Difference between revisions of "Tribalman's Shiv"

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{{Quotation|'''The Sniper'''|Let's see how much blood's in ya!|sound=Sniper_meleedare05.wav}}
 
{{Quotation|'''The Sniper'''|Let's see how much blood's in ya!|sound=Sniper_meleedare05.wav}}
  
The '''Tribalman's Shiv''' is an unlockable, community-made [[melee]] weapon for the [[Sniper]] class. When it strikes an enemy, it leaves a seeping wound which [[Bleeding|bleeds out]] for 6 seconds after being inflicted. However, the Shiv itself deals 50% less damage as a trade-off. It was released in the second round of content from the [[Contribution page]].
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The '''Tribalman's Shiv''' is a craftable [[melee]] weapon for the [[Sniper]] class. It is a wooden machete, consisting of a reddish brown wood for the blade and a typical brown wood for the handle. The blade has both a serrated edge and a smooth sharp edge.
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When struck, this weapon leaves a seeping wound in the enemy which [[Bleeding|bleeds out]] for 6 seconds. However, the Shiv itself deals 50% less damage as a result. Direct conflict is therefore not a viable strategy for this weapon, requiring the player to perform hit and run tactics in order to take down encroaching enemies and [[Spies]] that [[Cloak]] once attacked. Its [[Critical hit]] animation is identical to the [[Kukri]]; a double handed overhead swing.
  
 
==Damage==
 
==Damage==
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== Demonstration ==
 
== Demonstration ==
 
{{youtube|1B2PRZMpnhs}}
 
{{youtube|1B2PRZMpnhs}}
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==Previous Changes==
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* Formerly, if an enemy were to die from the [[bleeding]] effect of the Tribalman's Shiv, the HUD would display the kill icon of the weapon you were holding when the enemy died. If you were dead or holding [[Jarate]] while the enemy was killed by the bleeding effect, the kill icon displayed would be the suicide/environmental death kill icon.
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* The Tribalman's Shiv, along with the [[Homewrecker]], the [[Scotsman's Skullcutter]] and the [[Pain Train]], did not originally have a kill icon, instead using the suicide/environmental death icon. The proper kill icons were added by Valve shortly after the Shiv and Skullcutter's introduction when community made icons were sent to them. These kill icons were created by [http://steamcommunity.com/id/neodement/ NeoDement]
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==Trivia==
 
==Trivia==
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* As shown in the video, the Sniper's viewmodel showed the notches on the Shiv facing toward the opponent, while the world model shows the notches facing towards the Sniper. This was probably an oversight.
 
* As shown in the video, the Sniper's viewmodel showed the notches on the Shiv facing toward the opponent, while the world model shows the notches facing towards the Sniper. This was probably an oversight.
 
* Originally, the creator of the Shiv intended to make the viewmodel as it is now, but on a Critical hit the knife would be turned around so that the notched side struck the enemy. However, this did not get implemented as it required custom animations, which neither the creator nor Valve were willing to make.
 
* Originally, the creator of the Shiv intended to make the viewmodel as it is now, but on a Critical hit the knife would be turned around so that the notched side struck the enemy. However, this did not get implemented as it required custom animations, which neither the creator nor Valve were willing to make.
* Cloaked Spies hit by the Shiv flicker while invisible, due to the bleeding effect.
 
* Disguised Spies hit by the Shiv will bleed visibly, though the revealing effect is not as obvious as fire. Bleeding also does not reveal team color as fire does.
 
 
* Even though the Tribalman's Shiv is made out of wood, when dropped it still supplies Engineers with 100 points of metal, much like the [[Sandman]] and the [[Huntsman]].
 
* Even though the Tribalman's Shiv is made out of wood, when dropped it still supplies Engineers with 100 points of metal, much like the [[Sandman]] and the [[Huntsman]].
* The Tribalman's Shiv, along with the [[Homewrecker]], the [[Scotsman's Skullcutter]] and the [[Pain Train]], did not originally have a kill icon, instead using the suicide/environmental death icon. The proper kill icons were added by Valve shortly after the Shiv and Skullcutter's introduction when community made icons were sent to them. These kill icons were created by [http://steamcommunity.com/id/neodement/ NeoDement]
 
* Formerly, if an enemy were to die from the [[bleeding]] effect of the Tribalman's Shiv, the HUD would display the kill icon of the weapon you were holding when the enemy died. If you were dead or holding [[Jarate]] while the enemy was killed by the bleeding effect, the kill icon displayed would be the suicide/environmental death kill icon.
 
