Difference between revisions of "Demoman/tr"
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| align="center" | 16 / {{tooltip|30| PS3 and Xbox 360 version}} | | align="center" | 16 / {{tooltip|30| PS3 and Xbox 360 version}} | ||
| '''Direkt vuruşlarda''': | | '''Direkt vuruşlarda''': | ||
− | :''' | + | :'''Temel''': 100<br/>'''[[Crit]]''': 300<br/> |
'''Sıçradıktan sonra''': | '''Sıçradıktan sonra''': | ||
− | :''' | + | :'''Temel''': 22–64<br/>'''[[Crit]]''': 190<sup>1</sup> |
| | | | ||
{{Info}}Direkt vuruşlarda bombaların yaptığı zarar azaltılmaz. | {{Info}}Direkt vuruşlarda bombaların yaptığı zarar azaltılmaz. | ||
− | {{Info}}Bombalar önceden | + | {{Info}}Bombalar önceden bir yere sıçramadıysa, bombalar oyuncu ya da yapıya dokunduğu an patlar. |
|- | |- | ||
! {{Table icon|Loch-n-Load|İşleme}} | ! {{Table icon|Loch-n-Load|İşleme}} | ||
| align="center" | {{Icon killicon|weapon=loch-n-load}} | | align="center" | {{Icon killicon|weapon=loch-n-load}} | ||
− | | align="center" | | + | | align="center" | 3 |
| align="center" | 16 | | align="center" | 16 | ||
| '''Direkt vuruşlarda''': | | '''Direkt vuruşlarda''': | ||
− | :'''Temel''': | + | :'''Temel''': 100<br/>'''[[Crit]]''': 300<br/> |
| | | | ||
{{Info}}Direkt vuruşlarda bombaların yaptığı zarar azaltılmaz. | {{Info}}Direkt vuruşlarda bombaların yaptığı zarar azaltılmaz. | ||
− | {{Info}}Bombalar | + | {{Info}}Bombalar, sadece bir oyuncuya veya yapıya dokunduğu an patlar. |
− | {{Pro}}20% daha | + | {{Pro}}Bombalar yapılara 20% daha fazla hasar verir. |
{{Pro}}Bombalar 25% daha hızlı gider. | {{Pro}}Bombalar 25% daha hızlı gider. | ||
− | {{ | + | {{Pro}}Bombalar yuvarlanmaz. |
− | {{Con}} | + | {{Con}}Bombalar, herhangi bir yüzeye çarptığında kırılır. |
− | {{Con}} | + | {{Con}}-25% şarjör boyutu. |
+ | |||
+ | {{Con}}-25% patlama etki alanı. | ||
|- | |- | ||
|- | |- | ||
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| align="center" | N/A | | align="center" | N/A | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Azami canı 25 arttırır. |
+ | |||
+ | {{Pro}}Hücum ederken dönüş hızını +200% arttırır. | ||
+ | |||
+ | {{Pro}}Yakın dövüş ile alınan leşler hücum göstergesinin 25%'ini doldurur. | ||
− | {{Pro}} | + | {{Pro}}Eğer yanında 3 kalkandan biri([[Chargin' Targe/tr|Hücüm Kalkanı]], [[Splendid Screen/tr|Görkemli Kalkan]] veya [[Tide Turner/tr|Dalgakıran]]) kullanılıyorsa, +10% hareket hızı verir. |
{{Info}}Seçilmesine gerek yok, seçilmeden yeteneğini verir. | {{Info}}Seçilmesine gerek yok, seçilmeden yeteneğini verir. |
Revision as of 19:55, 25 July 2020
Bu sayfa şu anda Türkçeye tercüme edilme aşamasında. Eğer Türkçe biliyorsanız, konuşma sayfasına yazın ya da daha önceden sayfaya katkıda bulunanlarla konuşun (sayfa geçmişinden isimlerini bularak). |
Demoman | |
---|---|
https://wiki.teamfortress.com/w/images/e/ec/Demoman_RED_3D.jpg?1701879328.7142653640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/9/9d/Demoman_BLU_3D.jpg?1701879407.3076783640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/1/19/Demoman_%C3%9CberCharged_RED_3D.jpg?1701879498.5408563640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/d/dc/Demoman_%C3%9CberCharged_BLU_3D.jpg?1701879655.225733640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27 | |
Temel Bilgiler | |
Simge: | 40px |
Tür: | Savunma |
Sağlık: | 175 / 260 (See Health below for further details) |
Hız: | 93% (See Speed below for further details) |
Demoman ile Tanışın | |
“ | Bir çapraz kablo, bir tutam potasyum klorat, hatalı bir seğirme...ve kablooie!
