | ||
+ | * Added new watch replacement, the [[Dead Ringer]]. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be [[cloak]]ed for 8 second after taking this damage. Upon de-cloaking you'll make a loud and distinct sound. | ||
+ | * Added new watch replacement, the [[Cloak and Dagger]]. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still. | ||
+ | * Spy name tags now show up properly when [[disguised]] as their own team. | ||
+ | * Fixed a bug that would cause spectators to see disguise weapons incorrectly. | ||
+ | * Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn. | ||
+ | * Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the [[medic]]. | ||
+ | * Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible. | ||
+ | * Also made it more obvious on first person view model when you're bumped while cloaked. | ||
+ | * Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues. | ||
+ | * Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately. | ||
+ | * Spies disguised as medics now have an [[Ubercharge]]: line in their disguise target info. | ||
+ | * Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise. | ||
+ | * Spies can now pick up health kits for their "disguise health", even when uninjured. | ||
+ | * Disguise UI doesn't show up in minimum UI mode (hud_minmode). | ||
+ | * Spies that disguise as a player using an unlockable now show that unlockable in hand. | ||
+ | * Spies can now use enemy [[teleporters]]. | ||
+ | * Added 70 new Spy [[Spy responses|voice lines]]. | ||
+ | * Added 34 new [[Spy achievements]]. | ||
+ | * Added hat [[Fancy Fedora]]. | ||
+ | |||
+ | '''[[May 22, 2009 Patch]]''' | ||
+ | * Fixed [[Ambassador]] not using [[hitbox|hitboxes]] to trace against players. It now works like all other bullet-firing weapons in the game. | ||
+ | * Fixed Ambassador shooting through gates. | ||
+ | * Fixed Ambassador not critting during the round win period. | ||
+ | * Fixed cloaked Spies being able to [[taunt]] attack. | ||
+ | * Fixed Spy [[feign death]] not being reflected in scoreboard. | ||
+ | * Fixed rare crash in Spy "A Cut Above" achievement. | ||
+ | |||
+ | '''[[May 26, 2009 Patch]]''' | ||
+ | * The Ambassador now does full [[critical hits]] on headshots, instead of [[mini crits]]. | ||
+ | * The [[Dead Ringer]] now fully drains the cloak meter, even if the Spy leaves cloak early. | ||
+ | * Fixed Spy disguise menu not being visible in [[HUD]] minimal mode. | ||
+ | |||
+ | '''[[May 29, 2009 Patch]]''' | ||
+ | * Added [[Sniper]]/Spy milestone [[achievements]] as an additional way players can get the new unlockables. | ||
+ | * Fixed Spies not being telefragged when standing on an enemy [[teleporter]] exit with the [[Dead Ringer]] enabled. | ||
+ | * Fixed the [[Ambassador]] not doing damage to buildings. | ||
+ | * Fixed Spies disguised as their own team not drawing blood effects. | ||
+ | |||
+ | '''[[June 8, 2009 Patch]]''' | ||
+ | * Fixed the background color of the Spy [[disguise]] panel not always matching his disguise team. | ||
+ | * Fixed Spies not being able to [[sap]] a building if an enemy player was colliding with the building. | ||
+ | * Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy. | ||
+ | * Fixed the [[Ambassador]] not shooting enemy sticky bombs. | ||
+ | * Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch. | ||
+ | * Fixed a couple of cases where viable backstabs would fail. | ||
+ | * Added a [[backstab]] custom death animation to the [[Heavy]]. | ||
+ | * Changed the [[Dead Ringer]] so it can be activated while carrying the flag. | ||
+ | |||
+ | '''[[June 23, 2009 Patch]]''' | ||
+ | * The [[Cloak and Dagger]] now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the Spy was cloaked. | ||
+ | * Increased the Cloak and Dagger regeneration rate slightly. | ||
+ | * Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger. | ||
+ | * The [[Dead Ringer]]'s cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter. | ||
+ | * Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full. | ||
+ | * The Dead Ringer's cloak meter can now be regenerated from ammo sources. | ||
+ | * The [[Ambassador]] now only crits when fully accurate and no longer penetrates enemies. | ||
+ | * The Spy can no longer change weapons from the knife while shocked by the [[Razorback]]. | ||
+ | * {{Undocumented}} | ||
+ | ** The Ambassador no longer fires through buildings. | ||
+ | ** Being attacked while [[taunting]] with the Dead Ringer out no longer triggers a Spy's cloak, but instead keeps the damage reduction for the remaining duration of the taunt. | ||
+ | ** Fixed a bug where a fake Spy hand would appear on the screen of other players. | ||
+ | ** Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask. | ||
+ | ** Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker. | ||
+ | ** Fixed a bug where the Spy's watch would randomly change models during play. | ||
+ | ** Fixed uncloaked Spies flickering in and out of the cloak effect when taking damage. | ||
+ | |||
+ | '''[[June 25, 2009 Patch]]''' | ||
+ | * Fixed [[Dead Ringer]] damage reduction [[exploit]] involving [[Spy]] [[taunting]]. | ||
+ | |||
+ | '''[[July 14, 2009 Patch]]''' | ||
+ | * Fixed the [[Cloak and Dagger]] not regenerating at the correct rate. | ||
+ | * {{Undocumented}} The [[Dead Ringer]]'s recharge time was shortened from 18.5 seconds to 16.5 seconds. | ||
+ | |||
+ | '''[[August 13, 2009 Patch]]''' ([[Classless Update]]) | ||
+ | * Sappers attached to a teleporter automatically place another [[Sapper]] on the other end of the [[teleporter]], if it exists. | ||
+ | * Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal). | ||
+ | * Cloaked Spies standing in valid backstab positions no longer raise their [[knife]]. | ||
+ | * Fixed sentries firing at a fully cloaked Spy if they're still the closest target. | ||
+ | * Fixed a couple of issues with the way critboosts affected The [[Huntsman]] and the Spy's knife. | ||
+ | * Added hats: [[Backbiter's Billycock]] and [[Camera Beard]]. | ||
+ | |||
+ | '''[[August 14, 2009 Patch]]''' | ||
+ | * Fixed a bug with cloak meter regen and drain rates. | ||
+ | * Fixed Spies not being able to go invis while reloading. | ||
+ | |||
+ | '''[[August 31, 2009 Patch]]''' | ||
+ | * Fixed [[teleporting]] Spies getting stuck in enemy players standing on the exit. | ||
+ | |||
+ | '''[[September 15, 2009 Patch]]''' | ||
+ | * Fixed [[Spies]] speaking their response rules lines after killing. | ||
+ | |||
+ | '''[[October 14, 2009 Patch]]''' | ||
+ | * Fixed [[disguised]] [[Spies]] not getting ammo from enemy [[Dispensers]]. | ||
+ | |||
+ | '''[[December 7, 2009 Patch]]''' | ||
+ | * Fixed cloaked Spies having the critboost effect on their weapon. | ||
+ | * Fixed Spies being able to disguise while performing a taunt. | ||
+ | |||
+ | '''[[December 17, 2009 Patch]]''' ([[WAR! Update]]) | ||
+ | * Added more [[backstab]] animations | ||
+ | * Now pretends to be carrying the weapons & wearables of the target he's [[disguise]]d as. | ||
+ | ** Moved the Spy's [[Camera Beard]] to the [[Misc]] loadout slot so he can equip it with a hat. | ||
+ | * Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys. | ||
+ | * Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches. | ||
+ | |||
+ | '''[[December 18, 2009 Patch]]''' | ||
+ | * Fixed Spies being able to build [[Dispenser|dispensers]]. | ||
+ | * Fixed the Spy's unlockables watches using the wrong consume/recharge rates. | ||
+ | |||
+ | '''[[December 22, 2009 Patch]]''' | ||
+ | *Crafting improvements | ||
+ | ** Spy's [[Camera Beard]] can now be smelted into scrap metal. | ||
+ | |||
+ | '''[[January 6, 2010 Patch]]''' | ||
+ | *The [[Dead Ringer]] now | ||
+ | ** Reduces cloak to 40% when uncloaking early. | ||
+ | ** Has a 35% cap on the amount of [[cloak]] it can gain from an ammo pack. | ||
+ | ** Has a quieter de-cloak sound. | ||
+ | |||
+ | '''[[January 7, 2010 Patch]]''' | ||
+ | * Updated the achievement icon for the "May I Cut In?" [[Spy achievement]] to match the achievement description. | ||
+ | |||
+ | '''[[January 13, 2010 Patch]]''' | ||
+ | *Various improvements to Spy [[disguise]] and [[Dead Ringer|feign death]] | ||
+ | **Disguise weapons copying weapons with special animation requirements ([[Eyelander|Sword]], [[Force-a-Nature|FaN]]) now look correct. | ||
+ | **Spies now play the appropriate death cry on feign death based on the corpse that appears. | ||
+ | **Feigning death can now play custom death animations like a normal death (head loss, [[headshot|sniper shot]], [[backstab]], etc). | ||
+ | **Feigning death due to explosive damage now has a chance to [[gib]], like a normal death. | ||
+ | **Corpses from a feign death now use the correct wearable behavior ([[hats]] stay on, or fall off as they should). | ||
+ | **The weapons dropped by feign death corpses now have appropriate physics and collision for their type. | ||
+ | **Combat text for damage done to Spies that feign death will now show the un-modified damage amount. | ||
+ | **Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask. | ||
+ | **Fixed a couple of physics issues on ragdolls created by feign death. | ||
+ | * Added backstab death animation. | ||
+ | |||
+ | '''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]]) | ||
+ | * Added hat: [[Magistrate's Mullet]]. | ||
+ | |||
+ | '''[[March 19, 2010 Patch]]''' | ||