 
* The Tribalman's Shiv was the first weapon to incorporate a bleeding effect in Team Fortress 2. The [[Southern Hospitality]] also uses this effect.
 
* The Tribalman's Shiv was the first weapon to incorporate a bleeding effect in Team Fortress 2. The [[Southern Hospitality]] also uses this effect.
 
* The Tribalman's Shiv took approximately 7 and a half hours to make, from formulating the idea to submitting it.
 
* The Tribalman's Shiv took approximately 7 and a half hours to make, from formulating the idea to submitting it.
* The name 'Tribalman's Shiv' was coined by Valve, with the original file sent to them merely being labelled 'wood_machete'.
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* The weapon is labelled 'wood_machete' in the game files.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 08:14, 1 October 2010

Template:Weapon infobox

Let's see how much blood's in ya!
The Sniper

The Tribalman's Shiv is a craftable melee weapon for the Sniper class. It is a wooden machete, consisting of a reddish brown wood for the blade and a typical brown wood for the handle. The blade has both a serrated edge and a smooth sharp edge.

When struck, this weapon leaves a seeping wound in the enemy which bleeds out for 6 seconds. However, the Shiv itself deals 50% less damage as a result. Direct conflict is therefore not a viable strategy for this weapon, requiring the player to perform hit and run tactics in order to take down encroaching enemies and Spies that Cloak once attacked. Its Critical hit animation is identical to the Kukri; a double handed overhead swing.

Damage

See also: Damage
  • Bleed Damage: 4 damage per tick, 8 damage per second for 6 seconds (48 damage total)
  • Mini-Crit Bleed Damage: 5.40 damage per tick, 10.8 damage per second for 6 seconds (64.8 damage total)

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8
  • Bleed Duration: 6

All times are in seconds. Times are approximate and determined by community testing.

Blueprint

Dead Ringer Huntsman Tribalman's Shiv
Item icon Dead Ringer.png + Item icon Huntsman.png = Item icon Tribalman's Shiv.png

Demonstration

Previous Changes

  • Formerly, if an enemy were to die from the bleeding effect of the Tribalman's Shiv, the HUD would display the kill icon of the weapon you were holding when the enemy died. If you were dead or holding Jarate while the enemy was killed by the bleeding effect, the kill icon displayed would be the suicide/environmental death kill icon.
  • The Tribalman's Shiv, along with the Homewrecker, the Scotsman's Skullcutter and the Pain Train, did not originally have a kill icon, instead using the suicide/environmental death icon. The proper kill icons were added by Valve shortly after the Shiv and Skullcutter's introduction when community made icons were sent to them. These kill icons were created by NeoDement


Trivia

  • The Tribalman's Shiv is made entirely of wood. Since several plants from tropical areas possess anticoagulant properties (blood-thinners), it has been theorized that the blade may be carved from the wood of one of these plants, (such as a Boldo tree) which would account for it inflicting a profusely-bleeding wound. This would be intentional on Valve's part though, as the creator of the Shiv did not think this (though he has admitted it is logical, and cool).
  • This is the only unlockable Sniper weapon that is a direct variant of the original weapon.
  • As shown in the video, the Sniper's viewmodel showed the notches on the Shiv facing toward the opponent, while the world model shows the notches facing towards the Sniper. This was probably an oversight.
  • Originally, the creator of the Shiv intended to make the viewmodel as it is now, but on a Critical hit the knife would be turned around so that the notched side struck the enemy. However, this did not get implemented as it required custom animations, which neither the creator nor Valve were willing to make.
  • Even though the Tribalman's Shiv is made out of wood, when dropped it still supplies Engineers with 100 points of metal, much like the Sandman and the Huntsman.
  • The Tribalman's Shiv was the first weapon to incorporate a bleeding effect in Team Fortress 2. The Southern Hospitality also uses this effect.
  • The Tribalman's Shiv took approximately 7 and a half hours to make, from formulating the idea to submitting it.
  • The weapon is labelled 'wood_machete' in the game files.

Gallery

See also