Difference between revisions of "April 14, 2011 Patch/pl"
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[[File:Hatless Update Titlecard.png|425px|right|link=http://www.teamfortress.com/hatless/]] | [[File:Hatless Update Titlecard.png|425px|right|link=http://www.teamfortress.com/hatless/]] | ||
===Zmiany w silniku Source (CS:S, DoD:S, TF2, HL2:DM)=== | ===Zmiany w silniku Source (CS:S, DoD:S, TF2, HL2:DM)=== | ||
− | *Naprawiono exploit wstrzykiwania | + | *Naprawiono exploit wstrzykiwania pakietów w strumieniach klienta/serwera |
*Naprawiono exploit logowania UDP | *Naprawiono exploit logowania UDP | ||
**Added a new server convar "<code>sv_logsecret</code>" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended | **Added a new server convar "<code>sv_logsecret</code>" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended | ||
Line 27: | Line 27: | ||
**Dodano [[achievement/pl|osiągnięcie]] Gotowy do służby, przyznawane za ukończenie wszystkich kursów treningowych | **Dodano [[achievement/pl|osiągnięcie]] Gotowy do służby, przyznawane za ukończenie wszystkich kursów treningowych | ||
*Dodano nowy system by powiązać dedykowane serwery z kontami Steam | *Dodano nowy system by powiązać dedykowane serwery z kontami Steam | ||
− | ** | + | **Użyj komendy konsoli "<code>cl_gameserver_create_identity</code>" w konsoli klienta Team Fortress 2 aby stworzyć konto serwera używając aktualnie zalogowanego konta Steam. Wygeneruje to wartości dla "<code>tf_server_identity_account_id</code>" i "<code>tf_server_identity_token</code>" |
− | ** | + | **Wstaw te wartości do "<code>tf_server_identity_account_id</code>" i "<code>tf_server_identity_token</code>" w twoim server.cfg |
− | ** | + | **Użyj komendy konsoli "<code>cl_gameserver_list</code>" w konsoli klienta Team Fortress 2 aby wyświetlić wszystkie konta serwera gry posiadane przez aktualnie zalogowane konto Steam |
− | * | + | *Dodano nowy system [[coaching/pl|douczania]] graczy |
− | * | + | *Dodano nowy [[vote system/pl|system głosowania]] |
**Server convars to control the vote system | **Server convars to control the vote system | ||
***<code>sv_allow_votes</code> : Allow voting? | ***<code>sv_allow_votes</code> : Allow voting? |
Revision as of 15:10, 15 April 2011
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Źródło: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released (angielski)
Oficjalna strona aktualizacji: Hatless Update (angielski)
Spis treści
Lista zmian
Zmiany w silniku Source (CS:S, DoD:S, TF2, HL2:DM)
- Naprawiono exploit wstrzykiwania pakietów w strumieniach klienta/serwera
- Naprawiono exploit logowania UDP
- Added a new server convar "
sv_logsecret
" which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended
- Added a new server convar "
Team Fortress 2
- Dodano nową mapę
Koth_Badlands
- Uaktualniono
CP_Well
- Spawn room by second cap for each time is now a one-way door
- Uaktualniono Trening
- Dodano 3 nowe kursy treningowe dla Demomana, Inżyniera i Szpiega
- Dodano osiągnięcie Gotowy do służby, przyznawane za ukończenie wszystkich kursów treningowych
- Dodano nowy system by powiązać dedykowane serwery z kontami Steam
- Użyj komendy konsoli "
cl_gameserver_create_identity
" w konsoli klienta Team Fortress 2 aby stworzyć konto serwera używając aktualnie zalogowanego konta Steam. Wygeneruje to wartości dla "tf_server_identity_account_id
" i "tf_server_identity_token
" - Wstaw te wartości do "
tf_server_identity_account_id
" i "tf_server_identity_token
" w twoim server.cfg - Użyj komendy konsoli "
cl_gameserver_list
" w konsoli klienta Team Fortress 2 aby wyświetlić wszystkie konta serwera gry posiadane przez aktualnie zalogowane konto Steam
- Użyj komendy konsoli "
- Dodano nowy system douczania graczy
- Dodano nowy system głosowania
- Server convars to control the vote system
sv_allow_votes
: Allow voting?