Dinlemek için tıklayın
— The Demoman iş tehlikeleri hakkında
|
” |
The Demoman İskoç dağlarından gelen şarapçı bir yıkım uzmanıdır ve takımın daha çok yönlü üyelerinden biridir. Silahlarının nokta atış kapasitesi olmamasına rağmen , Demoman güçlü, takım için sağı solu belli olmayan bir sigortadır ve hemen hemen her durumda ayakta kalabilir. Orta mesafe ve endirek çatışmalarda uzmanlaşmış bir patlayıcı uzmanıdır. Bomba Atar ve Yapışkan bomba atar ile donanmış olup sadece tek gözünü kullanarak ve çevre koşullarından faydalanarak doğru zamanlamalı ateşlemelerle düşmanlarını genellikle parçalar halinde havaya uçurur. Eğer herhangi birisi patlayıcı tuzaklarını aşmayı başarırsa, oyundaki en ölümcül yakın dövüş sınıflarından biri olan Demoman'in, cephaneliğinde sayısız güçlü yakın dövüş silahına sahip olduğunu ve olağanüstü etkili olduğunu öğrenecek ve şok yaşayacaktır.
Demoman hızlı imha konusunda uzmandır, bombalarını farklı açılarda sektirerek, güvenli bir yerde görüş açısı dışında kalarak düşman Sentry Gun'lerinde hasar yaratabilir. Yapışkan bombaları alan savunması için mükemmeldir ve rakiplerini kontrol noktalarından, vagonlardan, istihbaratlardan ve yasak bölge olarak düşündüğü her yerden uzak tutmak için idealdir.
Gary Schwartz tarafından seslendirilmiştir.
Konu başlıkları
Biyografi
|
Can
Niteleyici | Normal Maksimum | Canlanmış Maksimum |
---|---|---|
Standart | 175 | 260 |
Eyelander, HHHH or Nessie's Nine Iron taşınırken (henüz kafa kesilmemiş.). | 150 | 225 |
Eyelander, HHHH or Nessie's Nine Iron 1 kafa kesilmiş. | 165 | 245 |
Eyelander, HHHH or Nessie's Nine Iron 2 kafa kesilmiş. | 180 | 270 |
Eyelander, HHHH or Nessie's Nine Iron 3 kafa kesilmiş. | 195 | 290 |
Eyelander, HHHH or Nessie's Nine Iron 4 veya daha fazla kafa kesilmiş. | 210 | 315 |
Claidheamh Mòr taşınırken | 160 | 240 |
Ali Baba's Wee Booties taşınırken | 200 | 300 |
Ali Baba's Wee Booties ve Eyelander, HHHH yada Nessie's Nine Iron taşınırken (kafa kesilmemiş.). | 175 | 260 |
Ali Baba's Wee Booties ve Eyelander, HHHH yada Nessie's Nine Iron 1 kafa kesilmiş. | 190 | 285 |
Ali Baba's Wee Booties ve Eyelander, HHHH yada Nessie's Nine Iron 2 kafa kesilmiş. | 205 | 305 |
Ali Baba's Wee Booties ve Eyelander, HHHH yada Nessie's Nine Iron 3 kafa kesilmiş. | 220 | 330 |
Ali Baba's Wee Booties ve Eyelander, HHHH yada Nessie's Nine Iron 4 veya daha fazla kafa kesilmiş. | 235 | 350 |
Ali Baba's Wee Booties ve Claidheamh Mòr taşınırken. | 185 | 275 |
Hız
Niteleyici | Hız |
---|---|
Standart | 93% |
Scotsman's Skullcutter taşınırken. | 79.33% |
Eyelander, HHHH ve Nessie's Nine Iron kulllanılarak 1 kafa kesilmiş. | 100.67% |
Eyelander, HHHH ve Nessie's Nine Iron kulllanılarak 2 kafa kesilmiş. | 108% |
Eyelander, HHHH ve Nessie's Nine Iron kulllanılarak 3 kafa kesilmiş. | 115.67% |
Eyelander, HHHH ve Nessie's Nine Iron kulllanılarak 4 veya daha fazla kafa kesilmiş. | 123% |
Chargin' Targe ya da Splendid Screen ile Scotsman's Skullcutter taşınırken, hücum ederken | 212.5% |
Chargin' Targe ya da Splendid Screen ile hücum ederken | 250% |
Basit Strateji
- Yapışkan bombaları atmak için MOUSE1 tuşuna basın ve sonra patlatmak için MOUSE2 tuşuna basmalısınız.
