Difference between revisions of "Crafting/es"
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|- | |- | ||
! Fundir Armas Melee <sup>†</sup> | ! Fundir Armas Melee <sup>†</sup> | ||
− | | 2 Armas meele idénticas<br />''Eg. [[Übersaw/es| | + | | 2 Armas meele idénticas<br />''Eg. [[Übersaw/es|Ubersaw]] + Ubersaw'' |
| style="white-space: nowrap;" | 1 Chatarra | | style="white-space: nowrap;" | 1 Chatarra | ||
|- | |- | ||
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|- | |- | ||
! Crear un Símbolo de Clase | ! Crear un Símbolo de Clase | ||
− | | 3 Armas de una clase<br />''Eg. [[Natascha/es|Natascha]] + [[Sandvich/es| | + | | 3 Armas de una clase<br />''Eg. [[Natascha/es|Natascha]] + [[Sandvich/es|Focata]] + Sandvich (Armas del [[Heavy/es|Heavy]])'' |
| 1 Símbolo de Clase<br />''Eg. 1 Símbolo de Clase: [[Heavy/es|Heavy]]'' | | 1 Símbolo de Clase<br />''Eg. 1 Símbolo de Clase: [[Heavy/es|Heavy]]'' | ||
|- | |- | ||
! Crear Símbolo de Espacio | ! Crear Símbolo de Espacio | ||
− | | 3 Armas de un solo espacio<br />''Eg. [[Blutsauger/es|Blutsauger]] + [[Huntsman/es| | + | | 3 Armas de un solo espacio<br />''Eg. [[Blutsauger/es|Blutsauger]] + [[Huntsman/es|Cazador]] + [[Direct Hit/es|Impacto Directo]] |
| 1 Símbolo de Espacio<br />''Eg. 1 Símbolo de Espacio: Principal'' | | 1 Símbolo de Espacio<br />''Eg. 1 Símbolo de Espacio: Principal'' | ||
|- | |- | ||
! Reconstruir un Símbolo de Clase | ! Reconstruir un Símbolo de Clase | ||
| 1 Símbolo de Clase y un arma de otra clase<br />''Eg. Símbolo de Clase: [[Sniper/es|Sniper]] + [[Buff Banner/es|Estandarte de Ánimo]]'' | | 1 Símbolo de Clase y un arma de otra clase<br />''Eg. Símbolo de Clase: [[Sniper/es|Sniper]] + [[Buff Banner/es|Estandarte de Ánimo]]'' | ||
− | | 1 Símbolo de Clase<br />''Eg. 1 Símbolo de Clase: [[Soldier]]'' | + | | 1 Símbolo de Clase<br />''Eg. 1 Símbolo de Clase: [[Soldier/es|Soldier]]'' |
|- | |- | ||
! Reconstruir un Símbolo de Espacio | ! Reconstruir un Símbolo de Espacio | ||
Line 79: | Line 79: | ||
|} | |} | ||
:''Nota: Si se usan 3 armas identicas, uno tiene la opción de crear un Símbolo de Clase ''or'' un Símbolo de Espacio, pero no ambos.<br />Adicionalmente, si se usa un ''Tren del Dolor'' con un Class Token, o 3 ''Trenes del Dolor'' y elige crear un Símbolo de Clase, siempre dara como resultado un Símbolo de clase: ''Soldier'', nunca un Símbolo de Clase: ''Demoman''.'' | :''Nota: Si se usan 3 armas identicas, uno tiene la opción de crear un Símbolo de Clase ''or'' un Símbolo de Espacio, pero no ambos.<br />Adicionalmente, si se usa un ''Tren del Dolor'' con un Class Token, o 3 ''Trenes del Dolor'' y elige crear un Símbolo de Clase, siempre dara como resultado un Símbolo de clase: ''Soldier'', nunca un Símbolo de Clase: ''Demoman''.'' | ||
− | [[Image:backpack craft.png|right|thumb|300px| | + | [[Image:backpack craft.png|right|thumb|300px|Menú de fabricación en Mochila]] |
===Sombreros=== | ===Sombreros=== | ||
Line 85: | Line 85: | ||
|- | |- | ||
! class="header" | Plano | ! class="header" | Plano | ||
− | ! class="header" | | + | ! class="header" | Requiere |
! class="header" | Produce | ! class="header" | Produce | ||
|- | |- | ||
− | ! | + | ! Manufacturar Sombrero |
− | | 3 | + | | 3 Metales Refinados |
− | | 1 | + | | 1 Sombrero Aleatorio |
|- | |- | ||
− | ! | + | ! Manufacturar Sombrero de Clase |
− | | 4 | + | | 4 Metales Refinados + 1 Símbolo de Clase |
− | | 1 | + | | 1 Sombrero de Clase |
|- | |- | ||
− | ! | + | ! Reconstruir Sombrero |
− | | 2 | + | | 2 Sombreros |
− | | 1 | + | | 1 Sombrero Aleatorio |
|- | |- | ||
− | ! | + | ! Manufacturar [[Bonk Helm/es|Casco ¡Plonk!]]<sup>†</sup> |
− | | 1 | + | | 1 Casco de Bateador + 2 ¡Plonk! La Bebida Salvavidas |
− | | 1 | + | | 1 Casco ¡Plonk! |
|} | |} | ||
− | :'' | + | :''Nota: Desde el 19 de Marzo de 2010, todos los [[Hats/es|Sombreros]] y [[Miscellaneous items/es|Objetos misceláneos]] son considerados sombreros.'' |
− | :<sup>†</sup> '' | + | :<sup>†</sup> ''El nivel del Casco Bateador no se mantiene cuando se fabrica un Casco ¡Plonk!. El nivel será aleatorio.'' |
− | === | + | === Armas === |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
|- | |- | ||
− | ! class="header" | | + | ! class="header" | Plano |
− | ! class="header" | | + | ! class="header" | Requiere |
− | ! class="header" | | + | ! class="header" | Produce |
|- | |- | ||
