Difference between revisions of "Unused content/es"

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m (Applied filters to Unused content/es (Review RC#222620))
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{{DISPLAYTITLE:Contenido sin uso}}
+
{{DISPLAYTITLE:Contenido sin usar}}
 
{{Quotation|'''El Sniper''' opinando sobre los diseños|¡Vuelve a la fase de diseño, genio!|sound=sniper_dominationengineer03_es.wav}}
 
{{Quotation|'''El Sniper''' opinando sobre los diseños|¡Vuelve a la fase de diseño, genio!|sound=sniper_dominationengineer03_es.wav}}
  
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{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="15%" | Nombre
+
! class="header" width="15%" | Name
! class="header" width="10%" | Clase
+
! class="header" width="10%" | Class
! class="header" width="20%" | Reemplaza a
+
! class="header" width="20%" | Replacement
! class="header" | Información
+
! class="header" | Notes
 
|-
 
|-
| '''[[Beer stein/es|Beer stein]]'''
+
| '''[[Beer stein]]'''
| Desconocido - Supuestamente [[Demoman/es|Demoman]]
+
| Unknown - Assumed [[Demoman]]
| Desconocido - Supuestamente [[Bottle/es|Botella]]
+
| Unknown - Assumed [[Bottle]]
 
|
 
|
 
|-
 
|-
| '''[[Branding iron/es|Branding iron]]'''
+
| '''[[Branding iron]]'''
| [[Pyro/es|Pyro]]
+
| [[Pyro]]
| [[Fire Axe/es|Hacha de Bombero]]
+
| [[Fire Axe]]
| En el archivo game_sounds_weapon.txt, el Hacha de Bombero tiene un sonido llamado "Branding Iron".
+
| Within the game_sounds_weapon.txt file, the Fire Axe has the heading "Branding iron".
 
|-
 
|-
| '''[[Catcher's mitt/es|Catcher's mitt]]'''
+
| '''[[Catcher's mitt]]'''
| [[Scout/es|Scout]]
+
| [[Scout]]
| [[Sandman/es|Sandman]]
+
| [[Sandman]]
| Permite al Scout coger proyectiles enemigos y lanzarlos de vuelta, hará el mismo daño que habría hecho el objeto atrapado.
+
| Would have allowed the Scout to catch enemy projectiles and throw them back, dealing the same damage as the caught object.
 
|-
 
|-
| '''[[Club/es|Club]]'''
+
| '''[[Club]]'''
| [[Sniper/es|Sniper]]
+
| [[Sniper]]
| [[Kukri/es|Kukri]]
+
| [[Kukri]]
| De hecho el Kukri sale como "Club" en la consola.
+
| The Kukri is still listed as a club in the console.
 
|-
 
|-
| '''[[Crowbar/es|Palanca]]'''
+
| '''[[Crowbar]]'''
| Todos
+
| All
| Todas las [[Cuerpo a cuerpo/es|armas cuerpo a cuerpo]] estándar.
+
| Standard [[Cuerpo a cuerpo]] Weapons
| Arma del ''[[Team Fortress Classic/es|TFC]]'' y originaria de los HL.
+
| ''[[Team Fortress Classic]]'' weapon.
 
|-
 
|-
| '''[[Jag/es|Jag]]'''
+
| '''[[Jag]]'''
| [[Engineer/es|Engineer]]
+
| Engineer
| N/D
+
| N/A
| Este arma fue texturizada, y anunciada en la [[Mann-Conomy Update/es|Actualización Mann-Conomy]], pero nunca salió a la luz.
+
| This weapon is fully textured, and was advertised as part of the [[Actualizacion Mann-Conomy]], but was never released.
 
|-
 
|-
| '''[[Lead pipe/es|Lead pipe]]'''
+
| '''[[Lead pipe]]'''
| Desconocido
+
| Unknown
| Desconocido
+
| Unknown
| Desconocido
+
|
 
|}
 
|}
  
===Granadas===
+
===Grenades===
  
El proyectil más parecido a '''Grenadas''' en ''[[Team Fortress 2/es|el TF2]]'' son las Pipes del [[Demoman/es|Demoman]]. Aunque visto de otra forma el [[Jarate/es|Fraskung-Fú]] y la [[Mad Milk/es|Leche Loca]] también pueden parecer granadas. El Soldier si usa las granadas, aunque solo en su tauntkill [[Kamikaze/es|Kamikaze]], pero no las lanza.
+
The only projectile '''Grenades''' in ''[[Team Fortress 2]]'' are those fired from the [[Demoman]]'s [[Grenade Launcher]]. The [[Jarate]] and [[Mad Milk]] weapons function somewhat like grenades, though they are never officially referred to as such (and also do not bounce in most situations). The Soldier does utilise a grenade for a [[Kamikaze|taunt]], but does not throw them.
  
