Difference between revisions of "Detonator"
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{{Quotation|'''The Soldier'''|Fire is for cooking s'mores son, get a REAL GUN.|sound=Soldier_DominationPyro05.wav}} | {{Quotation|'''The Soldier'''|Fire is for cooking s'mores son, get a REAL GUN.|sound=Soldier_DominationPyro05.wav}} | ||
− | '''The Detonator''' is a [[secondary]] weapon for the [[Pyro]] in [[Team Fortress 2 Beta]]. Currently, it uses the [[Flare Gun]] model. The | + | '''The Detonator''' is a [[secondary]] weapon for the [[Pyro]] in [[Team Fortress 2 Beta]]. Currently, it uses the [[Flare Gun]] model. The weapon's alt-fire detonates the flare in mid-flight, creating a small explosion which ignites enemy players. The [[knock back]] from the explosion can also be used to enhance a jump in a manner similar to[[Jumping#Rocket jumps|rocket]] or [[Jumping#Sticky jumps|sticky jumping]]. Players wielding the Detonator have a 20% explosion [[Damage#Damage Vulnerability, Resistance and Blocking|vulnerability]]. |
== Damage == | == Damage == |
Revision as of 05:41, 12 February 2011
“Ok guys, bad news: we lost that last one.” This article documents unreleased content. It may contain speculation, broken links, or errors. |
“ | Fire is for cooking s'mores son, get a REAL GUN.
Click to listen
— The Soldier
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” |
The Detonator is a secondary weapon for the Pyro in Team Fortress 2 Beta. Currently, it uses the Flare Gun model. The weapon's alt-fire detonates the flare in mid-flight, creating a small explosion which ignites enemy players. The knock back from the explosion can also be used to enhance a jump in a manner similar torocket or sticky jumping. Players wielding the Detonator have a 20% explosion vulnerability.
Contents
Damage
- Base: 30
- Mini-Crit: 41
- Critical hit: 90
- Base: 3 damage every 0.5 seconds for 10 seconds (60 damage total)
- Mini-Crit: 4 damage every 0.5 seconds for 10 seconds (80 damage total)
Distance from the target does not affect the Detonator's damage. All damages are approximate and determined by community testing. Note that detonated flares won't receive the Crit bonus for hitting a burning enemy.
Function times
- Attack Interval: 2.02
All times are in seconds. Times are approximate and determined by community testing.
Related Achievements
Pyro
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Update history
- Fixed Flare Gun trail particles on DX8.
- Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.
- Increased flare direct hit damage from 20 to 30.
- Flare Gun will now Mini-Crit on a burning enemy.
- Flares that hit a burning player at mid-to-long range will Crit.
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
- Updated model with optimizations and new LODs.
(Beta) February 11, 2011 Patch
- The Detonator, a new Flare Gun, has been added. Its stats are:
- Alt-fire detonates flare in flight
- Does a small explosion that catches players on fire
- 20% explosion damage vulnerability
- Alt-fire detonates flare in flight
Bugs
- The afterburn of a flare projectile can harm a Scout under the effect of Bonk! Atomic Punch.
- If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
- From a first person view the flare seems to fire from behind the Flare Gun, just like the Huntsman.
- When an enemy is hit with a detonated flare the blood particles will come from where the flare was detonated, instead of the player.
Gallery
See also
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