+ | * Updated the [[Camera beard]] to be craftable. | ||
+ | |||
+ | '''[[April 15, 2010 Patch]]''' | ||
+ | * Added weapon: [[Big Kill]]. | ||
+ | * Fixed the [[Demoman's Fro]] not cloaking properly when being used by a disguised Spy. | ||
+ | |||
+ | '''[[April 28, 2010 Patch]]''' | ||
+ | *Fixed bug with disguised [[Spy]] sometimes seeing his own name in the disguise status HUD. | ||
+ | *Fixed items that can be worn by any class having the wrong model when worn by a disguised [[Spy]]. | ||
+ | |||
+ | '''[[April 29, 2010 Patch]]''' ([[119th Update]]) | ||
+ | * Fixed [[Engineers]] & Spies being able to circumvent build restrictions. | ||
+ | |||
+ | '''[[May 7, 2010 Patch]]''' | ||
+ | * Fixed players seeing cloaked Spies when they should be fully cloaked. | ||
+ | |||
+ | '''[[May 19, 2010 Patch]]''' | ||
+ | * Fixed a case where the Spy could start [[taunting]] and cloak at the same time. | ||
+ | |||
+ | '''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]]) | ||
+ | * Added hat: [[Frenchman's Beret]]. | ||
+ | |||
+ | '''[[July 8, 2010 Patch]]''' ([[Engineer Update]]) | ||
+ | * {{Undocumented}} The [[Big Kill]] was given its own [[kill icon]]. | ||
+ | * The [[Ambassador]] headshot kill icon is replaced with the [[Sniper Rifle]] headshot kill icon. | ||
+ | |||
+ | '''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]]) | ||
+ | * Added Weapons: [[L'Etranger]] and [[Your Eternal Reward]]. | ||
+ | * Added Hat: [[Familiar Fez]]. | ||
+ | * Updated how Spy [[disguise]] targets are selected to more randomly distribute the selections. | ||
+ | * {{Undocumented}} Added unused "Hi-five" taunt. | ||
+ | |||
+ | '''[[October 6, 2010 Patch]]''' | ||
+ | * The [[Fancy Fedora]] and [[Backbiter's Billycock]] paint effects are more noticeable. | ||
+ | * [[Your Eternal Reward]] no longer disguises the [[Spy]] if the victim survives the backstabbing attempt (because of [[Ubercharge]], The [[Razorback]], etc). | ||
+ | * Your Eternal Reward no longer disguises the Spy if they are carrying the flag. | ||
+ | |||
+ | '''[[October 27, 2010 Patch]]''' ([[Scream Fortress]]) | ||
+ | * {{Undocumented}} Added the [[Frenchman's Beret]] and [[Magistrate's Mullet]] to the store. | ||
+ | |||
+ | '''[[November 19, 2010 Patch]]''' | ||
+ | * Added Telltale Games items: | ||
+ | ** [[The Enthusiast's Timepiece]]: Tycho's favorite timepiece (equipped by the [[Spy]]). | ||
+ | |||
+ | '''[[December 2, 2010 Patch]]''' | ||
+ | * Fixed Spies being able to destroy [[sappers]] using the "destroy" command. | ||
+ | * Made the following hats paintable: [[Frenchman's Beret]], [[Camera Beard]]. | ||
+ | |||
+ | '''[[December 17, 2010 Patch]]''' ([[Australian Christmas]]) | ||
+ | * '[[Your Eternal Reward]]' changes: | ||
+ | ** Spies can now change their disguise weapon via 'lastdisguise' while using 'Your Eternal Reward'. | ||
+ | ** Already-disguised Your Eternal Reward Spies are no longer forced to switch to displaying the melee weapon when they make a kill. | ||
+ | ** Spies no longer play speech lines when making a kill with 'Your Eternal Reward'. | ||
+ | ** [[Sentry Gun]]s no longer track Your Eternal Reward Spies after they backstab someone. | ||
+ | * Added new hats: '[[Détective Noir]]' and '[[Le Party Phantom]]'. | ||
+ | * Spies can now see TargetID's of players and objects regardless of their own disguise status. | ||
+ | * The Spy '[[Spy achievements|Sap Auteur]]' achievement now increments in cases where the Spy was the assister in the building destruction. | ||
+ | |||
+ | '''[[December 21, 2010 Patch]]''' | ||
+ | * The following hats are now paintable or have had their paintability improved: [[Detective Noir]]. | ||
+ | * Made "[[Le Party Phantom]]" a misc slot item. | ||
+ | |||
+ | '''[[January 7, 2011 Patch]]''' | ||
+ | * Fixed enemies seeing [[Head-up_display#Top_of_screen|death notices]] when you [[backstab]] their team mates with [[Your Eternal Reward]]. | ||
+ | * Fixed the attack animation not always playing correctly for Your Eternal Reward. | ||
+ | |||
+ | '''[[March 10, 2011 Patch]]''' ([[Shogun Pack]]) | ||
+ | * Added weapon: [[Conniver's Kunai]]. | ||
+ | * Added hat: [[Noh Mercy]]. | ||
+ | |||
+ | '''[[April 7, 2011 Patch]]''' | ||
+ | * Added new hats: [[Private Eye]] and [[Charmer's Chapeau]]. | ||
+ | |||
+ | '''[[April 14, 2011 Patch]]''' ([[Hatless Update]]) | ||
+ | * Added 3 new training courses for the Spy. | ||
+ | * [[Bot]] changes: | ||
+ | ** Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight. | ||
+ | ** Improved TFBot reactions to cloaked and/or disguised enemy Spies. | ||
+ | ** Improved Demoman bot behaviors for planting sticky bomb traps. | ||
