Difference between revisions of "Scout responses"

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m (New capitalization)
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*[[Media:Scout_taunts09.wav|"Hey, lotta' good that gun didya!"]]
 
*[[Media:Scout_taunts09.wav|"Hey, lotta' good that gun didya!"]]
  
===Match Start===
+
===Round Start===
 
*[[Media:Scout_battlecry01.wav|"Play ball!"]]
 
*[[Media:Scout_battlecry01.wav|"Play ball!"]]
 
*[[Media:Scout_battlecry02.wav|"Let's get 'em!"]]
 
*[[Media:Scout_battlecry02.wav|"Let's get 'em!"]]
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*[[Media:Scout_battlecry05.wav|"Let's waste 'em!"]]
 
*[[Media:Scout_battlecry05.wav|"Let's waste 'em!"]]
  
===Match Win===
+
===Round Win===
 
*[[Media:Scout_cheers01.wav|"YES!!"]]
 
*[[Media:Scout_cheers01.wav|"YES!!"]]
 
*[[Media:Scout_cheers02.wav|"I did it!"]]
 
*[[Media:Scout_cheers02.wav|"I did it!"]]
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*[[Media:Scout_cheers06.wav|"Oh yeah!"]]
 
*[[Media:Scout_cheers06.wav|"Oh yeah!"]]
  
===Match Loss/[[Sudden Death]]===
+
===Round Loss/[[Sudden Death]]===
 
*[[Media:Scout_jeers06.wav|"This sucks on ice!"]]
 
*[[Media:Scout_jeers06.wav|"This sucks on ice!"]]
 
*[[Media:Scout_jeers02.wav|"Boooooooo!"]]
 
*[[Media:Scout_jeers02.wav|"Boooooooo!"]]
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*[[Media:Scout_negativevocalization05.wav|"'Kay, this does not look good here, um..."]]
 
*[[Media:Scout_negativevocalization05.wav|"'Kay, this does not look good here, um..."]]
  
===Match Draw===
+
===Round Draw===
 
*[[Media:Scout_autodejectedtie01.wav|"You have ''got'' to be kidding!"]]
 
*[[Media:Scout_autodejectedtie01.wav|"You have ''got'' to be kidding!"]]
 
*[[Media:Scout_autodejectedtie02.wav|"You gotta be kiddin' me!"]]
 
*[[Media:Scout_autodejectedtie02.wav|"You gotta be kiddin' me!"]]

Revision as of 10:45, 3 July 2010

General Responses

After Killing More than 2 Enemies in 20 Seconds With The Scattergun

Kill Assist

Domination

Revenge Kill

Teleportation

Healed by Medic

After Capturing Intelligence/Control Point

Attacking, Control Point Unoccupied

Attacking: Cart Goes Forward

Attacking: Cart Goes Back

Defending: Cart Goes Forward

Defending: Cart Goes Back

Attacking: Stay Close to Cart

Attacking: Cart Has Stopped

Defending: Stop The Bomb

Defense

Round Start

Round Win

Round Loss/Sudden Death

Round Draw

Set on Fire

Destruction/s

Achievement Unlocked

Dominating a Scout

Dominating a Soldier

Dominating a Pyro

Dominating a Demoman

Dominating a Heavy

Dominating an Engineer

Dominating a Medic

Dominating a Sniper

Dominating a Spy

Class-Specific Reponses

Apex of Double Jump

Apex of Triple Jump

Bat Kill

Critical Bat Kill

Upon Drinking Bonk!

Dodging Shots Under Bonk!'s Influence

On Stunning an Enemy

Sandman Attack

Upon Picking Up a Baseball

Upon Killing a Heavy with a Bat

Upon taking the Enemy Intelligence

Unused Responses

Medic Follow

Melee Dare

Invincible not ready

(Note- This probably refers to being under fire while trying to drink Bonk!.)

While under the effects of Bonk!

Unknown Condition


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