Difference between revisions of "Graveyard/zh-hans"

From Team Fortress Wiki
Jump to: navigation, search
(Created page with "{{DISPLAYTITLE:Graveyard}} {{trans}} {{Map Variant}} {{Map infobox | game-type = Arena | file-name = arena_lumberyard_event | map-image...")
 
m
Line 29: Line 29:
 
Graveyard was [https://steamcommunity.com/sharedfiles/filedetails/?id=2590347649 contributed] to the Steam Workshop.
 
Graveyard was [https://steamcommunity.com/sharedfiles/filedetails/?id=2590347649 contributed] to the Steam Workshop.
  
== {{commom string|Locations}} ==
+
== {{common string|Locations}} ==
 
* '''Spawn Rooms''': Both sides of the spawn room have an exit, one that goes straight ahead towards the central building, and the other door heads to a smaller tower shaped building, which has a stairway leading towards the roof of the central building, where they can enter the building through the ''upper floor''.
 
* '''Spawn Rooms''': Both sides of the spawn room have an exit, one that goes straight ahead towards the central building, and the other door heads to a smaller tower shaped building, which has a stairway leading towards the roof of the central building, where they can enter the building through the ''upper floor''.
 
* '''Charnel Church''': The central building houses the '''Crematorium''' (control point) and is mostly symmetrical. It is a two floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses.
 
* '''Charnel Church''': The central building houses the '''Crematorium''' (control point) and is mostly symmetrical. It is a two floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses.
Line 43: Line 43:
 
</gallery>
 
</gallery>
  
== {{commom string|Strategy}} ==
+
== {{common string|Strategy}} ==
 
{{main|Community Graveyard strategy}}
 
{{main|Community Graveyard strategy}}
 
{{community strategy stub link|The purpose is to provide advice not covered elsewhere but specific only to the particular map.}}
 
{{community strategy stub link|The purpose is to provide advice not covered elsewhere but specific only to the particular map.}}
  
== {{commom string|Update history}} ==
+
== {{common string|Update history}} ==
 
{{Update history|
 
{{Update history|
 
'''{{Patch name|10|5|2021}}''' ([[Scream Fortress 2021]])
 
'''{{Patch name|10|5|2021}}''' ([[Scream Fortress 2021]])
Line 86: Line 86:
 
}}
 
}}
  
== {{commom string|Trivia}} ==
+
== {{common string|Trivia}} ==
 
* A number of tombstones in the play area have epitaphs making in-jokes about particular "deaths" within ''Team Fortress 2''.
 
* A number of tombstones in the play area have epitaphs making in-jokes about particular "deaths" within ''Team Fortress 2''.
 
* If a player shoots at various hidden skulls around the map during a round, the Horseless Headless Horsemann doing the [[Thriller]] taunt, [[MONOCULUS]], and a couple of Skeletons doing the [[Conga]] and [[Kazotsky Kick]] become observable on the out-of-bounds arch bridge for the rest of the game.<ref>[https://www.youtube.com/watch?v=L3xLWLD9QeI Video example].</ref>
 
* If a player shoots at various hidden skulls around the map during a round, the Horseless Headless Horsemann doing the [[Thriller]] taunt, [[MONOCULUS]], and a couple of Skeletons doing the [[Conga]] and [[Kazotsky Kick]] become observable on the out-of-bounds arch bridge for the rest of the game.<ref>[https://www.youtube.com/watch?v=L3xLWLD9QeI Video example].</ref>
 
* Internally, Graveyard is actually a [[Player Destruction]] map, with careful usage of map [[entities]] to recreate Arena.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2590347649 Steam Workshop page], noted under Technical Notes.</ref>
 
* Internally, Graveyard is actually a [[Player Destruction]] map, with careful usage of map [[entities]] to recreate Arena.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2590347649 Steam Workshop page], noted under Technical Notes.</ref>
  
== {{commom string|Gallery}} ==
+
== {{common string|Gallery}} ==
 
<gallery>
 
<gallery>
 
File:Graveyard Workshop image.jpg|Steam Workshop thumbnail for Graveyard.
 
File:Graveyard Workshop image.jpg|Steam Workshop thumbnail for Graveyard.
 
