Difference between revisions of "Pomson 6000"
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== Bugs == | == Bugs == | ||
+ | * The attribute '''-34% clip size''' is missing. | ||
* The attribute '''On Hit: Victim loses up to 10% {{botignore|Medigun}} charge''' has spelled Medi Gun incorrectly. | * The attribute '''On Hit: Victim loses up to 10% {{botignore|Medigun}} charge''' has spelled Medi Gun incorrectly. | ||
* The shots fired by the weapon are fired slightly below the reticule. | * The shots fired by the weapon are fired slightly below the reticule. |
Revision as of 22:44, 21 February 2018
“ | Blasting out rapid pulses of high amplitude, cross spectrum radiation has never been so convenient!
— Pomson 6000 publicity blurb
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” |
The Pomson 6000 is a primary weapon for the Engineer. It is a retro-futuristic ray gun with many team-colored portions.
The weapon fires an unreflectable projectile beam that deals damage and interferes with the signature abilities of Medics and Spies: hitting a Medic will subtract 10% from his ÜberCharge meter if he is not actively using it, while hitting a Spy will subtract 20% from his cloak meter even if he is cloaked or disguised. These values are maximums; the amount drained begins to fall off starting at a medium range of 512 Hammer units, with no drain at all at 1536 Hammer units (three times the distance). Drainage is applied after damage is dealt, so killing a Medic with full ÜberCharge counts as such, and Spies can successfully use the Dead Ringer on Pomson shots. Drainage victims hear a distinctive sound to alert them of the loss.
The Pomson 6000 does not require ammo, though it remains necessary to reload it after four shots. Its shots also deal only 20% damage to enemy buildings.
Enemies killed by the Pomson 6000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes while a loud, distinct vaporization sound plays. Like backstabs and headshots, there is a 25% chance that opponents will perform a specific disintegration animation if killed in this way.
The Pomson 6000 was later contributed to the Steam Workshop, at Valve's request.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 120% | Players: 72 |
Base damage | 100% | Players: 6012 |
Maximum fall-off | 53% | Players: 32 |
Critical | 180 | |
Mini-crit | 81-97 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 1.02 s | |
Reload (consecutive) | 0.53 s | |
Values are approximate and determined by community testing. |
Demonstration
Item set
Dr. Grordbort's Brainiac Pack | |
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Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Righteous Bison | Short Circuit | Pomson 6000 | |||
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Class Token - Engineer | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Refined Metal | Brainiac Pack weapon | Possible Results | ||||||||||||||||||
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Strange variant
[expand]Strange variant information |
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Achievements
Engineer
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Update history
- The Pomson 6000 was added to the game.
- Added draw/recoil/reload/crit forces for the Pomson 6000.
- Added crafting blueprint for the Pomson 6000.
- Fixed a broken Engineer animation for the Pomson 6000.
August 15, 2012 Patch (Mann vs. Machine Update)
- Removed player penetration from the Pomson 6000 and boosted the damage to compensate.
- [Undocumented] Added Strange quality.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attribute:
- Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu.
- Fixed dropped energy weapons not being able to fire after being picked up.
- Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off.
- Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU.
- New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU.
- Fixed energy weapons not reloading when using
cl_autoreload
.
July 7, 2016 Patch #1 (Meet Your Match Update)
- Fixed an exploit with shooting through your own buildings.
- Changed attributes:
- Increased close-range damage to 72 (from 62).
- Reduced long-range damage to 32 (from 42).
- Updated projectile impact sounds.
- [Undocumented] Added projectile impact particle.
- Fixed a dedicated server crash caused by projectiles from the Pomson 6000.
- Fixed an issue with the Pomson 6000 hit detection where projectiles were being removed when colliding with invisible entities.
- [Undocumented] Updated the Pomson 6000 to display its hidden negative attribute of "Deals only 20% damage to buildings."
- Fixed the Pomson 6000 playing the Shotgun reload sound.
Bugs
- The attribute -34% clip size is missing.
- The attribute On Hit: Victim loses up to 10% Medigun charge has spelled Medi Gun incorrectly.
- The shots fired by the weapon are fired slightly below the reticule.
- Rarely, after a moment of not firing, the Engineer will automatically reload the weapon's clip, regardless of the player's auto-reload setting.
- While holding down the primary fire button, if you hold down the secondary fire button simultaneously the Pomson will be placed into a still loop of the reloading animation without actually reloading the weapon until both buttons have been released.
- For about the first 128 Hammer Units of their flight, the weapon's small energy beam projectiles get intercepted, deviating from the expected projectile-based weapon friendly fire rule.
Trivia
- The appearance of this weapon is based on that of 'The Pomson 6000 Sub Atomic Wave Gun', which can be purchased from the online store at Weta Workshop.
Gallery
See also
[expand]Weapons |
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