Difference between revisions of "Respawn times"
(Added Jungle Inferno Maps) |
(Added Scream Fortress, Tough Break, and Meat your Match maps, and updated other spawn times) |
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Line 27: | Line 27: | ||
|- | |- | ||
! Neutral | ! Neutral | ||
− | | 6 | + | | 6, {{tooltip|10|Moonshine Event}} |
|- | |- | ||
! No | ! No | ||
Line 51: | Line 51: | ||
|- | |- | ||
! [[5Gorge]] | ! [[5Gorge]] | ||
− | | | + | | 7 || 10 || 10 || 10 || 5 |
|- | |- | ||
! [[Badlands]] | ! [[Badlands]] | ||
− | | | + | | 6 || 10 || 10 || 10 || 10 |
|- | |- | ||
! [[Coldfront]] | ! [[Coldfront]] | ||
Line 60: | Line 60: | ||
|- | |- | ||
! [[Fastlane]] | ! [[Fastlane]] | ||
− | | 7 || 8 || 10 || | + | | 7 || 8 || 10 || 10 || 9 |
|- | |- | ||
! [[Foundry]] | ! [[Foundry]] | ||
− | | | + | | 2 || 5 || 5 || 8 || 8 |
|- | |- | ||
! [[Freight]] | ! [[Freight]] | ||
Line 73: | Line 73: | ||
! [[Gullywash]] | ! [[Gullywash]] | ||
| 8.9 || 8.9 || 8.9 || 8.9 || 8.9 | | 8.9 || 8.9 || 8.9 || 8.9 || 8.9 | ||
+ | |- | ||
+ | ! [[Metalworks]] | ||
+ | | 7 || 10 || 10 || 10 || 10 | ||
|- | |- | ||
! [[Powerhouse]] | ! [[Powerhouse]] | ||
− | | | + | | 3 || || 6 || || 6 |
|- | |- | ||
! [[Process]] | ! [[Process]] | ||
− | | | + | | 8 || 10 || 10 || 10 || 10 |
|- | |- | ||
! [[Snakewater]] | ! [[Snakewater]] | ||
+ | | 6 || 10 || 10 || 10 || 10 | ||
+ | |- | ||
+ | ! [[Sunshine]] | ||
+ | | 7 || 10 || 10 || 10 || 10 | ||
+ | |- | ||
+ | ! [[Sinshine]] | ||
+ | | 7 || 10 || 10 || 10 || 10 | ||
+ | |- | ||
+ | ! [[Vanguard]] | ||
| 10 || 10 || 10 || 10 || 7 | | 10 || 10 || 10 || 10 || 7 | ||
|- | |- | ||
Line 143: | Line 155: | ||
| | | | ||
{| class="wikitable grid" style="text-align:center" | {| class="wikitable grid" style="text-align:center" | ||
− | |+ [[Gorge]] | + | |+ [[Gorge]] and [[Gorge Event]] |
! class = "header" | Blu CPs Owned | ! class = "header" | Blu CPs Owned | ||
! class = "header" | Red respawn wave | ! class = "header" | Red respawn wave | ||
Line 222: | Line 234: | ||
{| | {| | ||
| | | | ||
− | |||
{| class="wikitable grid" style="text-align:center" | {| class="wikitable grid" style="text-align:center" | ||
|+ [[Frontier]] | |+ [[Frontier]] | ||
Line 229: | Line 240: | ||
! class = "header" | Blu respawn wave | ! class = "header" | Blu respawn wave | ||
|- | |- | ||
− | ! | + | ! 0 |
| 7 || 0 | | 7 || 0 | ||
|- | |- | ||
− | ! | + | ! 1 |
| 4 || 2 | | 4 || 2 | ||
|- | |- | ||
− | ! | + | ! 2 |
| 4 || 4 | | 4 || 4 | ||
|- | |- | ||
− | ! | + | ! 3 |
| 6 || 2 | | 6 || 2 | ||
|} | |} | ||
Line 248: | Line 259: | ||
! class = "header" | Blu respawn wave | ! class = "header" | Blu respawn wave | ||
|- | |- | ||
− | ! | + | ! 0 |
| 9 || 4 | | 9 || 4 | ||
|- | |- | ||
− | ! 2 | + | ! 1 & 2 |
| 10 || 2 | | 10 || 2 | ||
|- | |- | ||
− | ! | + | ! 3 |
| 9 || 2 | | 9 || 2 | ||
|} | |} | ||
Line 264: | Line 275: | ||
! class = "header" | Blu respawn wave | ! class = "header" | Blu respawn wave | ||
|- | |- | ||
− | ! 1 | + | ! 0 & 1 |
