Difference between revisions of "Rocket Jumper"
m (Applied filters to Rocket Jumper (Review RC#192362)) |
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| ammo-carried = 60 | | ammo-carried = 60 | ||
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| reload = Single | | reload = Single | ||
| loadout = yes | | loadout = yes |
Revision as of 12:25, 19 November 2010
“ | And that is how you do it, men!
Click to listen
— The Soldier on proper rocket-to-foot measurements
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The Rocket Jumper is a training primary weapon for the Soldier Class which was released with the Mann-Conomy Update. Its appearance is identical to the Rocket Launcher.
As the first training item, the Rocket Jumper fires completely harmless rockets allowing players to freely practice rocket jumping techniques. The ammo count is also tripled, giving the user forty extra rockets.
Blueprint
Scrap Metal | [[Soldier Token|Template:Dictionary/items/soldier token]] | [[Primary Token|Template:Dictionary/items/primary token]] | Possible Results | |||||||||||||||||||
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Note: The blueprint simply makes a Soldier's primary weapon, there is still a chance of getting the Direct Hit or Black Box instead. There will be a 33% chance of crafting this item.
Previous Changes
- Added a 100 health penalty to the Rocket Jumper.
Bugs
- With this weapon equipped, it is possible to survive the Kamikaze taunt of the Equalizer; the player will only suffer fall damage after being launched into the air. This is similar to an early bug that existed when the Gunboats were first implemented.
- Reflected rockets fired from the Rocket Jumper will only deal damage to the Pyro reflecting it beneath himself (ie. attempting a rocket jump with a deflected rocket).
- Equipping the Rocket Jumper grants the player immunity to the blast damage from exploding pumpkins in Harvest and Mann Manor.
- Despite not doing any self-damage, the Soldier still yells out in pain, blood is shed on the ground and the red hit indicator still shows up on the screen.
Gallery
- Rocket Launcher 1st person cropped.png
1st person view.
See also