− | ! | + | ! Manufacturar Armas de Clase |
− | | 1 | + | | 1 Símbolo de Clase + 1 Símbolo de Espacio + 1 Chatarra<br />''Eg. Símbolo de Clase: [[Medic/es|Medic]] + Símbolo de Espacio: [[Secondary/es|Secundaria]] + Chatarra |
− | | 1 | + | | 1 Arma Específica de Clase<br />''Eg. [[Kritzkrieg/es|Kritzkrieg]]'' |
|- | |- | ||
− | ! | + | ! Manufacturar [[Crit-a-Cola/es|Criticola]] |
− | | 1 Kritzkrieg + 1 | + | | 1 Kritzkrieg + 1 ¡Plonk! La Bebida Salvavidas |
− | | 1 | + | | 1 Criticola |
|- | |- | ||
− | ! | + | ! Manufacturar [[Dalokohs Bar/es|Chocolatina Dalokohs]] |
− | | 1 | + | | 1 Focata + 1 ¡Plonk! La Bebida Salvavidas |
− | | 1 Dalokohs | + | | 1 Chocolatina Dalokohs |
|- | |- | ||
− | ! | + | ! Manufacturar [[Gunboats/es|Botas Blindadas]] |
− | | 1 | + | | 1 Targe de Carga + 1 Caparazumbador |
− | | 1 | + | | 1 Botas Blindadas |
|- | |- | ||
− | ! Fabricate [[Homewrecker]] | + | ! Fabricate [[Homewrecker/es|Demodelor]] |
− | | 1 | + | | 1 Intuertal + 1 Ecualizador |
− | | 1 | + | | 1 Demoledor |
|- | |- | ||
− | ! | + | ! Manufacturar [[Pain Train/es|Tren del Dolor]] |
− | | 1 | + | | 1 Somnífero + 1 Metal Reciclado |
− | | 1 | + | | 1 Tren del Dolor |
− | |- | + | |- class="sortbottom" |
− | ! | + | ! Manufacturar [[Scotsman's Skullcutter/es|Cortacráneos Escocés]] |
− | | 1 | + | | 1 Hacherminador + 1 Jarate |
− | | 1 | + | | 1 Cortacráneos Escocés |
− | |- | + | |- class="sortbottom" |
− | ! | + | ! Manufacturar [[Tribalman's Shiv/es|Cuchilla Tribal]] |
− | | 1 | + | | 1 Cazador + 1 Duplicante |
− | | 1 | + | | 1 Cuchilla Tribal |
− | |- | + | |- class="sortbottom" |
− | ! | + | ! Manufacturar [[Southern Hospitality/es|Hospitalidad Sureña]] |
− | | 1 Ambassador + 1 | + | | 1 Ambassador + 1 Metal Reciclado |
− | | 1 | + | | 1 Hospitalidad Sureña |
+ | |- class="sortbottom" | ||
+ | ! Manufacturar [[Black Box]] | ||
+ | | 1 Direct Hit + 1 Metal Reciclado | ||
+ | | 1 Black Box | ||
+ | |- class="sortbottom" | ||
+ | ! Manufacturar [[Mad Milk]] | ||
+ | | 1 Jarate + 1 Metal Reciclado | ||
+ | | 1 Mad Milk | ||
+ | |- class="sortbottom" | ||
+ | ! Manufacturar [[Shortstop]] | ||
+ | | 1 Dispensadora de Caña + 1 Metal Reciclado | ||
+ | | 1 Shortstop | ||
+ | |- class="sortbottom" | ||
+ | ! Manufacturar [[Holy Mackerel]] | ||
+ | | 1 Somnífero + 1 Metal Reciclado | ||
+ | | 1 Holy Mackerel | ||
+ | |- class="sortbottom" | ||
+ | ! Manufacturar [[Battalion's Backup]] | ||
+ | | 1 Buff Banner + 1 Metal Reciclado | ||
+ | | 1 Battalion's Backup | ||
+ | |- class="sortbottom" | ||
+ | ! Manufacturar [[Degreaser]] | ||
+ | | 1 Backburner + 1 Metal Reciclado | ||
+ | | 1 Degreaser | ||
+ | |- class="sortbottom" | ||
+ | ! Manufacturar [[Powerjack]] | ||
+ | | 1 Axtinguisher + 1 Metal Reciclado | ||
+ | | 1 Powerjack | ||
+ | |- class="sortbottom" | ||
+ | ! Manufacturar [[Sydney Sleeper]] | ||
+ | | 1 Cazador + 1 Metal Reciclado | ||
+ | | 1 Sydney Sleeper | ||
+ | |- class="sortbottom" | ||
+ | ! Manufacturar [[Darwin's Danger Shield]] | ||
+ | | 1 Caparazumbador + 1 Metal Reciclado | ||
+ | | 1 Darwin's Danger Shield | ||
+ | |- class="sortbottom" | ||
+ | ! Manufacturar [[Bushwacka]] | ||
+ | | 1 Eyelander + 1 Metal Reciclado | ||
+ | | 1 Bushwacka | ||
+ | |- class="sortbottom" | ||
+ | ! Manufacutrar [[L'Etranger/es|Extranjero]] | ||
+ | | 1 Dead Ringer + 1 Metal Reciclado | ||
+ | | 1 Extranjero | ||
+ | |- class="sortbottom" | ||
+ | ! Manufacturar [[Your Eternal Reward]] | ||
+ | | 1 Cloak & Dagger + 1 Metal Reciclado | ||
+ | | 1 Your Eternal Reward | ||
+ | |- class="sortbottom" | ||
+ | ! Manufacturar [[Gloves of Running Urgently]] (GRU) | ||
+ | | 1 Killing Gloves of Boxing + 1 Metal Reciclado | ||
+ | | 1 Gloves of Running Urgently | ||
+ | |- class="sortbottom" | ||
+ | ! Manufacturar [[Vita-Saw]] | ||
+ | | 1 Ubersaw + 1 Metal Reciclado | ||
+ | | 1 Vita-Saw | ||
|} | |} | ||
− | '' | + | ''Nota: Estos planos permiten a los jugadores utilizar muchas de las armas disponibles para fabricar nuevos objetos de la comunidad rápidamente, y no tener que esperar a que le sea dado mediante el sistema de objetos aleatorio.'' |
− | == | + | ==Resumen de costes de fabricación== |
{| class="wikitable grid" width="100%" | {| class="wikitable grid" width="100%" | ||
|- | |- | ||
− | ! class="header" | | + | ! class="header" | Objeto |
− | ! class="header" | | + | ! class="header" | Coste total de fabricación |