Estas si aparecian en [[Team Fortress Classic/es|TFC]], y fueron probadas en el Team Fortress 2. Los diseñadores pensaron que no sería buena idea, porque con las explosiones provocarían mucho spam.
+
They were a strong feature of [[Team Fortress Classic]], and were scrapped during the early testing stages of Team Fortress 2. Developers have revealed this choice was due to gameplay concerns with how they were used, such as [[Spamming]], certain potential [[exploits]], and general over-reliance on them as a whole.
  
Se tenían pensadas dos granadas para cada clase. La primera granada consistiría en un de [[Frag Grenade/es|Fragmentación]], y la segunda tendría funciones más especiales. Todavía hay un codigo de la acción "Lanzamiento de Granada" en el archivo server_i486.so.
+
Each class was set to have primary and secondary grenades, with the primary grenades being [[Frag Grenade]]s and secondary grenades possessing more specialized functions. There is still code pertaining to thrown grenades in the server_i486.so file
  
Se modelaron varias granadas, muchas de estas eran mejoras de las del ''Team Fortress Classic'' y otras eran nuevas disiños. Los sonidos de las granadas se pueden encontrar entre los datos del juego.
+
Several grenade types are modeled, some of which are updated versions of those found in ''Team Fortress Classic'' and some of which are new designs. Sounds for thrown grenades can also be found in the game files.
  
Hay un ítem en la [[Crafting/es|fabricación]] llamado "Grenade Token", pero se eliminó en la [[Mann-Conomy Update/es|Actualización Mann-Conomy]].
+
An unobtainable [[Crafting]] item called a "Grenade Token" used to exist, but it was removed with the [[Actualizacion Mann-Conomy]].
  
  
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="15%" | Nombre
+
! class="header" width="15%" | Name
! class="header" width="15%" | Clase
+
! class="header" width="15%" | Class
! class="header" width="10%" | Munición<br/>en Recámara
+
! class="header" width="10%" | Ammo<br/>Loaded
! class="header" width="10%" | Munición<br/>en Total
+
! class="header" width="10%" | Ammo<br/>Carried
! class="header" | Información
+
! class="header" | Notes
 
|-
 
|-
| '''[[Bear trap/es|Trampa para Oso]]'''
+
| '''[[Bear trap]]'''
| [[Sniper/es|Sniper]]
+
| [[Sniper]]
 
| 1
 
| 1
| Desconocido
+
| Unknown
| Posiblemente tenga la misma función que en ''Team Fortress Classic''.
+
| Possibly would have had the same functionality as the ''Team Fortress Classic'' caltrops.
 
|-
 
|-
| '''[[Concussion Grenade/es|Granada Aturdidora]]'''
+
| '''[[Concussion Grenade]]'''
| [[Scout/es|Scout]]
+
| [[Scout]]
 
| 1
 
| 1
| Desconocido
+
| Unknown
| Arma del ''[[Team Fortress Classic/es|TFC]]''.
+
| ''[[Team Fortress Classic]]'' weapon.
 
|-
 
|-
| '''[[EMP Grenade/es|Granada EMP]]'''
+
| '''[[EMP Grenade]]'''
| [[Engineer/es|Engineer]]
+
| [[Engineer]]
 
| 1
 
| 1
| Desconocido
+
| Unknown
| Arma del ''[[Team Fortress Classic/es|TFC]]''.
+
| ''Team Fortress Classic'' weapon.
 