- Yaralanmışsanız, Medic çağırmak için E tuşuna basın. Yakınlardaki Medic'ler yardım çağrısını fark edeceklerdir.
- Yapışkan bombaları atmak için ne kadar uzun MOUSE1 tuşunu basılı tutarsanız, bombalar o kadar uzağa gider.
- Ayaklarının altındaki yapışkan bombaları patlatarak yüksek noktalara ulaşmak için sticky jump yapabilirsiniz.
- Yapışkan bombaları duvarlar yada tavanlar gibi düşman tarafından görülmesi zor olan noktalara yerleştirin.
Silahlar
Note: Silahın yaptığı zarar yaklaşık rakamlarda verilir. Ekstra rakamlar için özel silah sayfalarına bakınız.
Birincil
Silah | Ölum ikonu | Yüklü Cephane |
Taşınan Cephane |
Zarar Menzili | Notlar / Özel Yetenekler |
---|---|---|---|---|---|
Standart Bomba Atar |
4 / 6 | 16 / 30 | Direkt vuruşlarda:
Sıçradıktan sonra:
|
Direkt vuruşlarda bombaların yaptığı zarar azaltılmaz. Bombalar önceden bir yere sıçramadıysa, bombalar oyuncu ya da yapıya dokunduğu an patlar. | |
İşleme İskoç Canavarı |
3 | 16 | Direkt vuruşlarda:
|
Direkt vuruşlarda bombaların yaptığı zarar azaltılmaz. Bombalar, sadece bir oyuncuya veya yapıya dokunduğu an patlar. Bombalar yapılara 20% daha fazla hasar verir. Bombalar 25% daha hızlı gider. Bombalar yuvarlanmaz. Bombalar, herhangi bir yüzeye çarptığında kırılır. -25% şarjör boyutu. -25% patlama etki alanı. | |
Craft Ali Baba'nın Minik Galoşları |
N/A | N/A | N/A |
Azami canı 25 arttırır. Hücum ederken dönüş hızını +200% arttırır. Yakın dövüş ile alınan leşler hücum göstergesinin 25%'ini doldurur. Eğer yanında 3 kalkandan biri(Hücüm Kalkanı, Görkemli Kalkan veya Dalgakıran) kullanılıyorsa, +10% hareket hızı verir. Seçilmesine gerek yok, seçilmeden yeteneğini verir. |
İkincil
Silah | Ölüm İkonu | Yüklü Cephane |
Taşınan Cephane |
Zarar Menzili | Notlar / Özel Yetenekler |
---|---|---|---|---|---|
Stok Yapışkan Bomba Atar |
8 | 24 | Hemen altında:
|
Birincil ateş yapışkan bombaları fırlatır, ikincil ateş hepsini patlatır. Birincil ateşi basılı tutarak yapışkan bombayı daha uzağa fırlatabilirsin. Yapışkan bombalar oyuncu patlatana yada ölene kadar çoğu yüzeylere yapışır ve yapışık kalır. 8 tane yapışkan bombayı birden yatıirabilirsin. Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it. | |
Unlock Hücum Kalkanı |
N/A | N/A | Full charge:
|
Secondary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Adds 50% resistance to fire damage. Adds 40% resistance to explosive damage. Grants its abilities passively, does not need to be selected. Does not grant resistance to self-inflicted damage. | |
Unlock İskoç Direnci |
8 | 36 | Directly underneath:
|
Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button. Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it. Can destroy enemy stickies. Can lay up to 14 stickybombs at once. Has 12 more ammo carried. Has 25% higher firing speed. Has 0.8 sec. longer priming time. | |
Craft Yapışkan Zıplatıcısı |
8 | 72 | Directly underneath:
|
Grants the player 200% extra max primary ammo. No self inflected blast damage taken. Unable to damage enemies. No random critical hits (purely cosmetic, as they don't inflict any damage either). | |
Craft Görkemli Kalkan |
N/A | N/A | On charge:
|
Secondary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage.