! class="header" | Smelt value | ! class="header" | Smelt value | ||
|- | |- | ||
− | ! | + | ! Chatarra |
− | | '''2 | + | | '''2 armas''' |
− | | '''2 | + | | '''2 armas''' |
|- | |- | ||
− | ! | + | ! Símbolo de Espacio o Clase |
− | | '''3 | + | | '''3 armas''' |
− | | '''2 | + | | '''2 armas''' |
|- | |- | ||
− | ! | + | ! Metal Reciclado |
− | | '''6 | + | | '''6 armas''' = 3 Chatarras ''o''<br />'''9 armas''' = 3 Símbolos |
− | | '''6 | + | | '''6 armas''' |
|- | |- | ||
− | ! | + | ! Arma Específica de Clase |
− | | '''8 | + | | '''8 armas''' = 1 Chatarra + 1 Símbolo de Clase + 1 Símbolo de Espacio |
− | | '''1 | + | | '''1 arma''' |
|- | |- | ||
− | ! | + | ! Metal Refinado |
− | | '''18 | + | | '''18 armas''' = 9 Chatarras = 3 Metales Reciclados |
− | | '''18 | + | | '''18 armas''' |
|- | |- | ||
− | ! | + | ! Sombrero Aleatorio |
− | | '''2 | + | | '''2 sombreros''' ''o'' <br />'''54 armas''' = 27 Chatarras = 9 Metales Reciclados = 3 Metales Refinados |
− | | '''27 | + | | '''27 armas''' |
|- | |- | ||
− | ! | + | ! Sombrero Específico de Clase |
− | | '''75 | + | | '''75 armas''' = (36 Chatarras = 12 Metales Reciclados = 4 Metales Refinados) + 3 armas (1 Símbolo de Clase) |
− | | '''27 | + | | '''27 armas''' |
|} | |} | ||
− | == | + | ==Clasificación de Armas en Fabricación== |
− | + | Contrastando los espacios de armas en juego, el sistema de fabricación clasifica algunas armas en espacios diferentes. Debajo esta una lista de todas las armas usadas y como son clasificadas por el sistema de fabricación. | |
{| class="wikitable grid" style="text-align: center" width="100%" | {| class="wikitable grid" style="text-align: center" width="100%" | ||
|- | |- | ||
− | ! class="header" style="text-align: center" | | + | ! class="header" style="text-align: center" | Clase |
− | ! class="header" | [[File:Token primary large.png|40px|Primary Token]]<br />[[Primary]] | + | ! class="header" | [[File:Token primary large.png|40px|Primary Token]]<br />Armas [[Primary/es|Primarias]] |
− | ! class="header" | [[File:Token secondary large.png|40px|Secondary Token]]<br />[[Secondary]] | + | ! class="header" | [[File:Token secondary large.png|40px|Secondary Token]]<br />Armas [[Secondary/es|Secundarias]] |
− | ! class="header" | [[File:Token melee large.png|40px|Melee Token]]<br />[[Melee]] | + | ! class="header" | [[File:Token melee large.png|40px|Melee Token]]<br />Armas [[Melee/es|Melee]] |
− | ! class="header" | [[File:Token pda large.png|40px|PDA2 Token]]<br />[[PDA2|PDA]]s | + | ! class="header" | [[File:Token pda large.png|40px|PDA2 Token]]<br />[[PDA2/es|PDA]]s |
− | ! class="header" | | + | ! class="header" | Símbolos |
|- | |- | ||
− | | style="background-color:#FFDDAD; margin: 1pt;" width=100 | '''[[Scout]]'''<br>{{Icon class|class=Scout|link=Scout}} | + | | style="background-color:#FFDDAD; margin: 1pt;" width=100 | '''[[Scout/es|Scout]]'''<br>{{Icon class|class=Scout|link=Scout}} |
− | | {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=40x40px}} | + | | {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=40x40px}} • {{Icon weapon|weapon=Shortstop|Shortstop|icon-size=40x40px}} |
− | | {{Icon weapon|weapon=Bonk|icon-size=40x40px}} • {{Icon weapon|weapon=Crit-a-Cola|icon-size=40x40px}} | + | | {{Icon weapon|weapon=Bonk|icon-size=40x40px}} • {{Icon weapon|weapon=Crit-a-Cola|icon-size=40x40px}} • {{Icon weapon|weapon=Mad Milk|Mad Milk|icon-size=40x40px}} |
− | | {{Icon weapon|weapon=Sandman|icon-size=40x40px}} | + | | {{Icon weapon|weapon=Sandman|icon-size=40x40px}} • {{Icon weapon|weapon=Holy Mackerel|icon-size=40x40px}} |
| | | | ||
| [[File:Token scout large.png|40px|Scout Token]] | | [[File:Token scout large.png|40px|Scout Token]] | ||
|- | |- | ||
− | | style="background-color:#FFDDAD" width=100 | '''[[Soldier]]'''<br>{{Icon class|class=Soldier|link=Soldier}} | + | | style="background-color:#FFDDAD" width=100 | '''[[Soldier/es|Soldier]]'''<br>{{Icon class|class=Soldier|link=Soldier}} |
− | | {{Icon weapon|weapon=Direct hit|icon-size=40x40px}} | + | | {{Icon weapon|weapon=Direct hit|icon-size=40x40px}} • {{Icon weapon|weapon=Black box|icon-size=40x40px}} |
− | | {{Icon weapon|weapon=Buff Banner|icon-size=40x40px}} • {{Icon weapon|weapon=Gunboats|icon-size=40x40px}} | + | | {{Icon weapon|weapon=Buff Banner|icon-size=40x40px}} • {{Icon weapon|weapon=Battalion's Backup|icon-size=40x40px}} • {{Icon weapon|weapon=Gunboats|icon-size=40x40px}} |