|-
 
|-
| '''[[Frag Grenade/es|Granada de Fragmentación]]'''
+
| '''[[Frag Grenade]]'''
| Todos excepto el Scout
+
| All (except [[Scout]])
 
| 1
 
| 1
| Desconocido
+
| Unknown
| Arma del ''[[Team Fortress Classic/es|TFC]]''. El Soldier lleva 2, pero solo las usará con la burla del [[Equalizer/es|Ecualizador]].
+
| ''Team Fortress Classic'' weapon. The Soldier carries two unusable frag grenades on his belt and uses one in his [[Equalizer]] taunt.
 
|-
 
|-
| '''[[Gas Grenade/es|Granada de Humo]]'''
+
| '''[[Gas Grenade]]'''
| [[Spy/es|Spy]]
+
| [[Spy]]
 
| 1
 
| 1
| Desconocido
+
| Unknown
| Arma del ''[[Team Fortress Classic/es|TFC]]''.
+
| ''Team Fortress Classic'' weapon.
 
|-
 
|-
| '''[[Heal Grenade/es|Granada Curativa]]'''
+
| '''[[Heal Grenade]]'''
| [[Medic/es|Médic]]
+
| [[Medic]]
 
| 1
 
| 1
| Desconocido
+
| Unknown
| La explosión de esta curará a los aliados.
+
| Based on the class that carried this grenade, it is possible that it would have healed teammates upon detonation.
 
|-
 
|-
| '''[[MIRV grenade/es|Granada MIRV]]'''
+
| '''[[MIRV grenade]]'''
| [[Demoman/es|Demoman]]/[[Heavy/es|Heavy]]
+
| [[Demoman]]/[[Heavy]]
 
| 1
 
| 1
| Desconocido
+
| Unknown
| Arma del ''[[Team Fortress Classic/es|TFC]]''. Usada por el Demoman en [[Trailer 1/es|el primer Trailer]] y en el [[Trailer 2/es|segundo]]. Se cambió al segundo espacio, sustituyendo [[Stickybomb Launcher/es|El Lanzabombas Lapa]].
+
| ''Team Fortress Classic'' weapon. Wielded by Demoman in [[Trailer 1]] and [[Trailer 2]]. Changed to a secondary weapon, then replaced by the [[Stickybomb Launcher]].
 
|-
 
|-
| '''[[Nail Grenade/es|Granada de Clavos]]'''
+
| '''[[Nail Grenade]]'''
| [[Soldier/es|Soldier]]
+
| [[Soldier]]
 
| 1
 
| 1
| Desconocido
+
| Unknown
| Arma del ''[[Team Fortress Classic/es|TFC]]''.
+
| ''Team Fortress Classic'' weapon.
 
|-
 
|-
| '''[[Napalm Grenade/es|Napalm]]'''
+
| '''[[Napalm Grenade]]'''
| [[Pyro/es|Pyro]]
+
| [[Pyro]]
 
| 1
 
| 1
| Desconocido
+
| Unknown
| Arma del ''[[Team Fortress Classic/es|TFC]]''. El Pyro lleva 3 en su cinturón.
+
| ''Team Fortress Classic'' weapon. The Pyro carries three unusable napalm grenades on his belt.
 
|}
 
|}
  
===Construcciones===
+
===Buildings===
  
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="15%" | Nombre
+
! class="header" width="15%" | Name
! class="header" width="15%" | Clase
+
! class="header" width="15%" | Class
! class="header" width="20%"| Reemplaza a
+
! class="header" width="20%"| Replacement
! class="header" | Información
+
! class="header" | Notes
 
|-
 
|-
| '''[[Repair Node/es|Nodo de Reparación]]'''
+
| '''[[Repair Node]]'''
| [[Engineer/es|Engineer]]
+
| [[Engineer]]
| Desconocido
+
| Unknown
| Reemplazaría al Dispensador y el Teleportador. Se ocuparía de curar a la Centinela y los aliados el solo.
+
| Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base.
 