Adds 20% resistance to fire damage. Adds 15% resistance to explosive damage. Ability to deal charge impact damage at any range. Has 70% more charge impact damage. Grants its abilities passively, does not need to be selected. Does not grant resistance to self-inflicted damage. |
Yakın Dövüş
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stok Şişe |
N/A | N/A | Base: 65
Crit: 195 |
The Bottle will break upon a successful Critical hit (purely cosmetic feature). | |
Promotional Kızartma Tavası |
|||||
Distributed Saxxy |
Limited item from the Replay Update. | ||||
Unlock Göz Parlatan |
N/A | N/A | Base: 65
Crit: 195 |
Has 37% longer melee range. Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times each life. Lowers maximum health by 25 points. No random Critical hits. | |
Craft Horseless Headless Horsemann'ın Kelle Alıcısı1 |
|||||
Craft Nessie'nin Dokuz Numarası |
|||||
Craft Acı Deneyim |
N/A | N/A | Base: 65
Crit: 195 |
Doubles capture power for points and carts. Raises bullet vulnerability by 10%. | |
Craft İskoç Kelle Keseri |
N/A | N/A | Base: 78
Crit: 234 |
Has 37% longer melee range. Deals 20% more damage. Lowers speed by 15% on wearer. | |
Craft Meşhur İskoç Kılıcı |
N/A | N/A | Base: 65
Crit: 195 |
Has 37% longer melee range. Charge duration is increased by 0.5 second. Decreases max health by 15. No random Critical hits. | |
Craft Ullapool Oyun Sırığı |
N/A | N/A | Base: 35 + 149
Crit: 105 + 300 |
The initial hit against an enemy or a solid object triggers an explosion that damages the user, who will also be propelled in the air, and every enemy standing in the explosion radius. Deals 46% less damage if the head is destroyed. No random Critical hits. | |
Promotional / Craft Yarım Zatoichi |
N/A | N/A | Base: 65
Crit: 195 |
On kill, restores the player to full health. This weapon is Honorbound and once drawn cannot be sheathed until it kills. A single successful hit will kill an enemy wielding the same weapon. | |
Craft Pers Caydırıcı |
N/A | N/A | Base: 65
Crit: 195 |
Halves the time required to recharge a charge. No random Critical hits. All ammo collected converts into health. |
Alay Saldırısı
İlgili Silahlar | Açıklama | Öldürme Simgesi | |
---|---|---|---|
Main article: Decapitation
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards. |
Eşya Setleri
Uzmanın Ordonatı | |
---|---|
Etki |
Etkisiz |
Binbir Demo Şövalyeleri | |
---|---|
Etki |
Etkisiz |
Şapkalar
|
Resmi Sınıf Avataları
Resmi Sınıf Avatarları | ||
---|---|---|
Orijinal Set | RED 'ÜberŞarjlı' set | BLU 'ÜberŞarjlı' set |
Steam'den TF2 avatarları alın: Orijinal |
Başarımlar
Ana madde: Demoman achievements
|
Güncelleme Geçmişi
- Fixed prediction error that caused jittery sticky bomb launcher behavior.
- Demoman's grenades (not stickybombs) no longer explode on contact after the first bounce.
- Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact.
- Fixed some edge cases where grenades could go through player or buildings.
- Fixed grenade explosions being able to impart damage through thin ceilings.
- Dustbowl
- Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point.
- Made some small changes to the Demoman viewmodel that were causing performance problems.
- Dustbowl
- Fixed a few places where Demoman pipes could pass through non-solid models.
- Class balancing
- Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
- Reduced Demoman's maximum Sticky bomb launcher reserve ammo from 40 to 24.
- Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target.
April 29, 2008 Patch (Gold Rush Update)
- Added new speech.
- Fixed bug that caused Demoman to take a small amount of extra damage from their own grenades and fly farther using them.
