Difference between revisions of "Tribalman's Shiv"

From Team Fortress Wiki
Jump to: navigation, search
m (Filtered Tribalman's Shiv: EnforceCapitalization(Candy Cane) (Review RC#448861))
(As a Crafting Ingredient)
Line 49: Line 49:
 
===As a Crafting Ingredient===
 
===As a Crafting Ingredient===
 
{{Blueprint
 
{{Blueprint
| ingredient-1 = Sandman
+
| ingredient-1 = Tribalman's Shiv
| ingredient-2 = Tribalman's Shiv
+
| ingredient-2 = Sandman
 
| result = Boston Basher
 
| result = Boston Basher
 
}}
 
}}

Revision as of 16:39, 11 April 2011

Let's see how much blood's in ya!
The Sniper

The Tribalman's Shiv is a community-made melee weapon for the Sniper. It appears as a stylized Template:W[1] composed of reddish wood with a curved edge in front and a serrated edge on its broad side.

The weapon deals 50% less damage than the Kukri, but causes the opponent to bleed and lose health for 6 seconds. Because of the reduced initial damage, direct contact with the opponent is not advised — the user should instead perform hit and run tactics to take down encroaching enemies like Spies that Cloak when attacked. Its critical hit animation is identical to that of the Kukri — a double handed overhead swing, similar to the Pyro's normal melee attack and the critical swing of the Eyelander.

Damage and function times

See also: Damage
Damage and function times
Damage
Base damage 100% 32.5
Point blank 29-36
Critical 97.5
Mini-crit 43.88
Bleeding 8 / s
48 total
Bleeding (mini-crit) 10.8 / s
64.8 total
Function times
Attack interval 0.8 s
Bleeding duration 6 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Dead Ringer Huntsman Tribalman's Shiv
Item icon Dead Ringer.png + Item icon Huntsman.png = Item icon Tribalman's Shiv.png
Class Token - Sniper Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Tribalman's Shiv.png Item icon Bushwacka.png Item icon Shahanshah.png Item icon Freedom Staff.png
Item icon Ham Shank.png Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a Crafting Ingredient

Tribalman's Shiv Sandman Boston Basher
Item icon Tribalman's Shiv.png + Item icon Sandman.png = Item icon Boston Basher.png

Related Achievements

Leaderboard class sniper.png Sniper

Be Polite
Be Polite
Provide an enemy with a freezecam shot of you doffing your hat.


Jarate Chop
Jarate Chop
Jarate and then kill 3 enemies with your Kukri.
Kook the Spook
Kook the Spook
Kill 10 Spies with your Kukri.

Update history

May 20, 2010 Patch (Second Community Contribution Update)

  • The item was added to the game.

May 27, 2010 Patch

  • Given a kill icon.
  • Death by bleeding now shows the bleed kill icon. Previously it was whatever weapon the Sniper was holding at the time (or if holding Jarate or dead, the suicide/environmental death kill icon.)

July 8, 2010 Patch (The Engineer Update)

  • The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] The Tribalman's Shiv view model was updated to match the world model.

December 21, 2010 Patch

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

Bugs

  • There is a moment in the crit swing where the shiv takes the appearence of the Candy Cane.

Trivia

  • The Tribalman's Shiv is made entirely of wood. Since several plants from tropical areas possess anticoagulant, or blood-thinning, properties, it has been theorized that the blade may be carved from the wood of one of these plants, such as a Template:W, and would account for it inflicting a profusely-bleeding wound. This would be intentional on Valve's part though, as the creator of the Shiv did not think of this but admitted it was logical and cool.
  • Originally, the creator of the Shiv intended to make the viewmodel as it is now, but on a critical hit the knife would be turned so that the serrated edge would strike the enemy. This required custom animations which neither the creator nor Valve were willing to make. As a result, the animation was never implemented.[1]
  • The Tribalman's Shiv took approximately 7 and a half hours to make, from formulating the idea to submitting it.

Gallery

References

  1. a b Hackett,   "How It’s Done: Introduction, and New".   .      Retrieved   July 24, 2010.

See also