| 8 || 4 | | 8 || 4 | ||
|- | |- | ||
− | ! | + | ! 2 |
| 4 || 4 | | 4 || 4 | ||
|- | |- | ||
− | ! | + | ! 3 |
| 8 || 4 | | 8 || 4 | ||
|} | |} | ||
Line 283: | Line 294: | ||
! class = "header" | Blu respawn wave | ! class = "header" | Blu respawn wave | ||
|- | |- | ||
− | ! 0- | + | ! 0-2 |
| 8 || 4 | | 8 || 4 | ||
|- | |- | ||
− | ! | + | ! 3 |
| 10 || 4 | | 10 || 4 | ||
|} | |} | ||
Line 296: | Line 307: | ||
! class = "header" | Blu respawn wave | ! class = "header" | Blu respawn wave | ||
|- | |- | ||
− | ! 1 | + | ! 0 & 1 |
| 10 || 3 | | 10 || 3 | ||
|- | |- | ||
− | ! 3 | + | ! 2 & 3 |
| 10 || 5 | | 10 || 5 | ||
+ | |} | ||
+ | | | ||
+ | {| class="wikitable grid" style="text-align:center" | ||
+ | |+ [[Hellstone]] | ||
+ | ! class = "header" | Blu checkpoints passed | ||
+ | ! class = "header" | Red respawn wave | ||
+ | ! class = "header" | Blu respawn wave | ||
+ | |- | ||
+ | ! 0 | ||
+ | | 10 || 2 | ||
+ | |- | ||
+ | ! 1 | ||
+ | | 10 || 1 | ||
+ | |- | ||
+ | ! 2 | ||
+ | | 4 || 8 | ||
+ | |- | ||
+ | ! 3 | ||
+ | | 8 || 2 | ||
+ | |- | ||
+ | ! 4 | ||
+ | | 6 || 4 | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | {| | ||
+ | | | ||
+ | {| class="wikitable grid" style="text-align:center" | ||
+ | |+ [[Snowycoast]] | ||
+ | ! class = "header" | Blu checkpoints passed | ||
+ | ! class = "header" | Red respawn wave | ||
+ | ! class = "header" | Blu respawn wave | ||
+ | |- | ||
+ | ! All | ||
+ | | 9 || 3 | ||
+ | |} | ||
+ | | | ||
+ | {| class="wikitable grid" style="text-align:center" | ||
+ | |+ [[Swiftwater]] | ||
+ | ! class = "header" | Blu checkpoints passed | ||
+ | ! class = "header" | Red respawn wave | ||
+ | ! class = "header" | Blu respawn wave | ||
+ | |- | ||
+ | ! 0 | ||
+ | | 5 || 5 | ||
+ | |- | ||
+ | ! 1 & 2 | ||
+ | | 8 || 4 | ||
+ | |- | ||
+ | ! 3 | ||
+ | | 5 || 4 | ||
+ | |- | ||
+ | ! 4 | ||
+ | | 5 || 5 | ||
+ | |} | ||
+ | | | ||
+ | {| class="wikitable grid" style="text-align:center" | ||
+ | |+ [[Brimstone]] | ||
+ | ! class = "header" | Blu checkpoints passed | ||
+ | ! class = "header" | Red respawn wave | ||
+ | ! class = "header" | Blu respawn wave | ||
+ | |- | ||
+ | ! 0 & 1 | ||
+ | | 10 || 2 | ||
+ | |- | ||
+ | ! 2 | ||
+ | | 8 || 4 | ||
+ | |- | ||
+ | ! 3 | ||
+ | | 2 || 4 | ||
+ | |- | ||
+ | ! 4 | ||
+ | | 8 || 2 | ||
|} | |} | ||
|} | |} | ||
Line 310: | Line 394: | ||
|+ [[Hoodoo]] | |+ [[Hoodoo]] | ||
! class = "header" | Stage | ! class = "header" | Stage | ||
+ | ! class = "header" | Status | ||
! class = "header" | Red respawn wave | ! class = "header" | Red respawn wave | ||
! class = "header" | Blu respawn wave | ! class = "header" | Blu respawn wave | ||
|- | |- | ||
! 1 | ! 1 | ||
+ | ! Any | ||
| 11 || 2 | | 11 || 2 | ||
|- | |- | ||
! 2 | ! 2 | ||
+ | ! Any | ||
| 6 || 2 | | 6 || 2 | ||
|- | |- | ||
− | ! 3 | + | ! rowspan="3" | 3 |
+ | ! Map Start | ||
| 4 || 2 | | 4 || 2 | ||
+ | |- | ||
+ | ! Checkpoint 1 | ||
+ | | 8 || 1 | ||
+ | |- | ||
+ | ! Nearing Final Checkpoint | ||