- Fixed grenades being able to fire through grates at round starts.
- Any weapons that fire bullets can now break apart the Demoman's stickybombs.
- Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun).
- Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman.
- [Belgelenmemiş] Demoman's bottle taunt has received a new `burp` sound.
- [Belgelenmemiş] Demoman's secondary weapon has been renamed to Stickybomb Launcher.
- Fixed exploit that allowed players to circumvent the force-fire timeout on the Grenade Launcher.
- Fixed rocket & grenade jumps not propelling players as far as they're supposed to.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Demomen can now detonate their stickies while taunting.
- Added hat Demoman's Fro
August 13, 2009 Patch (Classless Update)
- Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps.
- PLR_Pipeline
- Fixed being able to shoot pipebombs over the starting gates in the first round.
- Added hats: Glengarry Bonnet and Scotsman's Stove Pipe.
- Fixed pipebombs sticking to saw blades.
- Fixes Demoman taking too much damage from their pipebombs.
- Restored LOD for the Demoman player model.
- Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB.
- Grenades/Pipes radius change: 132->159.
- Added counters to the HUDs of Demomen to keep count of how many of either Demomen killed as Soldier or Soldiers killed as Demoman that person has contributed to the War.
December 17, 2009 Patch (WAR! Update)
- Added 35 new Demoman achievements.
- Added 3 new Demoman items The items added were the Chargin' Targe, Scottish Resistance, and Eyelander.
- Added new Demoman Domination lines.
- Fixed a server crash caused by the Demoman's taunt kill.
- Fixed "Bloody Merry" and "Second Eye" achievements being achieved incorrectly.
- Updated the description of the "Bravehurt" achievement.
- Fixed the motion blur on charging Demoman not always drawing.
- Fixed the Chargin' Targe's Crit not working on servers with tf_weapon_criticals 0.
- Capped the amount of overhealing from taking heads to the player's max buffed health.
- Updated the Scottish Resistance to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon.
- Achievement fixes
- Fixed the "Second Eye" Demoman achievement.
- Updated description for the "Blind Fire" Demoman achievement to better explain the requirements.
- Added backstab death animation.
- Reduced the explosive damage resistance on the Chargin' Targe to 50%.
- Recoil/Reload force added for the Scottish Resistance sticky bomb launcher.
- More defined flesh hit/world hit force added for the Eyelander sword.
- Added swing forces for Eyelander sword.
- Changed the main menu background to randomly use the Red, Blue, and Demoman background images.
- Fixed stickies being destructible before they're stuck to something.
- Fixed pipebombs not being removed if they explode in a func_nogrenades zone.
- Fixed pipebombs not colliding correctly with players.
March 18, 2010 Patch (First Community Contribution Update)
- Added weapon: Pain Train.
- Added hat: Hustler's Hallmark.
- The Chargin' Targe changes
- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
- Capped the turn rate from +left and +right while charging.
- Fixed deflected remote-detonate pipebombs becoming Mini-Crits when detonated.
- Fixed deflected remote-detonate pipebombs becoming full Crits if the Pyro is critboosted.
May 20, 2010 Patch (Second Community Contribution Update)
- Added weapon: Scotsman's Skullcutter.
- Added hat: Tippler's Tricorne.
June 10, 2010 Patch (Mac Update)
- [Belgelenmemiş] The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
- The Demoman's battleaxe now sounds like a sword.
July 8, 2010 Patch (Engineer Update)
- Scottish Resistance now shows location of stickies placed with glow effect.
September 30, 2010 Patch (Mann-Conomy Update)
- Added hats: Carouser's Capotain, Sober Stuntman and Rimmed Raincatcher.
- Achievement tuning
- Demoman achievement "The Stickening" changed to 3 from 5.
- [Belgelenmemiş] The Tippler's Tricorne model was accidentally switched with the yet to be released Rimmed Raincatcher model.
- [Belgelenmemiş] Scottish Resistance now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.).
- [Belgelenmemiş] Added unused "Hi-five" taunt.
- The TF badge on the Glengarry Bonnet is no longer team colored.
- Restored the appearance of the Tippler's Tricorne to the version prior to the Mannconomy Update. This item is now paintable.
- Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance.
- Made the Frying Pan tradable.
- Trading changes
- Fixed the Frying Pan not being tradable.