+ | * {{Undocumented}} Spies now can speak their [[Domination]] or [[Revenge]] lines correctly when using the [[Knife]] or [[Conniver's Kunai]]. | ||
+ | |||
+ | '''[[April 28, 2011 Patch]]''' | ||
+ | * Added [[Janissary Ketche]] | ||
+ | |||
+ | '''[[May 5, 2011 Patch]]''' ([[Replay Update]]) | ||
+ | * [[Janissary Ketche]] made craftable, tradeable, and paintable. | ||
+ | * Jannissary Ketche was added to the list of hats that can be unusual. | ||
+ | |||
+ | '''[[June 17, 2011 Patch]]''' | ||
+ | * Fixed a server crash caused by [[disguise|disguising]] [[Spy|spies]]. | ||
+ | |||
+ | '''[[June 23, 2011 Patch]]''' ([[Über Update]]) | ||
+ | * Added weapons: [[Enforcer]] and [[Big Earner]]. | ||
+ | * Added hats: [[Made Man]] and [[Cosa Nostra Cap]]. | ||
+ | |||
+ | '''[[July 1, 2011 Patch]]''' ([[Summer Camp Sale]]) | ||
+ | * Added misc: [[Rouge's Col Roule]]. | ||
+ | |||
+ | '''[[July 18, 2011 Patch]]''' | ||
+ | * [[Rogue's Col Roule]] became craftable. | ||
+ | |||
+ | '''[[July 22, 2011 Patch]]''' | ||
+ | * {{Undocumented}} Changed Your Enternal Reward Description "[[Your Eternal Reward|This weapon]] is a silent killer" is now "Silent Killer: No attack noise from backstabs". | ||
+ | * {{Undocumented}} [[Your Eternal Reward]] no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one. | ||
+ | |||
+ | '''[[August 18, 2011 Patch]]''' ([[Manno-Technology Bundle]]) | ||
+ | * Fixed disguised Spies showing their critboost status. | ||
+ | * Added weapon: [[Diamondback]]. | ||
+ | * Added hat: [[Nanobalaclava]]. | ||
+ | |||
+ | '''[[October 13, 2011 Patch]]''' ([[Manniversary Update & Sale]]) | ||
+ | * Added hat: [[Counterfeit Billycock]]. | ||
+ | * Fixed Spies never using genuine, community, or self-made items as disguise weapons. | ||
+ | * Fixed particle effects not showing up on Spy disguise items. | ||
+ | |||
+ | '''[[October 27, 2011 Patch]]''' ([[Very Scary Halloween Special]]) | ||
+ | * Added weapon: [[Wanga Prick]] | ||
+ | * Add hat: [[Under Cover]]. | ||
+ | * Added misc: [[Griffin's Gog]] & [[Intangible Ascot]]. | ||
+ | |||
+ | '''[[November 22, 2011 Patch]]''' | ||
+ | * Added misc: [[Dr. Whoa]]. | ||
+ | |||
+ | '''[[November 23, 2011 Patch]]''' | ||
+ | * Added weapon: [[Sharp Dresser]]. | ||
+ | * Added hat: [[Dashin' Hashshashin]]. | ||
+ | * Fixed some visual conflicts with the [[Dr. Whoa]] bowtie and other items | ||
+ | |||
+ | '''[[December 9, 2011 Patch]]''' | ||
+ | * Made [[Dashin' Hashshashin]] and [[Sharp Dresser]] craftable and tradable | ||
+ | |||
+ | '''[[December 15, 2011 Patch]]''' ([[Australian Christmas]]) | ||
+ | * Added weapon: [[Spy-cicle]] | ||
+ | |||
+ | '''[[December 16, 2011 Patch]]''' | ||
+ | * Fixed the Spy getting infinite crits after sapping a building while [[Critical hits|critboosted]]. | ||
+ | }} | ||
==버그== | ==버그== |
Revision as of 14:45, 23 December 2011
이 페이지는 한국어로 번역 중입니다. 한국어를 능숙하게 하신다면 토론 페이지에 글을 남기거나 문서 역사를 참고하여 문서 번역에 참여한 번역가들과 이를 상의하시기 바랍니다. |
스파이 | |
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https://wiki.teamfortress.com/w/images/2/2e/Spy_RED_3D.jpg?1708615711.597472361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/c8/Spy_BLU_3D.jpg?1708615783.7829372361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/2/25/Spy_%C3%9CberCharged_RED_3D.jpg?1708615902.1306642361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/cd/Spy_%C3%9CberCharged_BLU_3D.jpg?1708615995.9785942361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2 | |
기본 정보 | |
문양: | |
병과 유형: | 지원형 |
체력: | 125 / 185 60 / 90 / 180 은닉자의 수리검 장착시 |
이동 속도: | 100% 93% 데모맨으로 변장시 80% 솔저로 변장시 77% 헤비로 변장시 |
스파이를 만나다 | |
“ | 그 스파이는 이미 우리측의 방어선을 뚫었습니다...
그가 우리 동료들에게 한 짓을 보세요! 그리고 최악의 사실은...: 그는 우리들 중 한명이 될 수 있다는 겁니다. — 블루 스파이
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” |
프랑스 출신인 것으로 추정되는 스파이는 은신과 속임수로 팀을 돕는 날카로운 양복과 그보다 더 날카로운 칼의 팬입니다. 그만의 은폐 시계들을 이용하여 그는 자신을 투명하게 할 수 있으며 심지어는 죽은 척으로 눈치없는 적군을 무방비 상태로 만듭니다. 그의 변장 도구는 그를 어떤 형태의 병과로 변장시킬 수 있으며, 자신을 의심하지 않는 '팀원'들을 뒤에서 찌르기 전에 적군들의 뒤에 위치시킬 수 있습니다. 사실, 적군의 뒤에서 그의 믿음직한 칼을 이용한 재빠른 백스탭은 적군들을 단 한번에 쓰러뜨립니다.
적군의 주요 인물들을 재빠르고 효과적으로 암살할 수 있는것 외에도, 스파이는 엔지니어의 강적입니다. 그는 전자 교란기를 이용하여, 엔지니어의 구조물을 무력화 시킬 수 있으며, 엔지니어의 근접무기 혹은 파이로의 홈레커로 수리하지 않는 한 천천히 구조물의 내구도를 감소시켜 파괴합니다.
스파이의 주요 목표물은 헤비 입니다. 헤비가 그의 미니건을 회전 시키고 있을때, 헤비의 이동속도가 평소보다 더 느리게 감소합니다. 이 느려진 속도는 전투중 혼자 산만할때 쉽게 백스텝을 할 기회를 만들어 줍니다. 스나이퍼 또한 스파이의 매우 큰 목표물 입니다 그의 저격총으로 조준중일때 많이 움직이지 않는점 때문입니다.
스파이의 성우는 Dennis Bateman이 담당하였습니다.
목차
개인 정보
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기본 전략
- 스파이는 적의 뒤로 몰래 접근하여 칼로 공격함으로써 즉사시킬 수 있습니다.
- 스파이는 변장 키트를 사용하여 적으로 변장할 수 있습니다. 공격하면 변장이 제거되기 때문에 주의해야 합니다.
- 스파이는 보조 공격키를 눌러 클로킹 상태가 되면 잠시 동안 모습이 전혀 보이지 않습니다.
- 스파이는 클로킹 상태를 활용하여 적의 시야에서 사라지고, 변장을 사용하여 적 주위를 돌아다닐 수 있습니다.
