Scout
|
 Paratenseco
|
Velocidad de recarga normal
|
Velocidad de recarga: -20 %
|
Sin implementar (9/23/2011)
|
Velocidad de recarga: -20 %
|
Velocidad de recarga: -50 %
|
Implementado (10/13/2011)
|
 Leche Loca
|
Players heal 75% of the damage done to an enemy covered with milk
|
Players heal 60% of the damage done to an enemy covered with milk
|
Implementado (4/14/2011)
|
 Machacador de Boston
|
On Miss: Hit yourself, causing self damage and bleeding for 5 seconds
|
On Miss: Hit yourself, causing self damage
|
Sin implementar (9/23/2011)
|
 Hoja Trirrúnica
|
 Sol en un Palo
|
Minicrits against burning players
-15% damage done
- Base damage: 30
- Crit: 90
|
Full crits against burning players
-25% damage done
- Base damage: 26
- Crit: 79
|
Implementado (4/14/2011)
|
 Abanico Bélico
|
Marked for death status lasts 10 seconds
|
Marked for death status lasts 15 seconds
|
Implementado (4/14/2011)
|
Soldier
|
Beta Pocket Rocket Launcher
|
New weapon
|
When the medic healing you is killed you gain crit boost for 8 seconds
On Hit: -10 health
|
Sin implementar (4/28/2011)
|
When the medic healing you is killed you gain crit boost for 8 seconds
|
When the medic healing you is killed you gain mini-crit boost for 6 seconds
|
No activado (11/9/2011)
|
Beta Pocket Rocket Launcher 2
|
When the medic healing you is killed you gain crit boost for 8 seconds
|
+15% ÜberCharge rate for the medic healing you.
|
Not active (11/9/2011)
|
Beta Pocket Rocket Launcher 3
|
When the medic healing you is killed you gain crit boost for 8 seconds
|
Velocidad de recarga recibiendo curación: -50 %
|
Not active (11/9/2011)
|
 Refuerzo del Batallón
|
Takes 175 damage to fully charge
|
Takes 350 damage to fully charge
|
Implementado (4/14/2011)
|
 Conchistador
|
20% of damage done by teammates is returned as health during buff
|
35% of damage done by teammates is returned as health during buff
|
Implementado (4/14/2011)
|
Beta Pocket Shotgun
|
New weapon
|
While a medic is healing you, this weapon's damage is increased by 25%
While not being healed by a medic, your weapon switch time is 25% longer
|
Sin implementar (4/28/2011)
|
While a medic is healing you, this weapon's damage is increased by 25%
While not being healed by a medic, your weapon switch time is 25% longer
|
While a medic is healing you, this weapon's damage is increased by 20%
While not being healed by a medic, your weapon switch time is 30% longer
|
Not active (11/9/2011)
|
 Ecualizador
|
Original damage formula
Soldiers carrying the Equalizer can call for Medics
|
Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health
Automatic and manual Medic calls are suppressed
|
Implementado (4/14/2011)
|
Move speed increases as the user becomes injured
Blocks healing while in use
|
Move speed no longer increases as the user becomes injured
No longer blocks healing
|
Sin implementar (7/6/2012)
|
Beta Split Equalizer 1
|
New weapon
|
Move speed increases as the user becomes injured
Blocks healing while in use
|
Implementado7 (6/27/2012)
|
Beta Split Equalizer 2
|
New weapon
|
Damage increases as the user becomes injured
Blocks healing while in use
|
Implementado8 (6/27/2012)
|
Pyro
|
 Lanzallamas
|
Old base damage
- Base damage: 6.2 / particle
|
+10% damage bonus
- Base damage: 6.82 / particle
|
Implementado (6/27/2012)
|
 Tuestalomos
|
No compression blast
+15% damage done
- Base damage: 7.13 / particle
- Crit: 13-21 / particle
|
Added compression blast, 50 ammo per blast
+10% damage done
- Base damage: 6.82 / particle
|
Implementado (4/14/2011)
|
+10% damage bonus
- Base damage: 6.82
|
No damage bonus
- Base damage: 6.82 / particle6
|
Implementado (6/27/2012)
|
 Desengrasador
|
-25% burn damage penalty
No damage penalty
- Base damage: 6.2/particle
- Afterburn: 2.25/tick
|
No burn damage penalty
-10% damage penalty
- Base damage: 6.14/particle
- Afterburn: 3/tick
|
Sin implementar (11/9/2011)
|
No damage penalty
- Base damage: 6.2/particle
|
-10% damage penalty
- Base damage: 6.14/particle6
|
Implementado (6/27/2012)
|
 Pistola de Bengalas
|
Mini-crits against burning players at close range, full crits against burning players at long range
|
Full crits against burning players regardless of range
|
Implementado (4/14/2011)
|
 Detonador
|
New weapon
|
On hit, ignites enemy.
Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to flare jump.
Guarantees critical damage on burning targets (direct flare hits only)
+20% explosion vulnerability on wearer.
|
Sin implementar (6/17/2011)
|
Flares do not detonate on impact with the world
Guarantees critical damage on burning targets (direct flare hits only)
+20% explosion vulnerability on wearer
No damage to self
Flare jump height varies considerably based on client latency
|
Flares detonate on impact with the world with a greatly reduced explosion radius
Guarantees mini-crit damage on burning targets (direct flare hits only)
No explosion vulnerability on wearer
+20% damage to self
Flare jump height is consistent regardless of client latency
|
Sin implementar3 (7/12/2011)
|
 Tirador de Reserva
|
Can only be equipped by the Soldier
|
Can be equipped by the Soldier and Pyro
|
Implementado (10/13/2011)
|
 Batemartillo
|
+25% damage
No random critical hits
Normal damage from melee sources while active
|
No damage bonus
Random critical hits enabled
+20% damage from melee sources while active
|
Implementado (4/14/2011)
|
Demoman
|
 Bombstruo del Lago Ness
|
+10% damage done
- Base damage: 92-135
- Crit: 315-360
|
+20% damage done
- Base damage: 103-147
- Crit: 342-388
|
Implementado (4/14/2011)
|
 Intuertal
|
No random critical hits
No damage penalty
- Base damage: 65
- Crit: 195
|
Random critical hits enabled
-25% damage done
- Base damage: 49
- Crit: 146
|
Sin implementar1 (4/26/2011)
|
 Decapitador del Jinete Decapitado sin Montura
|
No taunt
|
Now uses the Barbarian Swing/es taunt
|
Implementado (6/3/2011)
|
 Claidheamh Mòr
|
No random critical hits
No damage penalty
- Base damage: 65
- Crit: 195
|
Random critical hits enabled
-25% damage done
- Base damage: 49
- Crit: 146
|
Sin implementar1 (4/26/2011)
|
No taunt
|
Now uses the Barbarian Swing taunt
|
Implementado (6/3/2011)
|
 Cáber de Ullapool
|
No random critical hits
No damage penalty
- Base damage: 35 (149 explosion)
- Crit: 149 (300 explosion)
|
Random critical hits enabled
-25% damage done
- Base damage: 26 (149 explosion)
- Crit: 79 (300 explosion)
|
Sin implementar1 (4/26/2011)
|
Heavy
|
 Natascha
|
Slowdown-on-hit effect does not fall off over distance
Normal spin-up time
|
Slowdown-on-hit effect falls off over distance
30% slower spin-up time
|
Implementado (12/17/2010)
|
 Natascha Variant 1
|
Slowdown-on-hit effect does not fall off over distance
-25% damage done
- Base damage: 340 / sec.
- Crit: 720 / sec.
|
Slowdown-on-hit effect falls off over distance
-35% damage done
- Base damage: 312 / sec.
- Crit: 648 / sec.
|
Sin implementar (1/06/2011)
|
 Natascha Variant 2
|
Slowdown-on-hit effect does not fall off over distance
No health penalty
|
Slowdown-on-hit effect falls off over distance
-20% max health on wearer
|
Sin implementar (1/06/2011)
|
 Tomislav
|
No health penalty
|
-50 max health on wearer
|
Sin implementar (1/26/2011)
|
+40% faster spin up time
|
No faster spin up time
|
Sin implementar (7/6/2012)
|
 Chocolatina Dalokohs
|
25.7 second cooldown
|
No cooldown
|
Implementado (4/14/2011)
|
 Focata
|
Dropped Sandviches heal the Heavy that dropped them
|
Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them
|
Implementado (2/14/2012)
|
 Focata de Filete de Búfalo
|
 Puños de Acero
|
60% less damage from ranged sources while active
Normal weapon switch
|
40% less damage from ranged sources while active
20% slower weapon switch
|
Implementado (4/14/2011)
|
Engineer
|
 Enviudadora
|
Per Shot: -60 ammo
|
Per Shot: -30 ammo
|
Implementado (10/13/2011)
|
 Forajido
|
No random critical hits
No damage penalty
- Base damage: 65
- Crit: 195
|
Random critical hits enabled
-25% damage done
- Base damage: 49
- Crit: 146
|
Sin implementar1 (4/26/2011)
|
 Hospitalidad Sureña
|
No random critical hits
No damage penalty
- Base damage: 65
- Crit: 195
|
Random critical hits enabled
-25% damage done
- Base damage: 49
- Crit: 146
|
Sin implementar1 (4/26/2011)
|
Medic
|
 Sobredosis Beta Syringe Gun
|
New weapon
|
Applies Mad Milk to target for one second
50% slower firing rate
90% damage done
- Base damage: 1
- Crit: 3
- [5 syringes / sec.]