- [Belgelenmemiş] Removed the ability to craft the Frying Pan using the "Fabricate Class Weapons" blueprint.
October 27, 2010 Patch (Scream Fortress)
- Added a new Halloween weapon.
- Added the Sticky Jumper for Demomen to practice jumping.
- [Belgelenmemiş] Added the Hustler's Hallmark to the store.
- Fixed the Sticky Jumper doing damage to enemies.
- [Belgelenmemiş] Equipping the Sticky Jumper no longer multiples the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.
- Added Telltale Games items:
- Dangeresque, Too?: Strong Bad's styling glasses (equipped by the Demoman).
- Updated some item capabilities:
- The Stickybomb Jumper can now be gift wrapped.
- [Belgelenmemiş] Demoman's arm emblem changed to a Stickybomb Launcher sticky bomb.
- Made the following hats paintable: Dangeresque, Too?.
December 17, 2010 Patch (Australian Christmas)
- Added 'The Expert's Ordnance' item set.
- Added new weapons: 'The Claidheamohmor', 'The Ullapool Caber' and 'The Loch-n-Load'.
- Added new hats: 'Prince Tavish's Crown' and 'Scotch Bonnet'.
- [Belgelenmemiş] Chargin' Targe no longer protects you against your own explosive damage.
- [Belgelenmemiş] Changed the Scottish Resistance model to use a combined world- and viewmodel.
- Added the laser attachment to the worldmodel of the Scottish Resistance.
- Mirrored the Scottish Resistance first person viewmodel to match the worldmodel.
- Corrected the name of the "Claidheamh Mòr".
- Added Loch-n-Load kill icon.
- [Belgelenmemiş] Improved Ullapool Caber kill icon.
- [Belgelenmemiş] Fixed world reload animation for the Grenade Launcher not showing the Demoman holding grenades when he reloads.
- [Belgelenmemiş] The Scottish Resistance and the Stickybomb Launcher now drop the appropriate weapon on death on RED team.
- [Belgelenmemiş] If the player suicides with the Ullapool Caber it displays the Caber's kill icon.
- Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
- Fixed particle effects on the Hustler's Hallmark.
- Fixed melee attacks not destroying remote detonation pipes.
- Added the Rimmed Raincatcher to the list of Unusual hats.
- Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team Blue.
- [Belgelenmemiş] Grenade Launchers using Name or Description Tags now properly use the
c_model
equivalent.
- Carouser's Capotain and Sober Stuntman were added to the Mann Co. Store.
March 10, 2011 Patch (Shogun Pack)
- Added Weapon: Half-Zatoichi.
- Added hat: Samur-Eye.
- Fixed the Demoman not using the correct animations for some of his weapons.
- Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon.
- Fixed the Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
- Fixed a bug where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it.
- Crafting recipe for the following weapons changed Horseless Headless Horsemann's Headtaker, Loch-n-Load and Ullapool Caber.
- Updated honor-bound weapons so they can be holstered within a second of touching a supply cabinet.
- [Belgelenmemiş] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.
- Added new hat: Reggaelator.
April 14, 2011 Patch (Hatless Update)
- Added 3 new training courses for the Demoman.
- Fixed taunt kills made with a Katana not counting towards honorbound kills.
- Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance.
- Added "styles" for the: Scotsman's Stove Pipe.
- Replaced the no-crit attribute with -25% damage on the following: The Eyelander, The Horseless Headless Horseman's Headtaker, The Ullapool Caber and The Claidheamohmor.
- Item changes:
- Loch-n-Load Damage increased by 10%.
- Bot changes:
- Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them.
- [Belgelenmemiş] Added phong shader on the Grenade Launcher grenades.
- Added a missing material for the Scotsman's Stove Pipe.
- [Belgelenmemiş] Replaced the -25% damage attribute with no-crit on the following weapons:
- [Belgelenmemiş] The Rimmed Raincatcher was added to the Mann Co. Store.
- Fixed the Sticky Jumper and the Stickybomb Launcher using the wrong skins.
- Added the Conjurer's Cowl.
- Updated the Conjurer's Cowl to be paintable.
- [Belgelenmemiş] The Horseless Headless Horsemann's Headtaker and Claidheamh Mòr were assigned the Decapitation taunt.