- 스파이는 변장 상태일 때 적처럼 행동해야 합니다. 적들이 어디에 있는지 확인하고, 그들 중 한 명으로 변장하십시오.
- 스파이는 적 센트리 건에 전자 전자교란기를 설치하여 파괴할 수 있습니다. 전자교란기를 설치할 때는 변장이 제거되지 않습니다.
- 스파이의 전자교란기는 센트리 건을 파괴하기 전에 먼저 사용 불능 상태로 만듭니다. 엔지니어를 공격하기 전에 센트리건에 전자교란기를 설치하십시오.
- 스파이는 변장 상태일 때 메딕 요청키를 눌러 적 메딕을 호출할 수 있습니다.
무장
참고: 대미지는 근삿값이며 정면으로 맞춘 것을 가정합니다. 각 무기의 추가적인 정보를 윈하시면 해당 무기의 페이지로 접속하세요.
주 무장
킬 아이콘 | 장전 탄약수 |
보유 탄약수 |
대미지 범위 | 특수 효과 | |
---|---|---|---|---|---|
기본 리볼버 |
6 | 24 | 기본: 40
크리티컬: 120 |
||
프로모션 빅 킬 |
6 | 24 | 기본: 40
크리티컬: 120 |
Sam & Max: The Devil's Playhouse의 특전 무장입니다. 성능은 리볼버와 동일합니다. | |
언락 외교대사 |
6 | 24 | 기본: 34
크리티컬: 102 |
정확한 헤드샷은 크리티컬을 가합니다. 최초 발사시 정확도가 하락합니다. 15% 낮은 대미지를 입힙니다. 20% 느린 발사속도를 가집니다. | |
제작 이방인 |
6 | 24 | 기본: 32
크리티컬: 96 |
타격시 15%의 은신 게이지를 회복합니다. 20% 낮은 대미지를 입힙니다. 재활용 금속 + 데드 링어로 제작가능. | |
제작 집행자 |
6 | 24 | 기본: 48
크리티컬: 144 |
20% 추가 대미지. 은신이 .5초 더 걸립니다. 폐기 금속 + 재활용 금속 + 이방인으로 제작가능. | |
프로모션 / 제작 다이아몬드백 |
6 | 24 | 기본: 34
크리티컬: 102 |
교란기 또는 새퍼로 파괴한 빌딩 수 마다 크리티컬샷이 1씩 늘어납니다. -15% 대미지 패널티. 랜덤 크리티컬이 없음. |
보조 무장
킬 아이콘 | 장전 탄약수 |
보유 탄약수 |
대미지 범위 | 특수 효과 | |
---|---|---|---|---|---|
기본 전자 교란기 |
없음 | 없음 | 없음 |
적군의 구조물을 무력화하고 천천히 파괴합니다. |
근접 무장
무기 | 사살 아이콘 | 장전 탄약수 |
보유 탄약수 |
사정거리 | 참고/특수 능력 |
---|---|---|---|---|---|
기본 칼 |
없음 | 없음 | 기본: 40
백스탭:
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지급품 Saxxy |
리플레이 업데이트때 제한적으로만 주어진 아이템입니다. 사살 시 시체가 오스트레일리움 석상이 됩니다. (이외의 효과는 없음.) | ||||
홍보용/조합 최첨단 멋쟁이 |
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조합 영원한 안식 |
없음 | 없음 | 기본: 40
백스탭:
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적군을 백스탭 하는데 성공하면 즉시 해당 적군으로 변장합니다.
사살된 적군은 소리를 내지 않습니다. 사살된 적군의 시체는 즉시 사라질것입니다. 백스탭시, 사살된 적군의 죽음은 다른 적들에게 알려지지 않습니다. 변장 도구를 사용할 수 없습니다. | |
조합 왕가 부족의 찌르개 |
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홍보용/조합 묵인자의 쿠나이 |
없음 | 없음 | 기본: 40
백스탭:
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백스텝시: 죽인 상대로부터 체력을 흡수합니다. 자신의 체력의 3배 까지 오버 힐을 할 수 있습니다.
-65 최대 체력 | |
조합 재력가 |
없음 | 없음 | 기본: 40
백스탭:
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백스탭 성공할시, 은신 게이지 30% 회복.
-25 최대 체력 | |
조합 스파이 고드름 |
없음 | 없음 | 기본: 40
백스탭:
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소리없는 암살자: 백스탭시 사살 소음이 나지 않음. 불에 피격시: 2초간 방화상태가 됨. 백스탭은 희생자를 얼음으로 만듦. 불에 녹아, 15초뒤에 재사용이 가능해짐. |
도발 공격
150x150px | 사용하는 무기 | 설명 | 처치 표시 |
---|---|---|---|
같이 보기: Fencing
스파이가 펜싱을 하는 자세를 잡고 두번 베고 한번 찌르면서 말합니다: |
PDA 도구
특수 능력 | |
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기본 주 PDA 변장 도구 |
스파이를 적군이나 아군으로 변장 시킬 수 있습니다. |
기본 보조 PDA 투명화 시계 |
은신 종류: 시간제 스파이를 9초간 은신시킵니다. 은신 게이지는 탄약 보급으로 회복이 가능합니다. |
언락 보조 PDA 망토와 단검 |
은신 종류: 움직임 감지 제자리에 서있는 스파이를 무제한으로 은신시킵니다. 은신 게이지 회복률이 2배입니다. 은신 게이지 사용이 더 빠릅니다. 은신 게이지는 탄약 보급으로 회복이 불가능합니다. |
언락 보조 PDA 데드 링어 |
은신 종류: 죽은 척 공격을 받으면 가짜 시체를 떨어뜨리고 스파이를 6.5초간 은신시킵니다. 최초 대미지와 추가 대미지를 감소시키며 (10% 로) 기본 은신 유지 시간(6.5초) 동안은 적군과 부딛혀도 실루엣이 드러나지 않습니다. 연장된 은신 시간 동안은 기본 은신으로 변합니다. 은신 게이지 회복률이 60% 증가합니다. 은신 게이지는 탄약 보급으로 회복이 가능합니다. 특유의 시끄러운 은신 해제 소리를 냅니다. |
특전 보조 PDA 열성자의 시계 |
Poker Night at the Inventory의 특전 무장입니다. |
아이템 세트
사하라 스파이 | |
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효과 |
도발 시 추가 효과 발생 |
영광의 사나이 | |
---|---|
효과 |
효과 없음 |
모자
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공식 클래스 아바타
공식 병과 아바타 | ||
---|---|---|
기본 | 레드 '우버차지 상태' | 블루 '우버차지 상태' |
Steam에서 팀 포트리스 2 병과를 프로필 아바타로 사용: 원조 |
도전 과제
업데이트 기록
- 스파이의 전자교란기와 관련된 서버 충돌 문제를 해결했습니다.