|
Sin implementar (4/28/2011)
|
Applies Mad Milk to target for one second
50% slower firing rate
-90% damage done
- Base damage: 1
- Crit: 3
- [5 syringes / sec.]
|
Applies Mad Milk to target for two seconds
50% slower firing rate
-50% damage done
- Base damage: 5
- Crit: 15
- [5 syringes / sec.]
|
Sin implementar (6/17/2011)
|
Applies Mad Milk to target for two seconds
50% slower firing rate
-50% damage done
Übercharge percentage does not increase speed
- Base damage: 5
- Crit: 15
- [5 syringes / sec.]
|
Does not apply Mad Milk to target
No slower firing rate
-10% damage done
Übercharge percentage increases movement speed by up to 10%
- Base damage: 9
- Crit: 27
- [10 syringes / sec.]
|
Implementado (6/23/2011)
|
 Pistola Médica
|
~
|
Players being healed are immune to movement-impairing effects generated by hitscan weapons
|
Sin implementar (1/06/2011)
|
 Kritzkrieg
|
~
|
Players being healed are immune to movement-impairing effects generated by hitscan weapons
|
Sin implementar (1/06/2011)
|
Quick-Fix
|
New weapon
|
ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
+50% heal rate
+50% ÜberCharge rate
Can't overheal
Move at the speed of any faster heal target.
|
Sin implementar (6/17/2011)
|
+50% heal rate
+50% ÜberCharge rate
|
+40% heal rate
+40% UberCharge rate
|
Implementado (6/23/2011)
|
 Vitasierra
|
Does not allow player to see enemy health
|
Allows player to see enemy health
|
Sin implementar2 (4/26/2011)
|
 Juramento Solemne Beta Bonesaw
|
New weapon
|
Allows player to see enemy health
|
Implementado (6/23/2011)
|
Sniper
|
 Adormecedor de Sídney
|
Normal charge rate
|
25% faster charge rate
|
Implementado (4/14/2011)
|
Beta Sniper Rifle 1
|
New weapon
|
On Hit: Rifle charge rate increased by 35%
On Miss: Rifle charge rate decreased by 65%
|
Sin implementar (4/28/2011)
|
On Hit: Rifle charge rate increased by 35%
On Miss: Rifle charge rate decreased by 65%
|
On Scoped Bodyshot: Rifle charge rate increased by 25%
On Scoped Headshot: Rifle charge rate increased by 45%
On Scoped Miss: Rifle charge rate decreased by -65%
|
Not active4 (11/9/2011)
|
Beta Sniper Club 1
|
New weapon
|
25% increase in damage when health <50% of max
-25% decrease in damage when health >50% of max
|
Implementado5 (6/23/2011)
|
Spy
|
 Ejecutor
|
0.5 sec increase in time taken to cloak
Able to see enemy health at any time
|
0.5 sec increase in time taken to decloak
Unable to see enemy health when undisguised
|
Sin implementar (3/15/2012)
|
0.5 sec increase in time taken to decloak
Velocidad de disparo normal
|
Normal decloak time
Velocidad de disparo: -20 %
|
Sin implementar (4/17/2012)
|
Críticos aleatorios activados
|
Sin críticos aleatorios
|
Sin implementar (6/1/2012)
|
Todas las clases
|
Salud
|
~
|
All classes have double Health
|
Sin implementar (1/13/2011)
|
~
|
All classes have 25% extra Health
|
Sin implementar (2/11/2011)
|
Construcciones
|
~
|
Damage against buildings reduced 50%.
|
Sin implementar (1/13/2011)
|
Respuestas
|
~
|
All classes possess new response and voice command rules
|
Implementado (6/3/2011)
|
1Estos cambios se implementaron en la Actualización sin Sombreros pero se deshicieron del esquema de objetos en la actualización antes del Parche del 15 de abril de 2011.
2Estos cambios de la Vitasierra se incluyó originalmente en la Actualización sin Sombreros, pero nunca se aplicó. Posteriormente se eliminó de las notas.
3El Detonador iba a ser parte de la SuperActualización, pero se aumentó el daño autoinfligido a +25 % y su altura máxima de salto con bengala se redujo.
4Las mecánicas se rehicieron para la Ganga del Bazar y se implementaron en la SuperActualización. Esta variación beta continuó existiendo como un arma separado con sus estadísticas del prelanzamiento, pero se eliminó de las mochilas de los jugadores en el parche de la beta del 9 de noviembre de 2011.
5Se implementó como el Shahanshah. Las variaciones beta siguieron existiendo con los mismos datos, pero sin estar activas.
6El daño se basa en las estadísticas del Lanzallamas.
7Se implementó como el Plan de Huida.
8Estadísticas aplicadas al Ecualizador.
|