Difference between revisions of "Scout taunts"
(Consistency with other taunt pages) |
(Formalized the informal again (Turned alright to all right)) |
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:[[Media:Scout taunts01.wav|"I'm runnin' circles around ya!"]] | :[[Media:Scout taunts01.wav|"I'm runnin' circles around ya!"]] | ||
:[[Media:Scout autocappedintelligence02.wav|"I'm not even winded!"]] | :[[Media:Scout autocappedintelligence02.wav|"I'm not even winded!"]] | ||
− | :[[Media:Scout thanksfortheheal01.wav|" | + | :[[Media:Scout thanksfortheheal01.wav|"All right, I feel good!"]] |
The Scout will reload his secondary weapon while doing this taunt if automatic reload is enabled. | The Scout will reload his secondary weapon while doing this taunt if automatic reload is enabled. | ||
}} | }} | ||
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:[[Media:Scout taunts01.wav|"I'm runnin' circles around ya!"]] | :[[Media:Scout taunts01.wav|"I'm runnin' circles around ya!"]] | ||
:[[Media:Scout autocappedintelligence02.wav|"I'm not even winded!"]] | :[[Media:Scout autocappedintelligence02.wav|"I'm not even winded!"]] | ||
− | :[[Media:Scout thanksfortheheal01.wav|" | + | :[[Media:Scout thanksfortheheal01.wav|"All right, I feel good!"]] |
}} | }} | ||
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:[[Media:scout_positivevocalization05.wav|"Dat's what I'm talking about!"]] | :[[Media:scout_positivevocalization05.wav|"Dat's what I'm talking about!"]] | ||
:[[Media:scout_positivevocalization04.wav|"Woo!"]] | :[[Media:scout_positivevocalization04.wav|"Woo!"]] | ||
− | :[[Media:scout_positivevocalization02.wav|" | + | :[[Media:scout_positivevocalization02.wav|"All right!"]] |
:[[Media:scout_invincible01.wav|"''Un-freakin'-touchable!''"]] | :[[Media:scout_invincible01.wav|"''Un-freakin'-touchable!''"]] | ||
:[[Media:scout_goodjob02.wav|"That's what I'm talking about!"]] | :[[Media:scout_goodjob02.wav|"That's what I'm talking about!"]] | ||
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:[[Media:Scout taunt flip exert 01.wav|"Uhrah!"]] | :[[Media:Scout taunt flip exert 01.wav|"Uhrah!"]] | ||
:[[Media:Scout taunt flip exert 05.wav|"UHRAH!"]] | :[[Media:Scout taunt flip exert 05.wav|"UHRAH!"]] | ||
− | :[[Media:Scout taunt flip exert 08.wav|" | + | :[[Media:Scout taunt flip exert 08.wav|"All right, let's do this! Let's do some flippin'!"]] |
:[[Media:Scout taunt flip exert 09.wav|"UHYEAH!"]] | :[[Media:Scout taunt flip exert 09.wav|"UHYEAH!"]] | ||
:[[Media:Scout taunt flip exert 10.wav|"UHNNAH!"]] | :[[Media:Scout taunt flip exert 10.wav|"UHNNAH!"]] |
Revision as of 04:51, 14 January 2016
Taunts are character-specific animations that can be manually triggered in-game. The Scout has several taunts, all of which are listed below with applicable voicelines and a description of the animation. This does not include voice responses or voice commands.