- Removed Demoman's taunt from the Pain Train.
- Added an explosion sound effect for a successful hit with the Ullapool Caber.
- [Belgelenmemiş] New laughing taunt animations have been added but are currently unused.
- Fixed a problem with honorbound weapons not allowing themselves to be holstered after killing a Spy using the Dead Ringer.
- Updated The Conjurer's Cowl so it can be crafted and traded.
- [Belgelenmemiş] The Conjurer's Cowl could now be found in random drops and can be uncrated with Unusual quality.
June 23, 2011 Patch (Uber Update)
- Added weapons: Splendid Screen, Persian Persuader and Ali Baba's Wee Booties.
- Added hat: Sultan's Ceremonial.
- [Belgelenmemiş]
- Fixed an exploit with the Chargin' Targe that allowed greater turning control than intended.
- Demoman can now begin a charge while in midair.
- The charge meter for the Chargin' Targe is no longer fully depleted if the user is interrupted by a Compression Blast.
- The Chargin' Targe can now be refilled by resupply cabinets.
- The Scotsman's Skullcutter's slowdown attribute no longer shortens the Chargin' Targe's charge length.
- The Horseless Headless Horsemann's Headtaker's recipe now shows the proper amount of metal in the crafting menu.
- Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the whitelist for Medieval mode.
- Fixed a bug where Demoman kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts).
- Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
- Added new Hat Tam O' Shanter.
- Added new Weapon Nessie's Nine Iron.
- The Sticky Jumper no longer prevents self-damage from explosions made with the Ullapool Caber, Grenade Launcher or Loch-n-Load.
- Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall.
- Updated The Private Eye so it can be equipped by the Demoman.
- Tam O' Shanter and Nessie's Nine Iron became craftable.
- Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces.
- [Belgelenmemiş] Changed Half-Zatoichi Description "This weapon is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills".
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps.
- Added hat: Mask of the Shaman.
- Fixed the Demoman not being able to charge while in the air.
13 Ekim 2011 Yaması (Manniversary Update & Sale)
- Added weapons: Scottish Handshake and Bootlegger
- Added hats: Buccaneer's Bicorne and Tavish DeGroot Experience
- Added misc: A Whiff of the Old Brimstone
- Added achievement award response
- Removed "I didn't need your help y'know" line if being healed by a Medic
27 Ekim 2011 Yaması (Very Scary Halloween Special)
- Added hats: Hair of the Dog.
- Added misc: Scottish Snarl and Pickled Paws.
- [Belgelenmemiş] Added a Wolf Howl taunt for the Demoman which plays when wearing The Highland Hound set.
15 Aralık 2011 Yaması (Australian Christmas 2011)
- Added misc: Ornament Armament.
- [Belgelenmemiş] Added weapon: Festive Stickybomb Launcher.
- Added hat: Bolgan
- Added misc: Aladdin's Private Reserve.
- Added misc: Snapped Pupil.
- Added misc: Teufort Tooth Kicker.
- Added misc: Professor's Pineapple.
- Added misc: Liquor Locker.
27 Haziran 2012 Yaması (Pyromania Update)
- Added misc: Bird-Man of Aberdeen.
- Added hat: Grenadier Helm.
15 Ağustos 2012 Yaması (Mann vs. Machine)
- [Belgelenmemiş] Added weapons: Botkiller Stickybomb Launcher and Gold Stickybomb Launcher
- [Belgelenmemiş] Added misc: Battery Bandolier
- [Belgelenmemiş] Added voice lines for Demoman.
- Added misc: Bearded Bombardier.
- Added weapon: Freedom Staff.
- Added hat: K-9 Mane.
- Added misc: King of Scotland Cape.
26 Ekim 2012 Yaması (Spectral Halloween Special)
- [Belgelenmemiş] Added hat: Voodoo Juju (Slight Return)
- [Belgelenmemiş] Added misc: Voodoo-Cursed Demoman Soul
- Added misc: Deadliest Duckling.
20 Aralık 2012 Yaması (Mecha Update)
- Added weapon: Loose Cannon.
- Added misc: Cool Breeze and Mutton Mann.
- Added misc: Buck Turner All-Stars.
- Added misc: Blind Justice.
- Added weapon: Ham Shank.
- Added hat: Wilson Weave.