|}
 
|}
  
===Torretas===
+
===Turrets===
  
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="15%" | Nombre
+
! class="header" width="15%" | Name
! class="header" width="15%" | Reemplaza a
+
! class="header" width="15%" | Replacement
! class="header" width="10%" | Munición<br/>en Recámara
+
! class="header" width="10%" | Ammo<br/>Loaded
! class="header" width="10%" | Munición<br/>en Total
+
! class="header" width="10%" | Ammo<br/>Carried
! class="header" | Información
+
! class="header" | Notes
 
|-
 
|-
| '''[[Unused turrets/es|Torretas]]'''
+
| '''[[Unused turrets|Turrets]]'''
| Nada
+
| None
| N/D
+
| N/A
| N/D
+
| N/A
| El ''Team Fortress 2'' tenía diseños originales de sus torretas y varios diseños de ellos, incluyendo la Mini-Torreta y la Torreta Alta, pero finalmente no se añadió al juego.
+
| The original design of ''Team Fortress 2'' appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game.
 
|}
 
|}
  
== Misceláneos ==
+
== Miscellaneous ==
  
Además de armas, hubieron varios objetos que no eran armas en el TF2, es a lo que conocemos hoy día como Misceláneos. Se pueden ver en los .gcf del ''Team Fortress 2''.
+
In addition to weapons, several items were created for TF2 that were ultimately never fully implemented or used. All of the items on this page originated from the ''Team Fortress 2'' .gcf files.
  
 
===Hats===
 
===Hats===
  
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="20%" | Nombre
+
! class="header" width="20%" | Name
! class="header" width="10%" | Tipo de Objeto
+
! class="header" width="10%" | Item Type
! class="header" | Clase
+
! class="header" | Class
! class="header" width="60%" | Información
+
! class="header" width="60%" | Notes
 
|-
 
|-
|'''[[Bonk'n'Flash/es|Bonk'n'Flash]]'''
+
|'''[[Bonk'n'Flash]]'''
| Sombrero
+
| Hat
 
| Scout
 
| Scout
| Un gorro similar al [[Batter's Helmet/es|Casco de Bateador]], basado en el casco de "Flash" héroe de los Cómics DC.
+
| A helmet, similar in appearance to the [[Batter's Helmet]], based off of the mask worn by DC Comics superhero "the Flash."
 
|-
 
|-
| '''[[Legionaire's Lid/es|Casco de Legionario]]'''
+
| '''[[Legionaire's Lid]]'''
| Sombrero
+
| Hat
 
| Soldier
 
| Soldier
| width="50%" | Su descripción es: "Una antigüedad del periodo de la Gala Imperial".
+
| width="50%" | Description reads "An antique from the late Imperial Gallic period".
 
|-
 
|-
| '''[[Sam's Hat/es|Gorro de Sam]]'''
+
| '''[[Sam's Hat]]'''
| Sombrero
+
| Hat
| Todos
+
| All classes
| width="50%" | Este gorro debería haber ido incluido con [[Max's Severed Head/es|La Cabeza Cortada de Max]], la [[Lugermorph/es|Luger]], y el [[Big Kill/es|Pistolón]] por precomprar el Sam & Max: The Devil's Playhouse via Steam.
+
| width="50%" | Would have been released, along with [[Max's Severed Head]], the [[Lugermorph]], and the [[Big Kill]] as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam.
  
 
|}
 
|}
  
===Vehículos===
+
===Vehicles===
  
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="20%" | Nombre
+
! class="header" width="20%" | Name
! class="header" width="10%" | Tipo de Objeto
+
! class="header" width="10%" | Item Type
! class="header" | Clase
+
! class="header" | Class
! class="header" width="60%" | Información
+
! class="header" width="60%" | Notes
 
|-
 
|-
| '''[[Payload#Unused models/es|Prototipo de Carga Explosiva Conducible]]'''
+
| '''[[Payload#Unused models|Prototype rideable cart models]]'''
| Vehiculo
+
| Vehicle
| N/D
+
| N/A
| Dos de estos prototipos se hicieron, pero quedaron en simples archivos. El modelo no está texturizado, pero parecen muy sencillos. Algunos de estos se han texturizado y usado en mapas custom.
+
| Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps.
 
|-
 
|-
|'''[[Payload#Unused models/es|Prototipo de Carga Explosiva]]'''
+
|'''[[Payload#Unused models|Prototype cart bomb]]'''
|Vehiculo
+
|Vehicle
|N/D
+
|N/A
| Es una carga explosiva de Spytech. El modelo sin terminar se puede ver [[:File:GoldrushCart.jpg|aqui]].
+
| Listed as a Spytech cart bomb. Unfinished model based off of [[:File:GoldrushCart.jpg|this]] piece of concept artwork.
 
