Difference between revisions of "Cow Mangler 5000"
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'''{{Patch name|9|14|2016}}''' | '''{{Patch name|9|14|2016}}''' | ||
* Fixed being able to damage enemies through gates with the Cow Mangler 5000. | * Fixed being able to damage enemies through gates with the Cow Mangler 5000. | ||
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+ | '''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]]) | ||
+ | * Changed attribute: | ||
+ | ** Cannot be Crit boosted and granted/earned crits are converted to Minicrits instead. | ||
}} | }} | ||
Revision as of 04:20, 20 October 2017
“ | A deadly device by any measure, the Cow Mangler will quantum disentangle Cows, Sheep, Humans and even Demomen!
— Cow Mangler 5000 publicity blurb
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” |
The Cow Mangler 5000 is a primary weapon for the Soldier. It is a large, shoulder-fired, retro-futuristic ray gun. Several portions are team-colored, and arcs of electricity appear periodically on the frontal nodes.
This weapon can fire up to four blasts of team-colored energy that, compared to the default Rocket Launcher, deal 80% less damage to buildings. The blasts fired function similarly to rocket projectiles; as such, rocket jumping can be performed without hindrance, and the shots can be reflected by enemy Pyros. The Cow Mangler 5000 features a "Mangler" bar in the HUD which serves as an indication of its ammunition clip. After the bar is depleted, it can be recharged through a reloading process in which the lever on the side is cranked. The weapon does not incorporate the traditional ammo reserve used by other weapons and hence gives it unlimited ammunition, a feature shared with Righteous Bison, Pomson 6000 and Manmelter.
When the Mangler bar is full, pressing the secondary fire button (default key: MOUSE2) will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for two seconds, after which a single charged shot is fired with both the speed and blast radius of a typical blast. This shot deals mini-crit damage to players and will cause them to suffer six seconds of afterburn damage at the same rate as the Flamethrower. This can affect the Soldier who fired it if that Soldier is close enough. The charged shot also disables any enemy buildings hit for four seconds, and if hit directly, causes great knockback to standardly Übercharged enemies. This gives the weapon minor Übercharge denying potential.
The Cow Mangler 5000 is incapable of firing critical hits via any means; while it can deal mini-crits as with any other weapon, it does not get random crits, attempting to critboost it via the Kritzkrieg or a Power Up Canteen has no effect, and it cannot even fire crits during humiliation. Only by reflecting one of its shots with a crit-boosted flamethrower or hitting a stunned Merasmus can its projectiles be critical hits.
Enemies killed by the Cow Mangler 5000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes while a loud, distinct vaporization sound plays. Like backstabs and headshots, there is a 25% chance that opponents will perform a specific disintegration animation if killed in this way. If killed by a charged shot, the victim is gibbed and the gibs vaporize individually whilst flying towards random directions.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | Players: 9018 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Afterburn | 3 / tick 36 total | |
Afterburn (mini-crit) | 4 / tick 48 total | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Afterburn duration | 6 s | |
Values are approximate and determined by community testing. |
Item set
Dr. Grordbort's Victory Pack | |
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Effect |
No effect |
Demonstration
Strange variant
[expand]Strange variant information |
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Crafting
Blueprint
Reclaimed Metal | Black Box | Cow Mangler 5000 | ||
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Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Refined Metal | Victory Pack weapon | Possible Results | ||||||||||||||||||
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Related achievements
Soldier
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Pyro
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Sniper
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Update history
- The Cow Mangler 5000 was added to the game.
- Improved the impact sounds for the Cow Mangler 5000’s projectiles.
- Optimized many particle effects related to the Cow Mangler 5000.
- Updated the Cow Mangler 5000 to display the drawbacks in its attribute list.
- Updated the gamehaptics file.
- Added recoil/draw/crit/reload forces for the Cow Mangler 5000.
- Added charge shot force for the Cow Mangler 5000.
July 22, 2011 Patch #2
- Fixed the charged shot sometimes doing more damage than intended.