17 Mayıs 2013 Yaması (Robotic Boogaloo)
- Added hats: Bolted Bicorne, Broadband Bonnet, Cyborg Stunt Helmet, FR-0, Pure Tin Capotain and Strontium Stove Pipe.
- Added misc: Bolted Bombardier, HDMI Patch and Scrumpy Strongbox.
- Added hat: Tartan Shade.
- Added misc: Dark Age Defender and Tartantaloons.
- Fixed the Demoman charge sound being clipped by the weapon crit sound.
- Fixed the Demoman charge sound being played multiple times simultaneously.
- Added missing payload audio for the Medic, Soldier, Demoman, and Spy.
18 Haziran 2014 Yaması (Love & War Update)
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
- Updated Loch-n-Load reload animation.
- Added Hats: Allbrero, Frontier Djustice, Razor Cut.
- Added Misc: Seeing Double, Six Pack Abs.
- Removed damage ramp up mechanic from stickybombs.
25 Eylül 2014 Yaması (Limited Late Summer Pack)
- Added misc: Mann of the Seven Sees.
29 Ekim 2014 Yaması (Scream Fortress 2014)
- Added misc: Eyeborg, Forgotten King's Pauldrons, Forgotten King's Restless Head, Mannhattan Project.
22 Aralık 2014 Yaması (Smissmas 2014)
- Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%.
- Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159.
- Added Iron Bomber and the Quickiebomb Launcher.
- Fixed a bug related to the Demoman's charge meter.
- Fixed
AE_CL_BODYGROUP_SET_VALUE
animation events not working properly.- Fixes the Demoman's sticky note not drawing.
[Unknown date]
- Sped up world animations for the Demoman's sword-based weapons.
Kullanılmayan İçerik
- In the GCF, there exist an unused texture for Demoman's beta BLU head (Both teams use the same head), his beanie has a blue hue, and his facial hair is noticably low quality and blocky. It is listed as demoman_head_blue.
Ek Bilgiler
- The Demoman's voice actor, Gary Schwartz, also voices the Heavy class.
- The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes. [1]
- According to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a portrait of him with both eyes and his parents.
- The seal in the background of the portrait states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king".
- The Demoman was originally going to have a pack of dynamite presumably instead of the Stickybomb Launcher, as referenced to in a 2006 trailer. The mechanics were similar to those of the MIRV Grenade from Team Fortress Classic.
- Alfred Nobel was hired as the first BLU Demoman.
- The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of 19 Kasım 2010 Yaması. Other in-game appearances of the logo, such as the 119th Medals or the Carouser's Capotain remain unchanged.
- On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the Scream Fortress page, the Shogun page and the Australian Christmas page. This is also apparent in Meet the Demoman.
- The Demoman's alternative dynamite logo is seen on the promo pages of Halloween 2009 and the Demoman's page on the WAR! Update.
- On several promotional posters, the Demoman features a blank patch without any logo on his arm. This can be seen on the Scream Fortress page, the Shogun page and the Australian Christmas page. This is also apparent in Meet the Demoman.
- In Poker Night at the Inventory, an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.
- The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
- The Assault class in Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".
Galeri
The Demoman class of Team Fortress Classic
- Demo back.jpg
Trading card front
- Demo front.jpg
Trading card back
Meet the Demoman conceptual sketches
The Demoman's smiling face
Class card as seen on the TF2 Official Website
İlgili Ürünler
Ayrıca Bakınız
- Meet the Demoman
- Demoman match-ups
- Anti-Demoman Strategy
- Demoman taunts
- Demoman marketing poses
- Demoman responses
- Demoman voice commands
- Sticky jump
- Juggling
- Basic Demoman strategy
- Community Demoman strategy
- List of references (Demoman)
- Demoman (Classic)
- Demopan
- Merchandise
Referanslar
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
Harici Linkler
- Demoman page on the Official TF2 Website
- WAR! Update
- WAR! Update - Demoman Update
- The Demoman comic
- TF2 Official Website - A Grim Bloody Fable!
- TF2 Official Website - Attention Employees...
- TF2 Official Website - The War Update!
- TF2 Official Website - It's a Bloodbath!
- TF2 Official Website - War, Day 2
- TF2 Official Website - Casualties of War!
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