− | | {{Icon weapon|weapon=Equalizer|icon-size=40x40px}} • {{Icon weapon|weapon=Pain Train|icon-size=40x40px}} | + | | {{Icon weapon|weapon=Equalizer|icon-size=40x40px}} • {{Icon weapon|weapon=Pain Train|icon-size=40x40px}} • {{Icon weapon|weapon=Frying Pan|icon-size=40x40px}} |
| | | | ||
| [[File:Token soldier large.png|40px|Soldier Token]] | | [[File:Token soldier large.png|40px|Soldier Token]] | ||
|- | |- | ||
− | | style="background-color:#FFDDAD" width=100 | '''[[Pyro]]'''<br>{{Icon class|class=Pyro|link=Pyro}} | + | | style="background-color:#FFDDAD" width=100 | '''[[Pyro/es|Pyro]]'''<br>{{Icon class|class=Pyro|link=Pyro}} |
− | | {{Icon weapon|weapon=Backburner|icon-size=40x40px}} | + | | {{Icon weapon|weapon=Backburner|icon-size=40x40px}} • {{Icon weapon|weapon=Degreaser|icon-size=40x40px}} |
| {{Icon weapon|weapon=Flare gun|icon-size=40x40px}} | | {{Icon weapon|weapon=Flare gun|icon-size=40x40px}} | ||
− | | {{Icon weapon|weapon=Axtinguisher|icon-size=40x40px}} • {{Icon weapon|weapon=Homewrecker|icon-size=40x40px}} | + | | {{Icon weapon|weapon=Axtinguisher|icon-size=40x40px}} • {{Icon weapon|weapon=Homewrecker|icon-size=40x40px}} • {{Icon weapon|weapon=Powerjack|icon-size=40x40px}} |
| | | | ||
| [[File:Token pyro large.png|40px|Pyro Token]] | | [[File:Token pyro large.png|40px|Pyro Token]] | ||
|- | |- | ||
− | | style="background-color:#FFDDAD" width=120 | '''[[Demoman]]'''<br>{{Icon class|class=Demoman|link=Demoman}} | + | | style="background-color:#FFDDAD" width=120 | '''[[Demoman/es|Demoman]]'''<br>{{Icon class|class=Demoman|link=Demoman}} |
| {{Icon weapon|weapon=Scottish Resistance|Scottish Resistance|icon-size=40x40px}} • {{Icon weapon|weapon=Chargin' Targe|icon-size=40x40px}} | | {{Icon weapon|weapon=Scottish Resistance|Scottish Resistance|icon-size=40x40px}} • {{Icon weapon|weapon=Chargin' Targe|icon-size=40x40px}} | ||
| | | | ||
− | | {{Icon weapon|weapon=Eyelander|icon-size=40x40px}} • {{Icon weapon|weapon=Pain train|icon-size=40x40px}} • {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=40x40px}} | + | | {{Icon weapon|weapon=Eyelander|icon-size=40x40px}} • {{Icon weapon|weapon=Pain train|icon-size=40x40px}} • {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=40x40px}} • {{Icon weapon|weapon=Frying Pan|icon-size=40x40px}} |
| | | | ||
| [[File:Token demo large.png|40px|Demoman Token]] | | [[File:Token demo large.png|40px|Demoman Token]] | ||
|- | |- | ||
− | | style="background-color:#FFDDAD" width=100 | '''[[Heavy]]'''<br>{{Icon class|class=Heavy|link=Heavy}} | + | | style="background-color:#FFDDAD" width=100 | '''[[Heavy/es|Heavy]]'''<br>{{Icon class|class=Heavy|link=Heavy}} |
| {{Icon weapon|weapon=Natascha|icon-size=40x40px}} | | {{Icon weapon|weapon=Natascha|icon-size=40x40px}} | ||
| {{Icon weapon|weapon=Sandvich|icon-size=40x40px}} • {{Icon weapon|weapon=Dalokohs bar|icon-size=40x40px}} | | {{Icon weapon|weapon=Sandvich|icon-size=40x40px}} • {{Icon weapon|weapon=Dalokohs bar|icon-size=40x40px}} | ||
− | | {{Icon weapon|weapon=KGB|icon-size=40x40px}} | + | | {{Icon weapon|weapon=KGB|icon-size=40x40px}} • {{Icon weapon|weapon=GRU|icon-size=40x40px}} |
| | | | ||
| [[File:Token heavy large.png|40px|Heavy Token]] | | [[File:Token heavy large.png|40px|Heavy Token]] | ||
|- | |- | ||
− | | style="background-color:#FFDDAD" width=100 | '''[[Engineer]]'''<br>{{Icon class|class=Engineer|link=Engineer}} | + | | style="background-color:#FFDDAD" width=100 | '''[[Engineer/es|Engineer]]'''<br>{{Icon class|class=Engineer|link=Engineer}} |
| {{Icon weapon|weapon=Frontier Justice|icon-size=40x40px}} | | {{Icon weapon|weapon=Frontier Justice|icon-size=40x40px}} | ||
| {{Icon weapon|weapon=Wrangler|icon-size=40x40px}} | | {{Icon weapon|weapon=Wrangler|icon-size=40x40px}} | ||
Line 244: | Line 300: | ||
| [[File:Token engineer large.png|40px|Engineer Token]] | | [[File:Token engineer large.png|40px|Engineer Token]] | ||
|- | |- | ||
− | | style="background-color:#FFDDAD" width=100 | '''[[Medic]]'''<br>{{Icon class|class=Medic|link=Medic}} | + | | style="background-color:#FFDDAD" width=100 | '''[[Medic/es|Medic]]'''<br>{{Icon class|class=Medic|link=Medic}} |
| {{Icon weapon|weapon=Blutsauger|icon-size=40x40px}} | | {{Icon weapon|weapon=Blutsauger|icon-size=40x40px}} | ||