|}
 
|}
  
===Otros objetos===
+
===Other items===
  
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="20%" | Nombre
+
! class="header" width="20%" | Name
! class="header" width="10%" | Tipo de Objeto
+
! class="header" width="10%" | Item Type
! class="header" | Clase
+
! class="header" | Class
! class="header" width="60%" | Información
+
! class="header" width="60%" | Notes
 +
|-
 +
| '''[[Camera]]'''
 +
| World item
 +
| N/A
 +
| Its ultimate in-game purpose is unknown. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras.
 +
|-
 +
|'''[[Capture the Flag#Gallery|Old flags]]'''
 +
| World item
 +
| N/A
 +
| Prior to using [[Intelligence]] briefcases for [[CTF]] mode, several flags bearing the faces of Valve employees were used as placeholders.
 +
|-
 +
| '''[[Intelligence#Neutral Intelligence|Neutral Intelligence]]'''
 +
| World item
 +
| N/A
 +
| A grey-colored Intelligence briefcase. Has been used in several custom maps, though it has not been featured in any official maps.
 
|-
 
|-
| '''[[Camera/es|Cámara]]'''
+
|'''Decapitation models'''
| Objeto del mapa
+
| Aesthetic item
| N/D
+
| All classes
| El objetivo de este objeto en el juego es desconocido. Es un modelo bien detallado y con una pegatina con el nombre "Arr!".
+
| Released along with the [[Eyelander]], assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to [[Max's Severed Head]] and [[Modest Pile of Hat]].
 
|-
 
|-
|'''[[Capture the Flag#Gallery/es|Antiguos "Dossieres"]]'''
+
|'''[[Unused Kill icons]]'''
| Objeto del Mapa
+
| Icon
| N/D
+
| N/A
| Los conocidos [[Intelligence/es|Dossieres]] del modo [[CTF/es|CTF]] fueron banderas con la cara de los empleados de Valve.
+
| Several unused kill icons exist in the game files, including an alternate [[Ambassador#Trivia|Ambassador headshot]] image, an alternate [[Sentry#Trivia|Nivel 1 Sentry Gun]] image, an [[Fire|environmental fire death]] image, and an [[Death#Environmental Kills|explosion]] image.
 
|-
 
|-
|'''[[Unused Kill icons/es|Iconos de Muerte no usados]]'''
+
|'''Alternate Deathcam UI'''
| Icono
+
| User interface
| N/D
+
| N/A
| Existen varios iconos de muerte en los datos del juego, pero no se han incluido, como la muerte por [[Ambassador#Trivia/es|tiro en la cabeza con Embajadora]], o la [[Sentry#Trivia/es|Centinela Láser]]. Además de las armas sin Icono de Muerte propio.
+
| Alternate version of the deathcam function. Would have depicted the F5'd deathcam picture landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game.
 
|-
 
|-
| '''[[TOBOR/es|TOBOR]]'''
+
| '''[[TOBOR]]'''
| Desconocido
+
| Unknown
| N/D
+
| N/A
| Esta extraña textura se añadió en la [[Mac Update/es|Actualización Mac]].
+
| Unused texture added in the [[Mac Update]].
 
|-
 
|-
 
|}
 
|}
  
=== Actualizaciones para X-Box 360 ===
+
=== Major updates for the Xbox 360 ===
Se ha discutido sobre añadir los nuevos objetos a la version de TF2 para X-Box, hace poco Gabe Newell habló de un port que costaría [http://www.wired.com/gamelife/2010/03/steam-mac/ "varios cientos de miles de dolares"] a Microsoft con este contenido. A día de hoy todavía no se sabe si esto será real o no algún día.
+
Though the porting of class updates to the Xbox 360 version of TF2 has been discussed at length, recently Gabe Newell stated that porting said updates would cost [http://www.wired.com/gamelife/2010/03/steam-mac/ "several hundred thousand dollars"] due to Microsoft's content fees. As such, the release of these updates for the Xbox 360 are highly unlikely.
  