+ | | 9 || 1 | ||
|} | |} | ||
| | | | ||
Line 339: | Line 433: | ||
|+ [[Thunder Mountain]] | |+ [[Thunder Mountain]] | ||
! class = "header" | Stage | ! class = "header" | Stage | ||
− | ! class = "header" | | + | ! class = "header" | Status |
! class = "header" | Red respawn wave | ! class = "header" | Red respawn wave | ||
! class = "header" | Blu respawn wave | ! class = "header" | Blu respawn wave | ||
Line 353: | Line 447: | ||
| 8 || 1 | | 8 || 1 | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" | 2 |
! Map start | ! Map start | ||
− | |||
− | |||
− | |||
| 7 || 2 | | 7 || 2 | ||
|- | |- | ||
Line 370: | Line 461: | ||
| 6 || 4 | | 6 || 4 | ||
|- | |- | ||
− | ! | + | ! Through second tunnel |
| 4 || 4 | | 4 || 4 | ||
|- | |- | ||
− | ! On bridge | + | ! On Checkpoint 2 bridge |
| 6 || 4 | | 6 || 4 | ||
|- | |- | ||
− | ! | + | ! Through forth tunnel |
| 2 || 4 | | 2 || 4 | ||
|} | |} | ||
Line 383: | Line 474: | ||
|+ [[Cactus Canyon]] | |+ [[Cactus Canyon]] | ||
! class = "header" | Stage | ! class = "header" | Stage | ||
− | ! class = "header" | | + | ! class = "header" | Status |
! class = "header" | Red respawn wave | ! class = "header" | Red respawn wave | ||
! class = "header" | Blu respawn wave | ! class = "header" | Blu respawn wave | ||
Line 397: | Line 488: | ||
| 10 || 1 | | 10 || 1 | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" | 2 |
! Map start | ! Map start | ||
− | |||
− | |||
− | |||
| 8 || 7 | | 8 || 7 | ||
|- | |- | ||
Line 510: | Line 598: | ||
== [[PASS Time]] == | == [[PASS Time]] == | ||
− | + | All PASS Time maps have the same spawn times. The spawn timers are at 7.5, unless the jack is close to a team's goal, in which case their spawn timer is halved to 5. | |
{| class="wikitable grid" style="text-align:center" | {| class="wikitable grid" style="text-align:center" | ||
− | |||
! class = "header" | Status | ! class = "header" | Status | ||
! class = "header" | Red respawn wave | ! class = "header" | Red respawn wave | ||
Line 519: | Line 606: | ||
|- | |- | ||
! Default | ! Default | ||
− | | | + | | 7.5 || 7.5 |
|- | |- | ||
− | ! Jack is | + | ! Jack is near BLU team's base |
− | | | + | | 7.5 || 5 |
|- | |- | ||
− | ! Jack is | + | ! Jack is near RED team's base |
− | | 5 || | + | | 5 || 7.5 |
|} | |} | ||
Line 644: | Line 731: | ||
| {{tooltip|6|Village Vanguard and Bavarian Botbash}}, {{tooltip|7|Hamlet Hostility}} | | {{tooltip|6|Village Vanguard and Bavarian Botbash}}, {{tooltip|7|Hamlet Hostility}} | ||
|} | |} | ||
+ | |} | ||
+ | |||
+ | == [[Mannpower]] == | ||
+ | All Mannpower maps have the same spawn times. | ||
+ | |||
+ | {| class="wikitable grid" | ||
+ | ! class = "header" | | ||
+ | ! class = "header" | Respawn Wave | ||
+ | |- | ||
+ | ! align = "center" | Always | ||
+ | | align = "center" | 0 | ||
|} | |} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Strategy]] | [[Category:Strategy]] |
Revision as of 23:12, 8 January 2018
“ | Kill ya again soon, mate.
