Difference between revisions of "Rocket Jumper"

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* [[Pyro]]s can cause self-damage with [[Compression blast|deflected]] Rocket Jumper rockets.
 
* [[Pyro]]s can cause self-damage with [[Compression blast|deflected]] Rocket Jumper rockets.
 
* Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Rocket Jumper wielder. This includes the [[Syringe Gun]], the [[Chargin' Targe]], and most [[Taunts#Special Taunts|Taunt]] attacks.
 
* Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Rocket Jumper wielder. This includes the [[Syringe Gun]], the [[Chargin' Targe]], and most [[Taunts#Special Taunts|Taunt]] attacks.
* Wile reloading, the Rocket Jumper will occasionally appear to load a fifth rocket.
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 03:18, 13 April 2012

Now that is what I want to see!
The Soldier on proper rocket jumping techniques

The Rocket Jumper is a training primary weapon for the Soldier. Its appearance is identical to the Rocket Launcher.

As a training item, the Rocket Jumper fires completely harmless rockets, allowing players to freely practice rocket jumping techniques. The ammo count for the weapon is also tripled, giving the user forty extra rockets to use. Unfortunately, the Soldier's damage vulnerabilities are greatly increased, limiting its practical usage while in combat with enemy players.


Function times

Identical to: Rocket Launcher
Function times (in seconds)
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

Related achievements

Leaderboard class soldier.png Soldier

Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.
Duty Bound
Duty Bound
While rocket jumping kill an enemy with the Equalizer before you land or just after landing.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.

Leaderboard class pyro.png Pyro

Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.
Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.

Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.

Leaderboard class sniper.png Sniper

Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Update history

September 30, 2010 Patch (The Mann-Conomy Update)

  • The Rocket Jumper was added to the game.

October 27, 2010 Patch (Scream Fortress Update)

  • Added a 100 health penalty to the Rocket Jumper.

December 22, 2010 Patch

  • The Rocket Jumper now has no max health penalty, but has damage vulnerabilities instead.

July 1, 2011 Patch

  • [Undocumented] The Rocket Jumper no longer prevents self-damage from the Kamikaze kill-taunt. Also you take self damage when you explode Pumpkin Bombs.

July 22, 2011 Patch

  • [Undocumented] The damage penality attribute was changed from "-100% damage done" to "-100% damage penalty".

September 15, 2011 Patch

  • [Undocumented] Fixed bug allowing Soldier to damage himself by shooting a rocket and switching weapons before it exploded.
  • [Undocumented] The Rocket Jumper now prevents self-damage from the Kamikaze kill-taunt.

March 26, 2012 [Item schema update]

  • This weapon can now be found in random drops.

Bugs

  • Pyros can cause self-damage with deflected Rocket Jumper rockets.
  • Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Rocket Jumper wielder. This includes the Syringe Gun, the Chargin' Targe, and most Taunt attacks.

Gallery

See also