Difference between revisions of "Detonator"
m (Filtered Detonator: infoboxFilter (Review RC#349332)) |
(→Damage: Surprised flare explosion damage hasn't been added yet. Not sure if it can go above 25, any closer and it counts it as a direct flare hit from my testing.) |
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{{See also|Damage}} | {{See also|Damage}} | ||
* Base: 30 | * Base: 30 | ||
− | * [[Mini-Crit]]: 41 | + | ** Flare explosion: 10-25 |
− | * [[Critical hit]]: 90 | + | * [[Mini-Crit]]: 41<sup>1</sup> |
+ | * [[Critical hit]]: 90<sup>1</sup> | ||
''[[Fire|Afterburn]]:'' | ''[[Fire|Afterburn]]:'' | ||
* Base: 3 damage every 0.5 seconds for 10 seconds (60 damage total) | * Base: 3 damage every 0.5 seconds for 10 seconds (60 damage total) | ||
* Mini-Crit: 4 damage every 0.5 seconds for 10 seconds (80 damage total) | * Mini-Crit: 4 damage every 0.5 seconds for 10 seconds (80 damage total) | ||
+ | |||
Distance from the target does not affect the Detonator's damage. All damages are approximate and determined by community testing. | Distance from the target does not affect the Detonator's damage. All damages are approximate and determined by community testing. | ||
− | Note that detonated flares won't receive the Crit bonus for hitting a burning enemy. | + | |
+ | <sup>1</sup> Note that detonated flares won't receive the Crit bonus for hitting a burning enemy. | ||
== Function times == | == Function times == |
Revision as of 06:14, 12 February 2011
“Ok guys, bad news: we lost that last one.” This article documents unreleased content. It may contain speculation, broken links, or errors. |
“ | Fire is for cooking s'mores son, get a REAL GUN.
Click to listen
— The Soldier
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” |
The Detonator is a secondary weapon for the Pyro in Team Fortress 2 Beta. Currently, it uses the Flare Gun model. The weapon's alt-fire detonates the flare in mid-flight, creating a small explosion which ignites enemy players. The knock back from the explosion can also be used to enhance a jump in a manner similar torocket or sticky jumping. Players wielding the Detonator have a 20% explosion vulnerability.
Contents
Damage
- Base: 30
- Flare explosion: 10-25
- Mini-Crit: 411
- Critical hit: 901
- Base: 3 damage every 0.5 seconds for 10 seconds (60 damage total)
- Mini-Crit: 4 damage every 0.5 seconds for 10 seconds (80 damage total)
Distance from the target does not affect the Detonator's damage. All damages are approximate and determined by community testing.
1 Note that detonated flares won't receive the Crit bonus for hitting a burning enemy.
Function times
- Attack Interval: 2.02
All times are in seconds. Times are approximate and determined by community testing.
Related Achievements
Pyro
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Update history
- Fixed Flare Gun trail particles on DX8.
- Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.
- Increased flare direct hit damage from 20 to 30.
- Flare Gun will now Mini-Crit on a burning enemy.
- Flares that hit a burning player at mid-to-long range will Crit.
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
- Updated model with optimizations and new LODs.
(Beta) February 11, 2011 Patch
- The Detonator, a new Flare Gun, has been added. Its stats are:
- Alt-fire detonates flare in flight
- Does a small explosion that catches players on fire
- 20% explosion damage vulnerability
- Alt-fire detonates flare in flight
Bugs
- The afterburn of a flare projectile can harm a Scout under the effect of Bonk! Atomic Punch.
- If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
- From a first person view the flare seems to fire from behind the Flare Gun, just like the Huntsman.
- When an enemy is hit with a detonated flare the blood particles will come from where the flare was detonated, instead of the player.
Gallery
See also
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