| {{Icon weapon|weapon=Kritzkrieg|icon-size=40x40px}} | | {{Icon weapon|weapon=Kritzkrieg|icon-size=40x40px}} | ||
− | | {{Icon weapon|weapon=Ubersaw|icon-size=40x40px}} | + | | {{Icon weapon|weapon=Ubersaw|icon-size=40x40px}} • {{Icon weapon|weapon=Vita-saw|icon-size=40x40px}} |
| | | | ||
| [[File:Token medic large.png|40px|Medic Token]] | | [[File:Token medic large.png|40px|Medic Token]] | ||
|- | |- | ||
− | | style="background-color:#FFDDAD" width=105 | '''[[Sniper]]'''<br>{{Icon class|class=Sniper|link=Sniper}} | + | | style="background-color:#FFDDAD" width=105 | '''[[Sniper/es|Sniper]]'''<br>{{Icon class|class=Sniper|link=Sniper}} |
− | | {{Icon weapon|weapon=Huntsman|icon-size=40x40px}} | + | | {{Icon weapon|weapon=Huntsman|icon-size=40x40px}} • {{Icon weapon|weapon=Sydney sleeper|icon-size=40x40px}} |
− | | {{Icon weapon|weapon=Jarate|icon-size=40x40px}} • {{Icon weapon|weapon=Razorback|icon-size=40x40px}} | + | | {{Icon weapon|weapon=Jarate|icon-size=40x40px}} • {{Icon weapon|weapon=Razorback|icon-size=40x40px}} • {{Icon weapon|weapon=Darwin's Danger Shield|icon-size=40x40px}} |
− | | {{Icon weapon|weapon=Tribalman's shiv|icon-size=40x40px}} | + | | {{Icon weapon|weapon=Tribalman's shiv|icon-size=40x40px}} • {{Icon weapon|weapon=Bushwacka|icon-size=40x40px}} |
| | | | ||
| [[File:Token sniper large.png|40px|Sniper Token]] | | [[File:Token sniper large.png|40px|Sniper Token]] | ||
|- | |- | ||
− | | style="background-color:#FFDDAD" width=100 | '''[[Spy]]'''<br>{{Icon class|class=Spy|link=Spy | + | | style="background-color:#FFDDAD" width=100 | '''[[Spy/es|Spy]]'''<br>{{Icon class|class=Spy|link=Spy}} |
− | |||
− | |||
| | | | ||
+ | | {{Icon weapon|weapon=Ambassador|icon-size=40x40px}} • {{Icon weapon|weapon=L'Etranger|icon-size=40x40px}} | ||
+ | | {{Icon weapon|weapon=Your Eternal Reward|icon-size=40x40px}} | ||
| {{Icon weapon|weapon=Dead Ringer|icon-size=40x40px}} • {{Icon weapon|weapon=Cloak and Dagger|icon-size=40x40px}} | | {{Icon weapon|weapon=Dead Ringer|icon-size=40x40px}} • {{Icon weapon|weapon=Cloak and Dagger|icon-size=40x40px}} | ||
| [[File:Token spy large.png|40px|Spy Token]] | | [[File:Token spy large.png|40px|Spy Token]] | ||
|} | |} | ||
+ | |||
==Notes== | ==Notes== | ||
− | * The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include [[Bill's Hat]], the [[Ghastly Gibus]], the [[Mildly Disturbing Halloween Mask]], the [[Cheater's Lament]], [[Max's Severed Head]], the [[Alien Swarm Parasite]], the [[Earbuds]], the four service medals ([[Mercenary]], [[Soldier of Fortune]], [[Grizzled Veteran]], and [[Primeval Warrior]]), | + | * The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include [[Bill's Hat]], the [[Ghastly Gibus]], the [[Mildly Disturbing Halloween Mask]], the [[Cheater's Lament]], [[Max's Severed Head]], the [[Alien Swarm Parasite]], the [[Earbuds]], the four service medals ([[Mercenary]], [[Soldier of Fortune]], [[Grizzled Veteran]], and [[Primeval Warrior]]), the [[Gentle Manne's Service Medal]], the [[Mann Co. Cap]], the [[Lumbricus Lid]], and the [[Wiki Cap]] (unlike the other misc items, the [[Camera Beard]], the [[Whiskered Gentleman]] and the [[Physician's Procedure Mask]], which all can be crafted). |
*Grenade, Building, PDA and Head Slot Tokens are listed in the items_game.txt file, as seen [http://www.tf2items.com/allitems.php here], but none of these currently have blueprints. ([http://www.tf2items.com/profiles/76561198014646169 Backpack example of the rare 'Head Slot Token'. Note that it does not have a backpack icon yet.]) | *Grenade, Building, PDA and Head Slot Tokens are listed in the items_game.txt file, as seen [http://www.tf2items.com/allitems.php here], but none of these currently have blueprints. ([http://www.tf2items.com/profiles/76561198014646169 Backpack example of the rare 'Head Slot Token'. Note that it does not have a backpack icon yet.]) | ||
*Three Camera Beards cannot be crafted into a Misc Token, despite the fact that the option to Fabricate Slot Token can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered. | *Three Camera Beards cannot be crafted into a Misc Token, despite the fact that the option to Fabricate Slot Token can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered. | ||
