Difference between revisions of "Cow Mangler 5000"
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The '''Cow Mangler 5000''' is a [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a large, shoulder-fired, retro-futuristic ray gun. Several portions are team-colored, and arcs of electricity appear periodically on the frontal nodes. | The '''Cow Mangler 5000''' is a [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a large, shoulder-fired, retro-futuristic ray gun. Several portions are team-colored, and arcs of electricity appear periodically on the frontal nodes. | ||
− | This weapon can fire up to four blasts of team-colored energy that, compared to the default [[Rocket Launcher]], deal 80% less damage to [[buildings]]. The blasts fired function similarly to rocket [[projectiles]]; as such, [[rocket jump]]ing can be performed without hindrance, and the shots can be [[Compression blast|reflected]] by enemy [[Pyro]]s. The Cow Mangler 5000 features a "Mangler" bar in the [[HUD]] which serves as an indication of its ammunition clip. After the bar is depleted, it can be recharged through a reloading process in which the lever on the side is cranked. The weapon does not incorporate the traditional ammo reserve used by other weapons and hence gives it unlimited ammunition, a feature shared with [[Righteous Bison]], [[Pomson 6000]] and [[Manmelter]]. | + | This weapon can fire up to four blasts of team-colored energy that, compared to the default [[Rocket Launcher]], deal 80% less damage to [[buildings]]. The blasts fired function similarly to rocket [[projectiles]]; as such, [[rocket jump]]ing can be performed without hindrance, and the shots can be [[Compression blast|reflected]] by enemy [[Pyro]]s. The Cow Mangler 5000 features a "Mangler" bar in the [[HUD]] which serves as an indication of its ammunition clip. After the bar is depleted, it can be recharged through a reloading process in which the lever on the side is cranked. The weapon does not incorporate the traditional ammo reserve used by other weapons and hence gives it unlimited ammunition, a feature shared with the [[Righteous Bison]], [[Pomson 6000]] and [[Manmelter]]. |
When the Mangler bar is full, pressing the secondary fire button ([[List of default keys|default key]]: {{Key|MOUSE2}}) will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for two seconds, after which a single charged shot is fired with both the speed and blast radius of a typical blast. This shot deals [[Critical hits#Mini-crits|mini-crit]] damage to players and will cause them to suffer six seconds of [[fire|afterburn]] damage at the same rate as the [[Flamethrower]]. This can affect the Soldier who fired it if that Soldier is close enough. The charged shot can destroy enemy stickybombs and also disables any enemy buildings hit for four seconds. However, damage dealt by secondary fire will be reduced by any items that offers explosive or fire resistance. | When the Mangler bar is full, pressing the secondary fire button ([[List of default keys|default key]]: {{Key|MOUSE2}}) will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for two seconds, after which a single charged shot is fired with both the speed and blast radius of a typical blast. This shot deals [[Critical hits#Mini-crits|mini-crit]] damage to players and will cause them to suffer six seconds of [[fire|afterburn]] damage at the same rate as the [[Flamethrower]]. This can affect the Soldier who fired it if that Soldier is close enough. The charged shot can destroy enemy stickybombs and also disables any enemy buildings hit for four seconds. However, damage dealt by secondary fire will be reduced by any items that offers explosive or fire resistance. |
Revision as of 18:03, 18 December 2019
“ | A deadly device by any measure, the Cow Mangler will quantum disentangle Cows, Sheep, Humans and even Demomen!
— Cow Mangler 5000 publicity blurb
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” |
The Cow Mangler 5000 is a primary weapon for the Soldier. It is a large, shoulder-fired, retro-futuristic ray gun. Several portions are team-colored, and arcs of electricity appear periodically on the frontal nodes.
This weapon can fire up to four blasts of team-colored energy that, compared to the default Rocket Launcher, deal 80% less damage to buildings. The blasts fired function similarly to rocket projectiles; as such, rocket jumping can be performed without hindrance, and the shots can be reflected by enemy Pyros. The Cow Mangler 5000 features a "Mangler" bar in the HUD which serves as an indication of its ammunition clip. After the bar is depleted, it can be recharged through a reloading process in which the lever on the side is cranked. The weapon does not incorporate the traditional ammo reserve used by other weapons and hence gives it unlimited ammunition, a feature shared with the Righteous Bison, Pomson 6000 and Manmelter.
When the Mangler bar is full, pressing the secondary fire button (default key: MOUSE2) will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for two seconds, after which a single charged shot is fired with both the speed and blast radius of a typical blast. This shot deals mini-crit damage to players and will cause them to suffer six seconds of afterburn damage at the same rate as the Flamethrower. This can affect the Soldier who fired it if that Soldier is close enough. The charged shot can destroy enemy stickybombs and also disables any enemy buildings hit for four seconds. However, damage dealt by secondary fire will be reduced by any items that offers explosive or fire resistance.
Granted or earned critboosts to the Cow Mangler 5000, such as via the Kritzkrieg's ÜberCharge or a Power Up Canteen, will be converted into mini-crits instead, and it cannot deal random critical hits.
Enemies killed by the Cow Mangler 5000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes while a loud, distinct vaporization sound plays. Like backstabs and headshots, there is a 25% chance that opponents will perform a specific disintegration animation if killed in this way. If killed by a charged shot, the victim is gibbed and the gibs vaporize individually whilst flying towards random directions.