==Veasé También==
+
==See also==
  
*[[Weapons/es|Armas]]
+
*[[Weapons]]
*[[Beta weapons/es|Armas Beta]]
+
*[[Beta weapons]]
*[[Developer weapons/es|Armas de los Desarrolladores]]
+
*[[Developer weapons]]
*''[[Team Fortress Classic/es|TFC]]''
+
*''[[Team Fortress Classic]]''
  
 
{{Scrappedweapons Nav}}
 
{{Scrappedweapons Nav}}
Line 333: Line 348:
  
  
[[Category:Weapons/es| ]]
+
[[Category:Weapons]]
[[Category:Lists/es| ]]
+
[[Category:Lists]]
[[Category:Beta and unused content/es| ]]
+
[[Category:Beta and unused content]]
[[Category:Hats/es| ]]
+
[[Category:Hats]]

Revision as of 22:13, 30 November 2010

«
¡Vuelve a la fase de diseño, genio!
El Sniper opinando sobre los diseños
»
This will never work.

Al igual que algunos videojuegos, el Team Fortress 2 ha tenido varios cambios desde que se creó. Esto ha hecho que cambie el tipo de juego, al igual que pasó con el Team Fortress Classic. Y estos cambios suelen ser objetos, que se sustituyen por otros, como las medallas del Soldier. A veces, esto cambio incluso el modo de juego. Aquí hay un listado de objetos, armas, gorros, etcétera, que se dejaron "Desguazados" pero que figuran aún en los archivos .gcf.

Armas

Armas primarias

Nombre Clase Reemplaza a Munición
en Recámara
Munición
en Total
Información
Ludmilla Heavy Natasha 200 N/D Con el Mouse1 tiene la misma funcionalidad que la Ametralladora, con el Mouse2, harás menos daño, pero obtendrás vida de tus enemigos (Similar a la Blutsauger). La desventaja es el no poder mantener el arma en marcha.
Pistola de Clavos Scout Escopeta (Scatter) Desconocido Desconocido Sale en el segndo Trailer de TF2 el Scout con ella en primera y tercera persona. (Arma del TFC)
Pistola Tranquilizadora Spy Revólver Desconocido Desconocido Sale en el primer Trailer de TF2 el Spy con ella.
Walkabout Sniper El Cazador Desconocido Desconocido Te permite caminar a velocidad normal mientras apuntas, pero a cambio harás menos daño.

Armas Secundarias

Nombre Clase Reemplaza a Munición
en Recámara
Munición
en Total
Información
Backpack Scout/es ¡PLONK! La bebida salvavidas N/D N/D Puedes coger vida, Munición, y Metal y llevárselo a tus aliados.
Dinamita Racimo Demoman Lanzabombas Lapa 1 Desconocido Explotaría en varias dinamitas que irían explotando sucesivamente. Veasé: Granadas MIRV. Sale usado por el Demoman en los Trailers 1 y 2.
Teleporte Instantáneo Engineer El Arreo N/D N/D Permitiría al Engineer teletransportarse directamente a su salida de Teleporter.
Overhealer Médic Kritzkrieg N/D N/D Aumentará la vida de la persona a la que cures un 200% permanentemente, como desventaja tendría una carga de la ÜberCharge más lenta.
Jeringuilla Médic Pistola Médica N/D N/D Podrás curar a los enemigos con un pinchazo de esto. Sale en el primer Trailer de TF2.

Armas Cuerpo a Cuerpo

Name Class Replacement Notes
Beer stein Unknown - Assumed Demoman Unknown - Assumed Bottle
Branding iron Pyro Fire Axe Within the game_sounds_weapon.txt file, the Fire Axe has the heading "Branding iron".
Catcher's mitt Scout Sandman Would have allowed the Scout to catch enemy projectiles and throw them back, dealing the same damage as the caught object.
Club Sniper Kukri The Kukri is still listed as a club in the console.
Crowbar All Standard Cuerpo a cuerpo Weapons Team Fortress Classic weapon.
Jag Engineer N/A This weapon is fully textured, and was advertised as part of the Actualizacion Mann-Conomy, but was never released.
Lead pipe Unknown Unknown

Grenades

The only projectile Grenades in Team Fortress 2 are those fired from the Demoman's Grenade Launcher. The Jarate and Mad Milk weapons function somewhat like grenades, though they are never officially referred to as such (and also do not bounce in most situations). The Soldier does utilise a grenade for a taunt, but does not throw them.