* Originally crafting items created the "'''PLAYERNAME''' has found: '''ITEMNAME'''" message in the server's public chat. This was later changed to "'''PLAYERNAME''' has crafted: '''ITEMNAME'''" to avoid confusion. | * Originally crafting items created the "'''PLAYERNAME''' has found: '''ITEMNAME'''" message in the server's public chat. This was later changed to "'''PLAYERNAME''' has crafted: '''ITEMNAME'''" to avoid confusion. | ||
− | + | * Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player's internet connection and/or computer crashing after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server. Giving the "'''PLAYERNAME''' has found: '''METALTYPE'''", obviously giving the false impression to others that metal types can be found. | |
− | *On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a [[Golden Wrench]]. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a [[Golden Wrench]]. When a Wrench was found, it would be announced to all Online [[Team Fortress 2]] servers at once in the form of a dialogue box in the | + | *On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a [[Golden Wrench]]. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a [[Golden Wrench]]. When a Wrench was found, it would be announced to all Online [[Team Fortress 2]] servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn rag-dolls gold. |
− | + | *Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and recrafting their Metal until they got one. However, these blueprints were still disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found. | |
− | **Additionally, Valve had [http://teamfortress.com/post.php?id=4034&p=1 increased the weekly item drop limit] for the week of the Engineer update to give people more chances to craft. | + | *As of 2010 October 1, the Smelt Refined Metal recipe should be working again. However, some users are reporting that it is not working for them. |
+ | *If when crafting your metals or items do disappear, they can be instantly recovered and added to your backpack by accessing the main menu and entering the Mann-co store. A notification will inform you of your "New found metals". | ||
+ | *Additionally, Valve had [http://teamfortress.com/post.php?id=4034&p=1 increased the weekly item drop limit] for the week of the Engineer update to give people more chances to craft. This has since been removed. | ||
+ | *As of the Mann-Co update, all of the Polycount weapons are currently craftable, as listed above. | ||
+ | *In total, items available in the Mann-Co Store that are not craftable are the the Soldier's Rocket Jumper, Paint, Name Tags, Keys, and Duels. | ||
+ | *Robin has confirmed that Set Hats are to gain a crafting blue-print later. [http://forums.steampowered.com/forums/showthread.php?t=1451840] | ||
+ | *Robin also confirmed that all store items (except keys and gifts) can randomly drop in-game. [http://forums.steampowered.com/forums/showthread.php?t=1455746] | ||
+ | *All weapons or hats purchased in the Mann Co. Store are not allowed to be traded or crafted, but it is unknown if this will change or not. | ||
− | == | + | ==Links externos== |
− | *[http://www.teamfortress.com/crafting | + | *[http://www.teamfortress.com/crafting Fabricación en la WAR! Update (Inglés)] |
− | *[http://www.tf2items.com/crafting/blueprints.php | + | *[http://www.tf2items.com/crafting/blueprints.php Lista expandida de planos en TF2items.com (Inglés)] |
− | *[http://teamfortress.com/post.php?id=2787 | + | *[http://teamfortress.com/post.php?id=2787 Primera mención de fabricación (Inglés)] |
[[Category:Crafting/es| ]] | [[Category:Crafting/es| ]] |
Revision as of 16:46, 8 October 2010
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La fabricación es un sistema dentro del juego que permite a los jugadores crear elementos específicos, como un arma, sombrero o materiales de mayor elaboración usando elementos no deseados, o duplicados que han sido adquiridos normalmente a través del sistema de objetos aleatorio. Para crear estos elementos, el jugador debe seguir planos específicos, algunos de los cuales están inicialmente disponibles y otros que deben ser descubiertos por el jugador por medio de la experimentación. Después de seguir un plano de fabricación válido y desconocido, el jugador recibirá tanto el objeto en cuestión como el plano de fabricación, que será añadido a la lista de planos de fabricación conocidos. Si el jugador trata de crear un elemento sin plano correspondiente, será notificado de que no existe tal receta, y ningún elemento usado se perderá.