- 전자교란기가 붙은 구조물들은 구조물에 전자교란기를 붙인 스파이로부터 약간 감소된 대미지를 입습니다.
- 스파이의 1인칭 관전자 시점에서 시계가 현재의 은폐 게이지를 표시하지 않던점을 수정하였습니다.
- Removed an obscure rendering setting that would allow players to make cloaked Spies appear fully black.
- Fixed a case where a spy stabbing from the front of a player would score a backstab.
- [언급되지 않음] Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA.
April 29, 2008 Patch (Gold Rush Update)
- Teleporter effect no longer shows up on invisible or disguised Spies.
- Spies disguised as their own team can now capture control points.
- Improved prediction of Spy's speed changes when disguising.
- Fixed Spy Sapper viewmodel animation popping.
- Fixed Spy getting stuck in players after removing his disguise.
- Fixed Spy stabbing and being able to go invisible instantly.
- Fixed Spy disguised as enemy Medic being able to spam voice commands.
August 19, 2008 Patch (A Heavy Update)
- Fixed Spy watch arm not using team skins.
- Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets.
- Fixed cloaked Spies having a particle-beam effect while standing next to a dispenser that's healing them.
- Stealthed Spies are no longer able to pickup the Intelligence. They must uncloak first.
February 24, 2009 Patch (Scout Update)
- Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
- Changed backstab handling to fix facestabs.
- Spies disguised as enemy team can now see player IDs for enemies.
- Increased backstab check so that Spies can side-stab again.
- When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key.
- Fixed client crash when determining which disguise weapon to use for a Spy.
May 21, 2009 Patch (The Sniper vs. Spy Update)
- Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that.
- Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud and distinct sound.
- Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still.
- Spy name tags now show up properly when disguised as their own team.
- Fixed a bug that would cause spectators to see disguise weapons incorrectly.
- Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn.
- Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic.
- Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible.
- Also made it more obvious on first person view model when you're bumped while cloaked.
- Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues.
- Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately.
- Spies disguised as medics now have an Ubercharge: line in their disguise target info.
- Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise.
- Spies can now pick up health kits for their "disguise health", even when uninjured.
- Disguise UI doesn't show up in minimum UI mode (hud_minmode).
- Spies that disguise as a player using an unlockable now show that unlockable in hand.
- Spies can now use enemy teleporters.
- Added 70 new Spy voice lines.
- Added 34 new Spy achievements.
- Added hat Fancy Fedora.
- Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game.
- Fixed Ambassador shooting through gates.
- Fixed Ambassador not critting during the round win period.
- Fixed cloaked Spies being able to taunt attack.
- Fixed Spy feign death not being reflected in scoreboard.
- Fixed rare crash in Spy "A Cut Above" achievement.
- The Ambassador now does full critical hits on headshots, instead of mini crits.
- The Dead Ringer now fully drains the cloak meter, even if the Spy leaves cloak early.
- Fixed Spy disguise menu not being visible in HUD minimal mode.
- Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables.
- Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled.
- Fixed the Ambassador not doing damage to buildings.
- Fixed Spies disguised as their own team not drawing blood effects.
- Fixed the background color of the Spy disguise panel not always matching his disguise team.
- Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
- Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
- Fixed the Ambassador not shooting enemy sticky bombs.
- Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.
- Fixed a couple of cases where viable backstabs would fail.
- Added a backstab custom death animation to the Heavy.
- Changed the Dead Ringer so it can be activated while carrying the flag.
- The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the Spy was cloaked.
- Increased the Cloak and Dagger regeneration rate slightly.
- Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger.
- The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter.
- Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full.
- The Dead Ringer's cloak meter can now be regenerated from ammo sources.
- The Ambassador now only crits when fully accurate and no longer penetrates enemies.
- The Spy can no longer change weapons from the knife while shocked by the Razorback.
- [언급되지 않음]
- The Ambassador no longer fires through buildings.
- Being attacked while taunting with the Dead Ringer out no longer triggers a Spy's cloak, but instead keeps the damage reduction for the remaining duration of the taunt.
- Fixed a bug where a fake Spy hand would appear on the screen of other players.
- Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask.
- Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker.
- Fixed a bug where the Spy's watch would randomly change models during play.
- Fixed uncloaked Spies flickering in and out of the cloak effect when taking damage.
- Fixed Dead Ringer damage reduction exploit involving Spy taunting.
- Fixed the Cloak and Dagger not regenerating at the correct rate.
- [언급되지 않음] The Dead Ringer's recharge time was shortened from 18.5 seconds to 16.5 seconds.
August 13, 2009 Patch (Classless Update)
- Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.
- Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal).
- Cloaked Spies standing in valid backstab positions no longer raise their knife.
