Difference between revisions of "Pain Train"

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The '''Pain Train''' is an unlockable [[melee]] weapon for both the [[Soldier]] and the [[Demoman]]. It consists of what appears to be a broken [[Axtinguisher]] handle outfitted with a large railroad nail. It also looks very similar to the [[Club]] that was a Beta [[Sniper]] melee weapon.
 
The '''Pain Train''' is an unlockable [[melee]] weapon for both the [[Soldier]] and the [[Demoman]]. It consists of what appears to be a broken [[Axtinguisher]] handle outfitted with a large railroad nail. It also looks very similar to the [[Club]] that was a Beta [[Sniper]] melee weapon.
  
When carried, the club grants its wielder additional capture force, effectively making them count as two players when capturing [[control points]] and [[carts]], thus acquiring the same ability as the [[Scout]]. On the downside, carrying the Pain Train makes its owner 10% more vulnerable to bullet-firing weapons, such as the [[Minigun]], [[Scattergun]], [[Shotgun]], [[Sniper Rifle]], or [[Sentry Gun]]s.  
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When carried, the club grants its wielder an additional capture force, effectively making them count as two players when capturing [[control points]] and [[carts]]. This places the equipped class on a par with the [[Scout]] in terms of capturing objectives. This can be used effectively in conjunction with [[Jumping|rocket/sticky jumping]] to move quickly to points and begin capturing.  
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On the downside, carrying the Pain Train will make its owner 10% more vulnerable to bullet-firing weapons, such as the [[Minigun]], [[Scattergun]], [[Shotgun]], [[Sniper Rifle]], or [[Sentry Gun]]s.  
  
 
== Damage ==
 
== Damage ==
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* Attack Interval: 0.8
 
* Attack Interval: 0.8
 
All times are in seconds. Times are approximate and determined by community testing.
 
All times are in seconds. Times are approximate and determined by community testing.
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 +
==Demonstration==
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{{youtube|IZnBbafSbNM}}
  
 
==Blueprint==
 
==Blueprint==
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| result = Pain Train
 
| result = Pain Train
 
}}
 
}}
 
==Demonstration==
 
 
{{youtube|IZnBbafSbNM}}
 
  
 
==Bugs==
 
==Bugs==
 
*Due to how the bullet vulnerability is calculated, certain non-bullet weapons deal 10% more damage to a Pain Train wielder. This includes the [[Syringe Gun]], all [[Melee]] weapons, the [[Chargin' Targe|Targe Bash]], and most [[Taunts#Special Taunts|Taunt attacks]].
 
*Due to how the bullet vulnerability is calculated, certain non-bullet weapons deal 10% more damage to a Pain Train wielder. This includes the [[Syringe Gun]], all [[Melee]] weapons, the [[Chargin' Targe|Targe Bash]], and most [[Taunts#Special Taunts|Taunt attacks]].
 +
*Fire damage may inadvertantly be increased against the user.
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*Having no unique taunts or sounds lead to jarring cosmetic problems such as Demomen attempting to drink from the weapon.
  
 
== Trivia ==
 
== Trivia ==
*This weapon was released in the [[March 18, 2010 Patch]] as part of the first series of community-created content.
 
*There is a bug that exists which causes flame damage to be increased against the user.
 
*The item was originally intended for the Pyro.
 
 
*The Pain Train was accidentally added to the drop system a day earlier as "Unknown Item 154". At that time, the item could be acquired through the random drop system, but not found in the backpack without the help of an external item manager. Approximately 1200 players found the item, but it did not drop into the backpack until the item was permanently and officially implemented on March 18. When moved into the backpack before this, the item took the placeholder icon of the [[Bottle]].
 
*The Pain Train was accidentally added to the drop system a day earlier as "Unknown Item 154". At that time, the item could be acquired through the random drop system, but not found in the backpack without the help of an external item manager. Approximately 1200 players found the item, but it did not drop into the backpack until the item was permanently and officially implemented on March 18. When moved into the backpack before this, the item took the placeholder icon of the [[Bottle]].
 
*For crafting purposes, the Pain Train counts as both a Soldier and a Demoman weapon. However, using it for crafting a Class Token (with any blueprint) will always produce a Soldier Token.
 
*For crafting purposes, the Pain Train counts as both a Soldier and a Demoman weapon. However, using it for crafting a Class Token (with any blueprint) will always produce a Soldier Token.
 
*The name was made up by Swizzle himself. The caption he also included with the submission was "The Pain Train's a-comin! Woo woo!"
 
*The name was made up by Swizzle himself. The caption he also included with the submission was "The Pain Train's a-comin! Woo woo!"
*The Pain Train does not have unique taunts of its own; it uses the same taunt animations as the [[Bottle]] (drinking) and the [[Shovel]] (head bash).
 
**It also does not have unique sound effects; Soldiers will produce Shovel sounds and Demomen will produce bottle sounds.
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 19:08, 12 November 2010

Template:Targeted Template:Weapon infobox

The Pain Train is an unlockable melee weapon for both the Soldier and the Demoman. It consists of what appears to be a broken Axtinguisher handle outfitted with a large railroad nail. It also looks very similar to the Club that was a Beta Sniper melee weapon.

When carried, the club grants its wielder an additional capture force, effectively making them count as two players when capturing control points and carts. This places the equipped class on a par with the Scout in terms of capturing objectives. This can be used effectively in conjunction with rocket/sticky jumping to move quickly to points and begin capturing.

On the downside, carrying the Pain Train will make its owner 10% more vulnerable to bullet-firing weapons, such as the Minigun, Scattergun, Shotgun, Sniper Rifle, or Sentry Guns.

Damage

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Demonstration

Blueprint

Sandman Scrap Metal Pain Train
Item icon Sandman.png + Item icon Scrap Metal.png = Item icon Pain Train.png

Bugs

  • Due to how the bullet vulnerability is calculated, certain non-bullet weapons deal 10% more damage to a Pain Train wielder. This includes the Syringe Gun, all Melee weapons, the Targe Bash, and most Taunt attacks.
  • Fire damage may inadvertantly be increased against the user.
  • Having no unique taunts or sounds lead to jarring cosmetic problems such as Demomen attempting to drink from the weapon.

Trivia

  • The Pain Train was accidentally added to the drop system a day earlier as "Unknown Item 154". At that time, the item could be acquired through the random drop system, but not found in the backpack without the help of an external item manager. Approximately 1200 players found the item, but it did not drop into the backpack until the item was permanently and officially implemented on March 18. When moved into the backpack before this, the item took the placeholder icon of the Bottle.
  • For crafting purposes, the Pain Train counts as both a Soldier and a Demoman weapon. However, using it for crafting a Class Token (with any blueprint) will always produce a Soldier Token.
  • The name was made up by Swizzle himself. The caption he also included with the submission was "The Pain Train's a-comin! Woo woo!"

Gallery

See also