Índice
Planos
Metales
Plano | Requiere | Produce |
---|---|---|
Fundir Armas Primarias † | Dos armas idénticas Eg. Dispensadora de Caña + Dispensadora de Caña |
1 Chatarra |
Fundir Armas Secundarias † | 2 Armas secundarias idénticas Eg. Pistola de Bengalas + Pistola de Bengalas |
1 Chatarra |
Fundir Armas Melee † | 2 Armas meele idénticas Eg. Ubersaw + Ubersaw |
1 Chatarra |
Fundir Armas de Clase | 2 Armas cualesquiera de una clase Eg. Embajadora + Duplicante (Armas de Spy) |
1 Chatarra |
Manufacturar Símbolo | 3 Símbolos Eg. Símbolo de Clase: Heavy + Símbolo de Clase:Demoman + Símbolo de Espacio: Melee |
1 Metal Reciclado |
Combinar Chatarra | 3 Chatarras | 1 Metal Reciclado |
Combinar Metal Reciclado | 3 Metales Reciclados | 1 Refined Metal |
Fundir Metal Refinado | 1 Metal Refinado | 3 Metales Reciclados |
Fundir Metal Reciclado | 1 Metal Reciclado | 3 Chatarras |
- † Antes para hacer una Chatarra se necesitaban las armas primaria, secundaria, y melee de una clase, luego esto se cambió a 3 armas cualesquiera de una clase y finalmente a 2, para hacerlo más sencillo con el Engineer, Demoman, y Spy.
Símbolos
Plano | Requiere | Produce |
---|---|---|
Crear un Símbolo de Clase | 3 Armas de una clase Eg. Natascha + Focata + Sandvich (Armas del Heavy) |
1 Símbolo de Clase Eg. 1 Símbolo de Clase: Heavy |
Crear Símbolo de Espacio | 3 Armas de un solo espacio Eg. Blutsauger + Cazador + Impacto Directo |
1 Símbolo de Espacio Eg. 1 Símbolo de Espacio: Principal |
Reconstruir un Símbolo de Clase | 1 Símbolo de Clase y un arma de otra clase Eg. Símbolo de Clase: Sniper + Estandarte de Ánimo |
1 Símbolo de Clase Eg. 1 Símbolo de Clase: Soldier |
Reconstruir un Símbolo de Espacio | Un Símbolo de Espacio y un arma de un Espacio distinto Eg. Símbolo de Espacio: Principal + Hacherminador |
1 Símbolo de Espacio Eg. 1 Símbolo de Espacio: Melee |
- Nota: Si se usan 3 armas identicas, uno tiene la opción de crear un Símbolo de Clase or un Símbolo de Espacio, pero no ambos.
Adicionalmente, si se usa un Tren del Dolor con un Class Token, o 3 Trenes del Dolor y elige crear un Símbolo de Clase, siempre dara como resultado un Símbolo de clase: Soldier, nunca un Símbolo de Clase: Demoman.
Sombreros
Plano | Requiere | Produce |
---|---|---|
Manufacturar Sombrero | 3 Metales Refinados | 1 Sombrero Aleatorio |
Manufacturar Sombrero de Clase | 4 Metales Refinados + 1 Símbolo de Clase | 1 Sombrero de Clase |
Reconstruir Sombrero | 2 Sombreros | 1 Sombrero Aleatorio |
Manufacturar Casco ¡Plonk!† | 1 Casco de Bateador + 2 ¡Plonk! La Bebida Salvavidas | 1 Casco ¡Plonk! |
- Nota: Desde el 19 de Marzo de 2010, todos los Sombreros y Objetos misceláneos son considerados sombreros.
- † El nivel del Casco Bateador no se mantiene cuando se fabrica un Casco ¡Plonk!. El nivel será aleatorio.
Armas
Plano | Requiere | Produce |
---|---|---|
Manufacturar Armas de Clase | 1 Símbolo de Clase + 1 Símbolo de Espacio + 1 Chatarra Eg. Símbolo de Clase: Medic + Símbolo de Espacio: Secundaria + Chatarra |
1 Arma Específica de Clase Eg. Kritzkrieg |
Manufacturar Criticola | 1 Kritzkrieg + 1 ¡Plonk! La Bebida Salvavidas | 1 Criticola |
Manufacturar Chocolatina Dalokohs | 1 Focata + 1 ¡Plonk! La Bebida Salvavidas | 1 Chocolatina Dalokohs |
Manufacturar Botas Blindadas | 1 Targe de Carga + 1 Caparazumbador | 1 Botas Blindadas |
Fabricate Demodelor | 1 Intuertal + 1 Ecualizador | 1 Demoledor |
Manufacturar Tren del Dolor | 1 Somnífero + 1 Metal Reciclado | 1 Tren del Dolor |
Manufacturar Cortacráneos Escocés | 1 Hacherminador + 1 Jarate | 1 Cortacráneos Escocés |
Manufacturar Cuchilla Tribal | 1 Cazador + 1 Duplicante | 1 Cuchilla Tribal |
Manufacturar Hospitalidad Sureña | 1 Ambassador + 1 Metal Reciclado | 1 Hospitalidad Sureña |
Manufacturar Black Box | 1 Direct Hit + 1 Metal Reciclado | 1 Black Box |
Manufacturar Mad Milk | 1 Jarate + 1 Metal Reciclado | 1 Mad Milk |
Manufacturar Shortstop | 1 Dispensadora de Caña + 1 Metal Reciclado | 1 Shortstop |
Manufacturar Holy Mackerel | 1 Somnífero + 1 Metal Reciclado | 1 Holy Mackerel |
Manufacturar Battalion's Backup | 1 Buff Banner + 1 Metal Reciclado | 1 Battalion's Backup |
Manufacturar Degreaser | 1 Backburner + 1 Metal Reciclado | 1 Degreaser |
Manufacturar Powerjack | 1 Axtinguisher + 1 Metal Reciclado | 1 Powerjack |
Manufacturar Sydney Sleeper | 1 Cazador + 1 Metal Reciclado | 1 Sydney Sleeper |
Manufacturar Darwin's Danger Shield | 1 Caparazumbador + 1 Metal Reciclado | 1 Darwin's Danger Shield |
Manufacturar Bushwacka | 1 Eyelander + 1 Metal Reciclado | 1 Bushwacka |
Manufacutrar Extranjero | 1 Dead Ringer + 1 Metal Reciclado | 1 Extranjero |
Manufacturar Your Eternal Reward | 1 Cloak & Dagger + 1 Metal Reciclado | 1 Your Eternal Reward |
Manufacturar Gloves of Running Urgently (GRU) | 1 Killing Gloves of Boxing + 1 Metal Reciclado | 1 Gloves of Running Urgently |
Manufacturar Vita-Saw | 1 Ubersaw + 1 Metal Reciclado | 1 Vita-Saw |
Nota: Estos planos permiten a los jugadores utilizar muchas de las armas disponibles para fabricar nuevos objetos de la comunidad rápidamente, y no tener que esperar a que le sea dado mediante el sistema de objetos aleatorio.