- Fixed a bug that caused the projectiles to stay in the world after a team change.'
- Changed attributes:
- Slowed reload rate by 5%.
- Decreased damage dealt by 10%.
- Corrected the damage ramp for the Cow Mangler 5000.
- [Undocumented] Updated the kill icon for Cow Mangler 5000.
- Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison.
October 14, 2011 [Item schema update]
- The Cow Mangler 5000 can no longer be painted.
October 27, 2011 Patch (Very Scary Halloween Special)
- Updated effects for the Cow Mangler 5000.
- [Undocumented] Fixed reflected Cow Mangler shots becoming Critical hits.
- Changed attributes:
- Reduced clip size (from 5 to 4).
- Removed -10% damage attribute.
- Removed 5% slower reload attribute.
- Added missing "sets players on fire" description text.
- Updated particles and sound.
- Fixed missing Cow Mangler 5000 particles when running in DirectX8.
- [Undocumented] Added Collector's quality.
- Fixed dropped energy weapons not being able to fire after being picked up.
- Fixed energy weapons not reloading when using
cl_autoreload
.
- Adjusted the Cow Mangler 5000 reload animation to be slightly faster (now matches the default Rocket Launcher).
- Fixed a bug with the Cow Mangler 5000 reload speed.
- Fixed being able to damage enemies through gates with the Cow Mangler 5000.
October 20, 2017 Patch (Jungle Inferno Update)
- Changed attribute:
- Cannot be Crit boosted and granted/earned crits are converted to Minicrits instead.
Unused content
- In the VPK files there is an unused alternate sound for a charged shot resembling some of Quake sounds listed as cow_mangler_overcharged_shot. There is also an unused idle sound and some alternative explosions sounds.
Bugs
- The weapon will fire a charged shot even if the charging process is interrupted by getting stunned, or the Soldier's team losing.
- If an enemy player hurts the Soldier, who then proceeds to kill himself with the Cow Mangler 5000's charged shot's afterburn, the kill feed will often show the enemy player as killing the Soldier with the Cow Mangler 5000, even if the enemy player is using another loadout or class.
- If the player changes from the Cow Mangler 5000 to another primary weapon using a Resupply locker while charging a shot, they will be stuck with the slower moving speed until they change classes, die, or switch back to the Cow Mangler 5000 and fire another charged shot.
- Rarely, after a moment of not firing, the Soldier will automatically reload the weapon's clip, regardless of the player's auto-reload setting.
- When minimizing the game with this weapon equipped, the ammo portion of the HUD may disappear. Looking at the scoreboard may fix this.
- When killing a player about to destroy the cart on Hightower, the Soldier will be awarded with a Kamikaze kill.
- The weapon does not glow when mini-crit boosted.
- Killing a player with a charged shot may not display the crit death icon if it was a direct hit.
Trivia
- The name Cow Mangler is a reference to the association of alien contact coinciding with cattle mutilation. This originated from American science-fiction movies of the 1950s in which aliens would use laser and plasma weapons to cause mutilation to livestock.
- Unlike other weapons that have two separate VTFs for team colors, the Cow Mangler 5000 uses the same method that is used to paint cosmetic items to give the weapon team colors.
- A small number of Cow Manglers were painted due to a schema update that resulted in Cow Manglers being marked as paintable in team colors for a short period of time. As a result, there exist around 7 to 12 Cow Manglers with differently-colored models.
- Before the July 10, 2013 Patch, particles were affected by painting as well. This doesn't happen anymore since the particles were re-done and now only come in BLU and RED colors, instead of the white colors that the painted color had attributed to it.
- A small number of Cow Manglers were painted due to a schema update that resulted in Cow Manglers being marked as paintable in team colors for a short period of time. As a result, there exist around 7 to 12 Cow Manglers with differently-colored models.
- The weapon's design seems to be inspired from the "Pearce 75 Atom Ray Gun", a model which can be bought at Weta Workshop's online store.
- Several Pyro achievements can be earned using the afterburn of the charged shot.
Gallery
See also
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[expand]Weapons |
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