Contents
Damage and function times
Damage and function times | ||
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Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | Players: 9018 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 24-48 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Afterburn | 4 / tick 48 total | |
Afterburn (mini-crit) | 5 / tick 60 total | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Afterburn duration | 6 s | |
Values are approximate and determined by community testing. |
Item set
Dr. Grordbort's Victory Pack | |
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Effect |
No effect |
Demonstration
Strange variant
Crafting
Blueprint
Reclaimed Metal | Black Box | Cow Mangler 5000 | ||
+ | = |
Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Refined Metal | Victory Pack weapon | Possible Results | ||||||||||||||||||
x4 | + | = |
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Related achievements
Soldier
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Pyro
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Sniper
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Update history
- The Cow Mangler 5000 was added to the game.
July 20, 2011 Patch #2
- Fixed being able to paint the Cow Mangler 5000.
- Improved the impact sounds for the Cow Mangler 5000’s projectiles.
- Optimized many particle effects related to the Cow Mangler 5000.
- Updated the Cow Mangler 5000 to display the drawbacks in its attribute list.
- Updated the gamehaptics file.
- Added recoil/draw/crit/reload forces for the Cow Mangler 5000.
- Added charge shot force for the Cow Mangler 5000.
July 22, 2011 Patch #2
- Fixed the charged shot sometimes doing more damage than intended.
- Fixed a bug that caused the projectiles to stay in the world after a team change.'
- Changed attributes:
- Slowed reload rate by 5%.
- Decreased damage dealt by 10%.
- Corrected the damage ramp for the Cow Mangler 5000.
- [Undocumented] Updated the kill icon for Cow Mangler 5000.
- Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison.
October 14, 2011 [Item schema update]
- The Cow Mangler 5000 can no longer be painted.
October 27, 2011 Patch (Very Scary Halloween Special)
- Updated effects for the Cow Mangler 5000.
- [Undocumented] Fixed reflected Cow Mangler shots becoming Critical hits.
- Changed attributes:
- Reduced clip size (from 5 to 4).
- Removed -10% damage attribute.
- Removed 5% slower reload attribute.
- Added missing "sets players on fire" description text.
- Updated particles and sound.
- Fixed missing Cow Mangler 5000 particles when running in DirectX8.
- [Undocumented] Added Collector's quality.
- Fixed dropped energy weapons not being able to fire after being picked up.
- Fixed energy weapons not reloading when using
cl_autoreload
.
- Adjusted the Cow Mangler 5000 reload animation to be slightly faster (now matches the default Rocket Launcher).
- Fixed a bug with the Cow Mangler 5000 reload speed.
- Fixed being able to damage enemies through gates with the Cow Mangler 5000.
October 20, 2017 Patch (Jungle Inferno Update)
- Changed attribute:
- Removed cannot be crit boosted.
- Granted/earned crits will be converted to mini-crits instead.
- Fixed the afterburn duration for the Cow Mangler 5000.
- Fixed the Cow Mangler 5000's charged shot so that afterburn lasts 6 seconds (instead of 10).
- [Undocumented] The charged shot can now destroy enemy stickybombs.
Unused content
- In the VPK files there is an unused alternate sound for a charged shot resembling some of Quake sounds listed as cow_mangler_over_charge_shot. There is also an unused idle sound and some alternative explosions sounds.
Bugs
- The weapon will fire a charged shot even if the charging process is interrupted by getting stunned, or the Soldier's team losing.
- If the player changes from the Cow Mangler 5000 to another primary weapon using a Resupply locker while charging a shot, they will be stuck with the slower moving speed until they change classes, die, or switch back to the Cow Mangler 5000 and fire another charged shot.
- Rarely, after a moment of not firing, the Soldier will automatically reload the weapon's clip, regardless of the player's auto-reload setting.
- When minimizing the game with this weapon equipped, the ammo portion of the HUD may disappear. Looking at the scoreboard may fix this.
- The weapon does not glow when mini-crit boosted.
- Killing a player with a charged shot may not display the crit death icon if it was a direct hit.
- If the Soldier dies from their own Cow Mangler 5000, the vaporization effect uses the RED version regardless of the team.
- Several Pyro achievements can be earned using the afterburn of the charged shot.
- Primary and secondary fire shots are not affected by the Vaccinator's damage resistances, however the ÜberCharges do.
- If the player dies while carrying and having the Cow Mangler 5000 as an active weapon, the weapon's particle effects will still appear when spectating players while the player is waiting for their respawn.
Trivia
- The name Cow Mangler is a reference to the association of alien contact coinciding with cattle mutilation. This originated from American science-fiction movies of the 1950s in which aliens would use laser and plasma weapons to cause mutilation to livestock.
- Unlike other weapons that have two separate VTFs for team colors, the Cow Mangler 5000 uses the same method that is used to paint cosmetic items to give the weapon team colors.
- A small number of Cow Manglers were painted due to a schema update that resulted in Cow Manglers being marked as paintable for a short period of time. As a result, there exist around 7 to 12 Cow Manglers with differently-colored models. Interestingly, the only paints which were able to be applied to the Cow Mangler were team-specific coloured ones (e.g. Team Spirit, Cream Spirit, Balaclavas are Forever, etc.).
- Before the July 10, 2013 Patch, particles were affected by painting as well. This doesn't happen anymore since the particles were re-done and now only come in BLU and RED colors, instead of the white colors that the painted color had attributed to it. During this patch, the beam's texture and shape were both changed. Originally, the beam acted like a laser-beam with a continuous trail, unlike the current burst-type design.
- A small number of Cow Manglers were painted due to a schema update that resulted in Cow Manglers being marked as paintable for a short period of time. As a result, there exist around 7 to 12 Cow Manglers with differently-colored models. Interestingly, the only paints which were able to be applied to the Cow Mangler were team-specific coloured ones (e.g. Team Spirit, Cream Spirit, Balaclavas are Forever, etc.).
- The weapon's design seems to be inspired from the "Pearce 75 Atom Ray Gun", a model sold at Weta Workshop's online store.
Gallery
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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