Resumen de costes de fabricación
Objeto | Coste total de fabricación | Smelt value |
---|---|---|
Chatarra | 2 armas | 2 armas |
Símbolo de Espacio o Clase | 3 armas | 2 armas |
Metal Reciclado | 6 armas = 3 Chatarras o 9 armas = 3 Símbolos |
6 armas |
Arma Específica de Clase | 8 armas = 1 Chatarra + 1 Símbolo de Clase + 1 Símbolo de Espacio | 1 arma |
Metal Refinado | 18 armas = 9 Chatarras = 3 Metales Reciclados | 18 armas |
Sombrero Aleatorio | 2 sombreros o 54 armas = 27 Chatarras = 9 Metales Reciclados = 3 Metales Refinados |
27 armas |
Sombrero Específico de Clase | 75 armas = (36 Chatarras = 12 Metales Reciclados = 4 Metales Refinados) + 3 armas (1 Símbolo de Clase) | 27 armas |
Clasificación de Armas en Fabricación
Contrastando los espacios de armas en juego, el sistema de fabricación clasifica algunas armas en espacios diferentes. Debajo esta una lista de todas las armas usadas y como son clasificadas por el sistema de fabricación.
Clase | Armas Primarias |
Armas Secundarias |
Armas Melee |
PDAs |
Símbolos |
---|---|---|---|---|---|
Scout |
• | • • | • | ||
Soldier |
• | • • | • • | ||
Pyro |
• | • • | |||
Demoman |
• | • • • | |||
Heavy |
• | • | |||
Engineer |
• | ||||
Medic |
• | ||||
Sniper |
• | • • | • | ||
Spy |
• | • |
Notes
- The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include Bill's Hat, the Ghastly Gibus, the Mildly Disturbing Halloween Mask, the Cheater's Lament, Max's Severed Head, the Alien Swarm Parasite, the Earbuds, the four service medals (Mercenary, Soldier of Fortune, Grizzled Veteran, and Primeval Warrior), the Gentle Manne's Service Medal, the Mann Co. Cap, the Lumbricus Lid, and the Wiki Cap (unlike the other misc items, the Camera Beard, the Whiskered Gentleman and the Physician's Procedure Mask, which all can be crafted).
- Grenade, Building, PDA and Head Slot Tokens are listed in the items_game.txt file, as seen here, but none of these currently have blueprints. (Backpack example of the rare 'Head Slot Token'. Note that it does not have a backpack icon yet.)
- Three Camera Beards cannot be crafted into a Misc Token, despite the fact that the option to Fabricate Slot Token can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered.
- Originally crafting items created the "PLAYERNAME has found: ITEMNAME" message in the server's public chat. This was later changed to "PLAYERNAME has crafted: ITEMNAME" to avoid confusion.
- Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player's internet connection and/or computer crashing after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server. Giving the "PLAYERNAME has found: METALTYPE", obviously giving the false impression to others that metal types can be found.
- On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a Golden Wrench. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Wrench was found, it would be announced to all Online Team Fortress 2 servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn rag-dolls gold.
- Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and recrafting their Metal until they got one. However, these blueprints were still disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found.
- As of 2010 October 1, the Smelt Refined Metal recipe should be working again. However, some users are reporting that it is not working for them.
- If when crafting your metals or items do disappear, they can be instantly recovered and added to your backpack by accessing the main menu and entering the Mann-co store. A notification will inform you of your "New found metals".
- Additionally, Valve had increased the weekly item drop limit for the week of the Engineer update to give people more chances to craft. This has since been removed.
- As of the Mann-Co update, all of the Polycount weapons are currently craftable, as listed above.
- In total, items available in the Mann-Co Store that are not craftable are the the Soldier's Rocket Jumper, Paint, Name Tags, Keys, and Duels.
- Robin has confirmed that Set Hats are to gain a crafting blue-print later. [1]
- Robin also confirmed that all store items (except keys and gifts) can randomly drop in-game. [2]
- All weapons or hats purchased in the Mann Co. Store are not allowed to be traded or crafted, but it is unknown if this will change or not.