They were a strong feature of Team Fortress Classic, and were scrapped during the early testing stages of Team Fortress 2. Developers have revealed this choice was due to gameplay concerns with how they were used, such as Spamming, certain potential exploits, and general over-reliance on them as a whole.

Each class was set to have primary and secondary grenades, with the primary grenades being Frag Grenades and secondary grenades possessing more specialized functions. There is still code pertaining to thrown grenades in the server_i486.so file

Several grenade types are modeled, some of which are updated versions of those found in Team Fortress Classic and some of which are new designs. Sounds for thrown grenades can also be found in the game files.

An unobtainable Crafting item called a "Grenade Token" used to exist, but it was removed with the Actualizacion Mann-Conomy.


Name Class Ammo
Loaded
Ammo
Carried
Notes
Bear trap Sniper 1 Unknown Possibly would have had the same functionality as the Team Fortress Classic caltrops.
Concussion Grenade Scout 1 Unknown Team Fortress Classic weapon.
EMP Grenade Engineer 1 Unknown Team Fortress Classic weapon.
Frag Grenade All (except Scout) 1 Unknown Team Fortress Classic weapon. The Soldier carries two unusable frag grenades on his belt and uses one in his Equalizer taunt.
Gas Grenade Spy 1 Unknown Team Fortress Classic weapon.
Heal Grenade Medic 1 Unknown Based on the class that carried this grenade, it is possible that it would have healed teammates upon detonation.
MIRV grenade Demoman/Heavy 1 Unknown Team Fortress Classic weapon. Wielded by Demoman in Trailer 1 and Trailer 2. Changed to a secondary weapon, then replaced by the Stickybomb Launcher.
Nail Grenade Soldier 1 Unknown Team Fortress Classic weapon.
Napalm Grenade Pyro 1 Unknown Team Fortress Classic weapon. The Pyro carries three unusable napalm grenades on his belt.

Buildings

Name Class Replacement Notes
Repair Node Engineer Unknown Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base.

Turrets

Name Replacement Ammo
Loaded
Ammo
Carried
Notes
Turrets None N/A N/A The original design of Team Fortress 2 appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game.

Miscellaneous

In addition to weapons, several items were created for TF2 that were ultimately never fully implemented or used. All of the items on this page originated from the Team Fortress 2 .gcf files.

Hats

Name Item Type Class Notes
Bonk'n'Flash Hat Scout A helmet, similar in appearance to the Batter's Helmet, based off of the mask worn by DC Comics superhero "the Flash."
Legionaire's Lid Hat Soldier Description reads "An antique from the late Imperial Gallic period".
Sam's Hat Hat All classes Would have been released, along with Max's Severed Head, the Lugermorph, and the Big Kill as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam.

Vehicles

Name Item Type Class Notes
Prototype rideable cart models Vehicle N/A Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps.
Prototype cart bomb Vehicle N/A Listed as a Spytech cart bomb. Unfinished model based off of this piece of concept artwork.

Other items

Name Item Type Class Notes
Camera World item N/A Its ultimate in-game purpose is unknown. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras.
Old flags World item N/A Prior to using Intelligence briefcases for CTF mode, several flags bearing the faces of Valve employees were used as placeholders.
Neutral Intelligence World item N/A A grey-colored Intelligence briefcase. Has been used in several custom maps, though it has not been featured in any official maps.
Decapitation models Aesthetic item All classes Released along with the Eyelander, assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to Max's Severed Head and Modest Pile of Hat.
Unused Kill icons Icon N/A Several unused kill icons exist in the game files, including an alternate Ambassador headshot image, an alternate Nivel 1 Sentry Gun image, an environmental fire death image, and an explosion image.
Alternate Deathcam UI User interface N/A Alternate version of the deathcam function. Would have depicted the F5'd deathcam picture landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game.
TOBOR Unknown N/A Unused texture added in the Mac Update.

Major updates for the Xbox 360

Though the porting of class updates to the Xbox 360 version of TF2 has been discussed at length, recently Gabe Newell stated that porting said updates would cost "several hundred thousand dollars" due to Microsoft's content fees. As such, the release of these updates for the Xbox 360 are highly unlikely.

See also