Difference between revisions of "Revolver"

From Team Fortress Wiki
Jump to: navigation, search
m (Undo edit by Noklle (Talk) (3246950) Trivia should not be update history)
(Tag: Undo)
(Removed Trivias + updated description)
Line 30: Line 30:
 
{{Quotation|'''The Spy'''|You got blood on my suit.|sound=Spy specialcompleted11.wav}}
 
{{Quotation|'''The Spy'''|You got blood on my suit.|sound=Spy specialcompleted11.wav}}
  
The '''Revolver''' is the default [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. It is a double-action, six-shot {{botignore|revolver}} with ivory grips and a swing-out cylinder.
+
The '''Revolver''' is the default [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. It is a stylized double-action, six-shot {{botignore|revolver}} with ivory grips and a swing-out cylinder.
  
 
The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed [[backstab]] attempts or as a means to finish off low-health enemies.
 
The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed [[backstab]] attempts or as a means to finish off low-health enemies.
Line 111: Line 111:
  
 
== Trivia ==
 
== Trivia ==
* The Revolver bears a striking resemblance to the real-world [[w:Colt Diamondback|Colt Diamondback]] and [[w:Colt Python|Colt Python]].
 
** The logo on the handle is noticeably similar to that of firearms manufacturer [https://www.ruger.com/resources/desktopThemesIM.html Sturm, Ruger & Company, Incorporated].
 
* The Spy reloads this weapon by using a device called a [[w:Speedloader|speedloader]]. As the name suggests, this allows for all six chambers in the cylinder to be quickly reloaded all at once, as opposed to having to insert each cartridge individually.
 
 
* The Festive Variant of the Revolver seems to re-use the original design, shown in [[Illustrative Rendering in Team Fortress 2]].
 
* The Festive Variant of the Revolver seems to re-use the original design, shown in [[Illustrative Rendering in Team Fortress 2]].
 
** Notably, this does not apply to the Festivized variant.
 
** Notably, this does not apply to the Festivized variant.

Revision as of 10:03, 30 August 2022

This article is about the Spy's stock secondary weapon. For other revolvers, see Revolver (disambiguation).
You got blood on my suit.
The Spy

The Revolver is the default secondary weapon for the Spy. It is a stylized double-action, six-shot revolver with ivory grips and a swing-out cylinder.

The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed backstab attempts or as a means to finish off low-health enemies.

Like the Pistol and the SMG, the Revolver fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 60
Base damage 100% 40
Maximum fall-off 52.8% 21
Point blank 55-60
Medium range 35-45
Long range 20-25
Critical 120
Mini-crit 54-81
Function times
Attack interval 0.5 s
Reload 1.133 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.

Update history

October 9, 2007 Patch
  • Spies can no longer reload their Revolver while cloaked.

July 12, 2011 [Item schema update]

February 7, 2014 Patch

  • Fixed the Spy's Revolver using the incorrect reload sound.

December 22, 2014 Patch (Smissmas 2014)

  • Added Festive variant.
  • [Undocumented] Converted the Revolver model to the c_models system.

July 2, 2015 Patch (Gun Mettle Update)

  • Spy no longer smacks himself in the face while reloading a Revolver (New Spy Revolver reload animation that does not block cross hair).

July 15, 2015 Patch

  • Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.

August 19, 2015 Patch

  • Fixed an issue with the Festive Revolver not drawing correctly.

October 6, 2015 Patch (Invasion Update)

  • Fixed an issue with the Festive Revolver not drawing correctly.

Trivia

Gallery

See also