Click to listen
— The Sniper
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” |
The following information on Respawn Times is taken by information found in decompiled Valve maps, or by use of mp_showrespawntimes
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Contents
Respawn Waves
Team Fortress 2 manages its respawn times in waves. The default respawn wave is 10 seconds. This would mean that players are spawned every 10 seconds. However, when server population is high, you may have to wait for the wave after. In this case, the maximum respawn time any individual would have is 20 seconds.
Below are the respawn wave times set in Valve maps. ~5 seconds should be added to all respawn times to account for deathcams. Skipping the deathcam will not allow you to spawn faster.
Capture the Flag
All CTF maps have the same spawn times.
Respawn Wave | |
---|---|
Always | 10 |
King of the Hill
All KOTH maps use the same spawn times.
Owner of CP? | Respawn Wave |
---|---|
Neutral | 6, 10 |
No | 4 |
Yes | 8 |
Control Point
Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU.
Map | Control points owned by BLU | ||||
---|---|---|---|---|---|
1 | 2 | Neutral | 3 | 4 | |
5Gorge | 7 | 10 | 10 | 10 | 5 |
Badlands | 6 | 10 | 10 | 10 | 10 |
Coldfront | 6 | 8 | 10 | 10 | 10 |
Fastlane | 7 | 8 | 10 | 10 | 9 |
Foundry | 2 | 5 | 5 | 8 | 8 |
Freight | 5 | 7 | 10 | 10 | 10 |
Granary | 7 | 10 | 10 | 10 | 10 |
Gullywash | 8.9 | 8.9 | 8.9 | 8.9 | 8.9 |
Metalworks | 7 | 10 | 10 | 10 | 10 |
Powerhouse | 3 | 6 | 6 | ||
Process | 8 | 10 | 10 | 10 | 10 |
Snakewater | 6 | 10 | 10 | 10 | 10 |
Sunshine | 7 | 10 | 10 | 10 | 10 |
Sinshine | 7 | 10 | 10 | 10 | 10 |
Vanguard | 10 | 10 | 10 | 10 | 7 |
Well | 4 | 7 | 10 | 10 | 10 |
Yukon | 7 | 8 | 10 | 10 | 10 |
Attack/Defend
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Degroot Keep has a unique set of spawns. After capturing both outer control points, and unlocking the gate, if the gate closes again, the Blue team gets an increased spawn timer. If both points are captured again, the Blue team's spawns are returned to 0.
Status | Red respawn wave | Blu respawn wave |
---|---|---|
Default | 3 | 0 |
After gate closed | 3 | 4 |
After gate reopened | 3 | 0 |
Payload
These maps are all single-stage:
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These maps are multi-stage:
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Stage | Red respawn wave | Blu respawn wave |
---|---|---|
1 | 9 | 3 |
2 | 8 | 3 |
3 | 8 | 5 |
Payload Race
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Special Delivery
All SD maps have the same spawn times.
Respawn Wave | |
---|---|
Always | 6 |
Territorial Control
Hydro has a unique set of respawn times. For normal rounds, teams will spawn faster while they are capturing the enemy CP. For defense rounds, respawn times do not change throughout the round.
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PASS Time
All PASS Time maps have the same spawn times. The spawn timers are at 7.5, unless the jack is close to a team's goal, in which case their spawn timer is halved to 5.
Status | Red respawn wave | Blu respawn wave |
---|---|---|
Default | 7.5 | 7.5 |
Jack is near BLU team's base | 7.5 | 5 |
Jack is near RED team's base | 5 | 7.5 |
Robot Destruction
All RD maps have the same spawn times.
Respawn Wave | |
---|---|
Always | 5 |
Player Destruction
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