Primary
Associated items | Description | |
---|---|---|
The Scout slaps his thigh as if riding a horse and shouts: The Scout will reload his primary weapon while doing this taunt if automatic reload is enabled. |
Associated item | Description | |
---|---|---|
The Scout jogs in place, checking both his neck pulse and an imaginary watch while saying: The Scout will reload his secondary weapon while doing this taunt if automatic reload is enabled. |
Secondary
Associated items | Description | |
---|---|---|
The Scout jogs in place, checking both his neck pulse and an imaginary watch while saying: |
Associated items | Description | |
---|---|---|
Activates upon primary fire only. The Scout takes a refreshing gulp of radioactive energy, activating the drink's associated effect, and says one of his special responses, depending on the drink. |
Melee
Associated items | Description | |
---|---|---|
The Scout spreads his arms and makes a quick downward motion while saying: |
Associated items | Description | Kill icon | |
---|---|---|---|
Main article: Home Run
The Scout points to the sky, winds up and swings his bat. If an enemy is successfully hit, a loud "Bonk!" is heard, followed by a round of applause. |
Action
Associated item | Description | |
---|---|---|
The Scout leans back a little and puts his arms out and forms a square with his fingers, as though his hands were a camera lens. |
Associated item | Description | |
---|---|---|
The Scout points with both hands, laughs, and leaps while spinning in a circle. |
Associated item | Description | |
---|---|---|
The Scout gives a high five. |
Associated item | Description | |
---|---|---|
The Scout summons a guitar and plays an intense solo as flames and lightning spout from behind. |
Associated item | Description | |
---|---|---|
The Scout bounces in rhythm to the Latin beats and claps his hands above his head while saying:
Initiating a Conga line Dancing to the Conga
|
Associated item | Description | |
---|---|---|
The Scout pulls out a bucket of fried chicken, says a line, eats a drumstick, then throws the bucket and meat away. |
Associated item | Description | |
---|---|---|
The Scout will take his melee weapon and proceed to spin it around with both hands while saying: |
Associated item | Description | |
---|---|---|
While the Scout dances, one of those tunes starts to play: The Scout starts dancing on the ground while saying or singing:
Then after that, he makes a shrug gesture while saying: |
Associated item | Description | |
---|---|---|
The Scout will swing his partner 'round and 'round while saying:
Starting a dance
During the dance Dance's end |
Associated item | Description | |
---|---|---|
The Scout will gesture towards his head and then perform a head butt with another player.
Initiating a head butt After a head butt |
Associated item | Description | |
---|---|---|
The Scout will bend his knees slightly with his hands interlocked to form a platform for players to flip themselves off. If he is being flipped, the Scout will perform a somersault in mid-air.
Preparing to flip
Flipping another player
Being flipped After flipping |
Associated item | Description | |
---|---|---|
The Scout engages in an intense battle of Rock, Paper, Scissors.
Initiating a throw
Starting the throw Win (Condition-specific) Loss |
Associated item | Description | |
---|---|---|
The Scout will bend his knees and kick with arms folded and occasionally raise his arms. |
Associated item | Description | |
---|---|---|
The Scout will have a mini freak-out when he discovers the alien. He will give a small shiver when his chest closes. |
Associated item | Description | |
---|---|---|
The Scout pulls out a witch's broom and proceeds to ride it and hover above the ground. |
Update history
- [Undocumented] Added a taunt used by the Sandman.
- Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added an unused "high-five" taunt.
May 5, 2011 Patch (Replay Update)
- Added Director's Vision taunt.
June 23, 2011 Patch (Über Update)
- Added Schadenfreude taunt.
- [Undocumented] Added laughing animations.
- [Undocumented] The Atomizer was assigned the Home Run taunt.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added High Five! taunt.
- Added Shred Alert taunt.
June 18, 2014 Patch (Love & War Update)
- Added Conga, Square Dance, Skullcracker, Flippin' Awesome, Rock, Paper, Scissors, Battin' A Thousand, and Deep Fried Desire taunts.
July 2, 2015 Patch (Gun Mettle Update)
- The Kazotsky Kick was added to the game.
October 6, 2015 Patch (Invasion Community Update)
- The Burstchester was added to the game.
October 28, 2015 Patch (Scream Fortress 2015)
- The Zoomin' Broom was added to the game.
- Updated taunts to prevent movement during the pre-round period when players are frozen
- Added Boston Breakdance taunt.
December 17, 2015 Patch (Tough Break Update)
- Added Mannrobics taunt.
Trivia
- The taunt that the Sandman and Atomizer use is a reference to Babe Ruth's famous called shot.
See also
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