- Fixed sentries firing at a fully cloaked Spy if they're still the closest target.
- Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife.
- Added hats: Backbiter's Billycock and Camera Beard.
- Fixed a bug with cloak meter regen and drain rates.
- Fixed Spies not being able to go invis while reloading.
- Fixed teleporting Spies getting stuck in enemy players standing on the exit.
- Fixed Spies speaking their response rules lines after killing.
- Fixed disguised Spies not getting ammo from enemy Dispensers.
- Fixed cloaked Spies having the critboost effect on their weapon.
- Fixed Spies being able to disguise while performing a taunt.
December 17, 2009 Patch (WAR! Update)
- Added more backstab animations
- Now pretends to be carrying the weapons & wearables of the target he's disguised as.
- Moved the Spy's Camera Beard to the Misc loadout slot so he can equip it with a hat.
- Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
- Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches.
- Fixed Spies being able to build dispensers.
- Fixed the Spy's unlockables watches using the wrong consume/recharge rates.
- Crafting improvements
- Spy's Camera Beard can now be smelted into scrap metal.
- The Dead Ringer now
- Reduces cloak to 40% when uncloaking early.
- Has a 35% cap on the amount of cloak it can gain from an ammo pack.
- Has a quieter de-cloak sound.
- Updated the achievement icon for the "May I Cut In?" Spy achievement to match the achievement description.
- Various improvements to Spy disguise and feign death
- Disguise weapons copying weapons with special animation requirements (Sword, FaN) now look correct.
- Spies now play the appropriate death cry on feign death based on the corpse that appears.
- Feigning death can now play custom death animations like a normal death (head loss, sniper shot, backstab, etc).
- Feigning death due to explosive damage now has a chance to gib, like a normal death.
- Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should).
- The weapons dropped by feign death corpses now have appropriate physics and collision for their type.
- Combat text for damage done to Spies that feign death will now show the un-modified damage amount.
- Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask.
- Fixed a couple of physics issues on ragdolls created by feign death.
- Added backstab death animation.
March 18, 2010 Patch (First Community Contribution Update)
- Added hat: Magistrate's Mullet.
- Updated the Camera beard to be craftable.
- Added weapon: Big Kill.
- Fixed the Demoman's Fro not cloaking properly when being used by a disguised Spy.
- Fixed bug with disguised Spy sometimes seeing his own name in the disguise status HUD.
- Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
April 29, 2010 Patch (119th Update)
- Fixed Engineers & Spies being able to circumvent build restrictions.
- Fixed players seeing cloaked Spies when they should be fully cloaked.
- Fixed a case where the Spy could start taunting and cloak at the same time.
May 20, 2010 Patch (Second Community Contribution Update)
- Added hat: Frenchman's Beret.
July 8, 2010 Patch (Engineer Update)
- [언급되지 않음] The Big Kill was given its own kill icon.
- The Ambassador headshot kill icon is replaced with the Sniper Rifle headshot kill icon.
September 30, 2010 Patch (Mann-Conomy Update)
- Added Weapons: L'Etranger and Your Eternal Reward.
- Added Hat: Familiar Fez.
- Updated how Spy disguise targets are selected to more randomly distribute the selections.
- [언급되지 않음] Added unused "Hi-five" taunt.
- The Fancy Fedora and Backbiter's Billycock paint effects are more noticeable.
- Your Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of Ubercharge, The Razorback, etc).
- Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
October 27, 2010 Patch (Scream Fortress)
- [언급되지 않음] Added the Frenchman's Beret and Magistrate's Mullet to the store.
- Added Telltale Games items:
- The Enthusiast's Timepiece: Tycho's favorite timepiece (equipped by the Spy).
- Fixed Spies being able to destroy sappers using the "destroy" command.
- Made the following hats paintable: Frenchman's Beret, Camera Beard.
December 17, 2010 Patch (Australian Christmas)
- 'Your Eternal Reward' changes:
- Spies can now change their disguise weapon via 'lastdisguise' while using 'Your Eternal Reward'.
- Already-disguised Your Eternal Reward Spies are no longer forced to switch to displaying the melee weapon when they make a kill.
- Spies no longer play speech lines when making a kill with 'Your Eternal Reward'.
- Sentry Guns no longer track Your Eternal Reward Spies after they backstab someone.
- Added new hats: 'Détective Noir' and 'Le Party Phantom'.
- Spies can now see TargetID's of players and objects regardless of their own disguise status.
- The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction.
- The following hats are now paintable or have had their paintability improved: Detective Noir.
- Made "Le Party Phantom" a misc slot item.
- Fixed enemies seeing death notices when you backstab their team mates with Your Eternal Reward.
- Fixed the attack animation not always playing correctly for Your Eternal Reward.
March 10, 2011 Patch (Shogun Pack)
- Added weapon: Conniver's Kunai.
- Added hat: Noh Mercy.
- Added new hats: Private Eye and Charmer's Chapeau.
April 14, 2011 Patch (Hatless Update)
- Added 3 new training courses for the Spy.
- Bot changes:
- Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight.
- Improved TFBot reactions to cloaked and/or disguised enemy Spies.
- Improved Demoman bot behaviors for planting sticky bomb traps.
- [언급되지 않음] Spies now can speak their Domination or Revenge lines correctly when using the Knife or Conniver's Kunai.
- Added Janissary Ketche
May 5, 2011 Patch (Replay Update)
- Janissary Ketche made craftable, tradeable, and paintable.
- Jannissary Ketche was added to the list of hats that can be unusual.
- Fixed a server crash caused by disguising spies.
June 23, 2011 Patch (Über Update)
- Added weapons: Enforcer and Big Earner.
- Added hats: Made Man and Cosa Nostra Cap.