</gallery>
 
</gallery>
  
== {{commom string|References}} ==
+
== {{common string|References}} ==
 
<references/>
 
<references/>
  

Revision as of 14:20, 19 November 2023

地图Graveyard还拥有其它版本,其中包括Lumberyard
Graveyard
Arena lumberyard event.png
基本信息
地图变种: Lumberyard
开发者: {{{map-developer}}}
地图资料
环境: 万圣节
设定: 夜晚
危害: 深渊南瓜炸弹骷髅
脱缰的无头骑士
地图照片
Loading screen photos.
地图俯视图
Graveyard overview.png
地图邮票
Item icon Map Stamp - Graveyard.png
支持者排行榜
欢迎来到Graveyard,Lumberyard的全新恐怖翻版!在你死亡时你的灵魂会离开你的尸体变成鬼魂,恐吓你的对手和治疗你的队友!透过墙壁追踪你的队友,然后时刻待在他们身边给予他们1级补给器的恢复效果!你们会选择扎堆治疗你们队伍的大佬,还是在其他玩家处于危急时刻时伸出援手?
Graveyard宣传语

Graveyard是一张社区制作竞技场地图于尖叫要塞 2021中被添加到游戏中。该地图为一张万圣节风的竞技场地图,在地图中双方玩家在争夺查内尔教堂内新建的火葬场。

与Lumberyard相同,该地图的目标是击杀敌方全部玩家或在控制点开启后占领中央控制点。但是与一般的竞技场地图不同的是,在玩家死亡时会变成一个小型补给器状鬼魂而非进入观察者模式。在成为鬼魂后玩家可以治疗附近的队友并补充他们的弹药,恢复效果与一个1级补给器相同。鬼魂可以自由飞行并且会在使用主要开火键和语音时触发“Boo”的声音。

To win a game, a team has to win 4 rounds either by capturing the control point, or killing the entire enemy team. There is a 25% chance for a round to start with a Skeleton King. A Rare Spellbook also spawns 50 seconds after the round starts. After a minute and 10 seconds have elapsed, the control point becomes active. If both teams are still alive after another minute passes, the Horseless Headless Horsemann appears. If both teams are still somehow alive, the round ends in a stalemate.

Graveyard was contributed to the Steam Workshop.

位置

  • Spawn Rooms: Both sides of the spawn room have an exit, one that goes straight ahead towards the central building, and the other door heads to a smaller tower shaped building, which has a stairway leading towards the roof of the central building, where they can enter the building through the upper floor.
  • Charnel Church: The central building houses the Crematorium (control point) and is mostly symmetrical. It is a two floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses.
  • Mountain Side: The area to the left of BLU spawn (right of RED spawn) which curves around the Central Building.
  • Cliff Side: Opposite to the mountain side (and the opposite direction from team spawn). Contains a log that bridges over the pit. Two small sheds are also found near the cliff. These are dangerous to fight around as falling off the cliff means death.

战术

主条目: Community Graveyard strategy

更新历史

2021年10月5日补丁 (Scream Fortress 2021)
  • Added Graveyard to the game.

2021年10月14日补丁

  • Fixed missing beacon particle to signify rare spell spawn locations.
  • Fixed an issue with custom HUDs interfering with the map's own HUD.
  • Fixed middle doors shutting themselves when blocked by a player.
  • Fixed various props z-fighting inside of walls.
  • Fixed instances of the announcer lines playing over the Merasmus' announcer lines.
  • Fixed an issue that caused players to remain in third-person at the beginning of a new round.
  • Fixed spells dropped by the skeleton king persisting between rounds.
  • Fixed pumpkin bombs generated from spells persisting between rounds.
  • Fixed server lag caused by dynamic props.
  • Reworked various VO to use new soundscript entries.
  • Merasmus will now react to player deaths with varying degrees of sarcasm.
  • Pumpkin bombs will now all refresh simultaneously at the start of every round.
  • Added a "No entry" sign to the middle doors.
  • Smoothed surfaces around the map to ease flying around as a ghost.
  • Increased sound of the ghost Dispenser to improve healing feedback.
  • Extended the warmup periods by 5 seconds (now 15 seconds).
  • Nature & Wildlife preservation measures.
  • Removed the Observer.

2021年10月28日补丁

  • Fixed a missing material in RED spawn
  • Changed the ghost particles in the 3d skybox
  • The team-colored ghosts that appear on round win now last longer and are more plentiful
  • The constant, purple-colored ghosts are now less abundant
  • Added various clipping improvements around the map
  • Added smoke to the chimneys
  • Added a line of sight check to the ghost Dispensers so you can no longer provide benefits through walls
  • Removed the Observer

2023年10月9日补丁 #1 (Scream Fortress 2023)

  • Updated arena_lumberyard_event to fix problems with the materials

细枝末节

  • A number of tombstones in the play area have epitaphs making in-jokes about particular "deaths" within Team Fortress 2.
  • If a player shoots at various hidden skulls around the map during a round, the Horseless Headless Horsemann doing the Thriller taunt, MONOCULUS, and a couple of Skeletons doing the Conga and Kazotsky Kick become observable on the out-of-bounds arch bridge for the rest of the game.[1]
  • Internally, Graveyard is actually a Player Destruction map, with careful usage of map entities to recreate Arena.[2]

画廊

参考内容

  1. Video example.
  2. Steam Workshop page, noted under Technical Notes.