Difference between revisions of "Pomson 6000"

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The '''Pomson 6000''' is a [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a retro-futuristic ray gun with many team-colored portions.
 
The '''Pomson 6000''' is a [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a retro-futuristic ray gun with many team-colored portions.
  
The weapon fires an [[Compression blast|unreflectable]] [[projectile]] beam that consumes no [[ammunition]. Though this weapon does not use the traditional ammunition reserve used for most weapons, it still must be reloaded. This is done by pumping a slide on the right side of the weapon. The beam deals [[damage]] to any enemies that are touching it every 45 milliseconds and can hit the same target repeatedly. Shots from the Pomson 6000 can interfere with the signature abilities of [[Medic]]s and [[Spy|Spies]]; if struck, a Medic will lose 10% of his [[ÜberCharge]], while a Spy will lose 20% of his [[Cloak]] (Cloak is drained after damage is dealt, so [[Dead Ringer]] Spies can still feign death to a Pomson shot). In addition, the shot can also light [[Huntsman]] arrows on [[fire]].
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The weapon fires an [[Compression blast|unreflectable]] [[projectile]] beam that consumes no [[ammunition]]. Though this weapon does not use the traditional ammunition reserve used for most weapons, it still must be reloaded. This is done by pumping a slide on the right side of the weapon. The beam deals [[damage]] to any enemies that are touching it every 45 milliseconds and can hit the same target repeatedly. Shots from the Pomson 6000 can interfere with the signature abilities of [[Medic]]s and [[Spy|Spies]]; if struck, a Medic will lose 10% of his [[ÜberCharge]], while a Spy will lose 20% of his [[Cloak]] (Cloak is drained after damage is dealt, so [[Dead Ringer]] Spies can still feign death to a Pomson shot). In addition, the shot can also light [[Huntsman]] arrows on [[fire]].
  
 
Although not listed in its stats, the Pomson 6000 suffers an 80% damage penalty to Engineer [[Buildings]], similar to the [[Righteous Bison]]. However, the energy blasts from this weapon are still able to penetrate buildings and deal damage to whatever other players or buildings might be behind them.
 
Although not listed in its stats, the Pomson 6000 suffers an 80% damage penalty to Engineer [[Buildings]], similar to the [[Righteous Bison]]. However, the energy blasts from this weapon are still able to penetrate buildings and deal damage to whatever other players or buildings might be behind them.

Revision as of 01:31, 16 August 2012

Blasting out rapid pulses of high amplitude, cross spectrum radiation has never been so convenient!
Pomson 6000 publicity blurb

The Pomson 6000 is a primary weapon for the Engineer. It is a retro-futuristic ray gun with many team-colored portions.

The weapon fires an unreflectable projectile beam that consumes no ammunition. Though this weapon does not use the traditional ammunition reserve used for most weapons, it still must be reloaded. This is done by pumping a slide on the right side of the weapon. The beam deals damage to any enemies that are touching it every 45 milliseconds and can hit the same target repeatedly. Shots from the Pomson 6000 can interfere with the signature abilities of Medics and Spies; if struck, a Medic will lose 10% of his ÜberCharge, while a Spy will lose 20% of his Cloak (Cloak is drained after damage is dealt, so Dead Ringer Spies can still feign death to a Pomson shot). In addition, the shot can also light Huntsman arrows on fire.

Although not listed in its stats, the Pomson 6000 suffers an 80% damage penalty to Engineer Buildings, similar to the Righteous Bison. However, the energy blasts from this weapon are still able to penetrate buildings and deal damage to whatever other players or buildings might be behind them.

Enemies killed by the Pomson 6000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes.

The Pomson 6000 was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Damage and function times
Damage
Maximum ramp-up 125% 20
Base damage 100%
Players:
16
4
Maximum fall-off 75% 12
Point blank 17-63
Medium range 11-42
Long range 11-42
Critical 36-60
Mini-crit 14-31
Function times
Attack interval 0.8 s
Reload (first) 1.02 s
Reload (consecutive) 0.53 s
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
Dr. Grordbort's Brainiac Pack
Item icon The Brainiac Pack Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Righteous Bison Short Circuit Pomson 6000
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Short Circuit.png = Item icon Pomson 6000.png
Class Token - Engineer Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

As a crafting ingredient

Refined Metal Brainiac Pack weapon Possible Results
Item icon Refined Metal.pngx4 + Item icon Pomson 6000.pngItem icon Eureka Effect.png =
Item icon Brainiac Hairpiece.png Item icon Brainiac Goggles.png

Achievements

Leaderboard class engineer.png Engineer

Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.

Update history

December 15, 2011 Patch (Australian Christmas 2011)

  • The Pomson 6000 was added to the game.

December 21, 2011 Patch

  • Added draw/recoil/reload/crit forces for the Pomson 6000.

January 11, 2012 Patch

  • Added crafting blueprint for the Pomson 6000.

February 16, 2012 Patch

  • Fixed a broken Engineer animation for The Pomson 6000.

August 15, 2012 Patch

  • Removed player penetration from The Pomson 6000 and boosted the damage to compensate.

Bugs

  • Although the weapon functions as intended against uncloaked Spies, cloaked Spies will lose 20% of their Cloak per tick; as a result, a single shot can drain most of a Spy's Cloak.
  • This weapon's projectile can pass through doors and deal damage.
  • The shots fired by the weapon are fired slightly below the reticule.
  • This weapon will not set off pumpkin bombs.
  • Rarely, after a moment of not firing, the Engineer will automatically reload the weapon's clip, regardless of the player's auto-reload setting.
  • The world view reload animation will not appear to other players.
  • All sound effects accompanying this weapon play alongside their corresponding Shotgun sound effect.
  • Currently, the client view of the Pomson 6000 is glitched. When switching to the Pomson 6000, the model and arms will appear to "fly" up and become invisible. The world view shows the Pomson 6000 normally.

Trivia

  • The appearance of this weapon is based on that of 'The Pomson 6000 Sub Atomic Wave Gun', which can be purchased from the online store at Weta Workshop.

Gallery

See also