July 1, 2011 Patch (Summer Camp Sale)
- Added misc: Rouge's Col Roule.
- Rogue's Col Roule became craftable.
- [언급되지 않음] Changed Your Enternal Reward Description "This weapon is a silent killer" is now "Silent Killer: No attack noise from backstabs".
- [언급되지 않음] Your Eternal Reward no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one.
August 18, 2011 Patch (Manno-Technology Bundle)
- Fixed disguised Spies showing their critboost status.
- Added weapon: Diamondback.
- Added hat: Nanobalaclava.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added hat: Counterfeit Billycock.
- Fixed Spies never using genuine, community, or self-made items as disguise weapons.
- Fixed particle effects not showing up on Spy disguise items.
October 27, 2011 Patch (Very Scary Halloween Special)
- Added weapon: Wanga Prick
- Add hat: Under Cover.
- Added misc: Griffin's Gog & Intangible Ascot.
- Added misc: Dr. Whoa.
- Added weapon: Sharp Dresser.
- Added hat: Dashin' Hashshashin.
- Fixed some visual conflicts with the Dr. Whoa bowtie and other items
- Made Dashin' Hashshashin and Sharp Dresser craftable and tradable
December 15, 2011 Patch (Australian Christmas)
- Added weapon: Spy-cicle
- Fixed the Spy getting infinite crits after sapping a building while critboosted.
버그
- 스파이의 1인칭의 소매는 여전히 베타 색깔 양식입니다. 추가로, 그의 소매에 있는 줄의 갯수는 3인칭과 일치하지 않습니다.
- 스파이의 화면 인터페이스 이미지는 그의 베타때 사용되었던 옷과 베타 나무자루 리볼버를 표시합니다.
- 만약 스파이가 그의 주무기를 은폐하는 동시에 장전한다면, 그는 잠시 3개의 팔을 가지게 될것입니다.
- 검에 의하여 참수되었을때, 담배가 그의 입이 있어야 했던곳에 여전히 자리하고 있습니다.
상식
- 스파이의 과거 교환 카드에는 다음과 같이 적혀 있습니다: "변장, 교란, 비잔틴 양식의 달인, 스파이는 유연한 의혹이 정당화된 역이중, 사중 요원이다.
- 블루 팀의 스카웃의 어머니 는 레드 팀의 스파이와 불륜관계 입니다. 블루팀 기지의 문서에는 그들의 행동을 담은 사진이 있습니다. 스파이는 그녀를 "Ma Petite Chou-fleur" ("내 작은 콜리플라워") 라고 부릅니다 .
- 스파이는 이탈리아어, 프랑스어, 스페인어, 카탈로니아어를 구사합니다.
- 스나이퍼 업데이트 Day 3에서 스파이 공동 업데이트가 밝혀지기 전에 블루 스파이는 잠시 레드팀 스나이퍼의 뒤에 나타났습니다.
- 스파이의 양복 색은 게임 발매전에 바뀌었습니다. 레드 스파이는 회색 양복을 입었고, 블루 스파이는 약간 다른 색의 푸른 양복을 입었습니다. 양쪽 모두 양복에 줄무늬가 있었고 나이프가 그려진 각자 팀색상의 완장를 팔에 착용하여, 팀 포트리스 클래식의 민간인과 비슷한 생김새가 되었습니다. 이 복장은 스파이의 HUD 아이콘에서 확인 가능합니다.
- 스나이퍼, 솔저, 그리고 데모맨은 흡연자로 알려져 있지만, 스파이는 게임 내에서 흡연하는 유일한 병과입니다.
- 사하라 스파이 세트를 모두 착용하면 조용한 상태가 아닐때 스파이의 은신 해제 소리를 듣기가 매우 어렵습니다. 이 특징은 팀 포트리스2의 2차원 대응 게임인 갱 개리슨 2와 공유합니다.
- 스파이를 만나다에서, 스파이는 변장하지 않은 상태에서 들키지 않고 3단계 센트리 건의 아래로 전자 교란기를 투척합니다. 또한 그는 엔지니어를 기본 리볼버의 단발의 헤드샷으로 사살합니다. 이것들은 실제 게임 내에서는 불가능합니다.
갤러리
- SpyTFC.png
팀 포트리스 클래식의 스파이 클래스
- Spy Card1.jpg
교환 카드 앞면
- Spy2.jpg
교환 카드 뒷면
The Spy's mugshot from the Über Update
Class card as seen on the TF2 Official Website
관련 상품
같이 보기
- 변장
- 은신
- 백스탭
- 스파이 매치업
- 스파이의 도발
- 스파이의 대사
- 스파이의 음성 명령
- 기본 스파이 전략
- 커뮤니티 스파이 전략
- 스파이 체킹
- 스파이 유저 가이드
- 스파이를 만나다
- 헤드샷
- 스파이에 관련된 사항들
- 스파이크랩
- 스파이 (팀 포트리스 클래식)
- 상품
참조
- ↑ a b 2006년 9월에 공개된 팀 포트리스2 트레일러 2.
외부 링크
- 스나이퍼 vs 스파이 업데이트
- 팀 포트리스2 공식 블로그 - 스나이퍼/스파이 업데이트, Day 5
- 팀 포트리스2 공식 블로그 - 스파이 업데이트 Day 6 만세!
- 팀 포트리스2 공식 블로그 - 스나이퍼 vs 스파이 업데이트, Day 7
- 팀 포트리스2 공식 블로그 - 스나이퍼 vs 스파이 업데이트
- 팀 포트리스2 공식 블로그 - 훌륭한 커뮤니티 제안 요소 (거짓 스파이 업데이트)
- 스파이 심층분석 가이드
- 팀 포트리스2: 스파이 가이드 파트1: 첩자 노릇 101
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