sv_vote_failure_timer
: A vote that fails cannot be voted on again during this period.sv_vote_allow_specators
: Allow spectators to vote?sv_vote_issue_changelevel_allowed
: Allow votes to change levels?sv_vote_issue_kick_allowed
: Allow votes to kick players from the server?sv_vote_issue_nextlevel_allowed
: Allow votes to set the next level?sv_vote_issue_nextlevel_allowextend
: Allow votes to extend the current map?sv_vote_issue_restart_game_allowed
: Allow votes to restart the game?sv_vote_issue_scramble_teams_allowed
: Allow votes to scramble the teams?sv_vote_issue_nextlevel_choicesmode
: Present players with a list of maps with the lowest playtimes to choose from?sv_vote_kick_ban_duration
: How long should a kick vote ban someone from the server? (in minutes)
- Server convars to control the vote system
- dynamiczne ładowanie modeli by poprawić wydajność
- Combat Text changes
- Added a new convar "
hud_combattext_healing
" to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text
- Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
- Added a new convar "
- Zaktualizowano komunikacje głosową by używała kodeka głosowego Steama dla lepszej jakości
- Serwery mogą wybierać pomiędzy nowym a starym kodekiem z użyciem zmiennej "
sv_use_steam_voice
", która domyślnie ma wartość 1.
- Serwery mogą wybierać pomiędzy nowym a starym kodekiem z użyciem zmiennej "
- Naprawiono niemożność widzenia poprawnych kolorów dla pomalowanych czapek, gdy używany był DX8
- Naprawiono niemożność widzenia znaku wykrzyknika | w spersonalizowanych nazwach i opisach
- Naprawiono parę przypadków, gdy spraye użytkownika nie importowały się poprawnie
- Zmiany w Pojedynkach
- The duel dialog has been extended to include class-specific duels in addition to the default duels
- Odznaka pojedynku od teraz pokazuje tylko ilość wygranych pojedynków
- Dodano mapy typu Ładunek do Praktyki Offline
- Fixed taunt kills made with a Katana not counting towards honorbound kills
- Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
- Naprawiono błąd, w którym Terkotki mogły być używane, nawet po ich wykorzystaniu
- Ulepszono efekt nadleczenia Medyka tak, by był bardziej zauważalny
- Fixed
func_build
entities to respect the team value and prevent the associated team from building in the area - Zmiany w przedmiotach:
- Dodano nową opcję "Sortuj według Jakości przedmiotów" przy sortowaniu przedmiotów w plecaku
- Poprawiono algorytmy sortowania plecaka
- Dodano "style" dla Upiorniejszego Cylindra, Cylindra Szkota, Poszukiwacza Skarbów, Kapelusza Niezaprzeczalnego Bogactwa i Szacunku i Wpatrzonego Obserwatora
- Dodano podgląd farby w sekcji podglądu w trakcie kupowania czapek
- Zaktualizowano Wpatrzonego Obserwatora o możliwość malowania
- Dodano nowe style malowania do Maski Pyromanty
- Przedmioty w slocie akcji nie będą zmieniane do czasu powrotu do szafki z zaopatrzeniem
- Zamieniono atrybut bez trafień krytycznych na -25% zadawanych obrażeń dla następujących broni:
- Wyszczerbiec, Jednoręki Bandyta, Południowa Gościnność, Lewarek (dodano także +20% większą podatność na atak wręcz)
- Ścinacz Głów Bezgłowego Bezkonnego Jeźdźca, Ullapoolski Pal, Claidheamh Mòr
- Tabliczka Ladyczeko
- Usunięto pasek gotowości i liczbę amunicji, gdy używana jest Tabliczka Ladyczeko
- Pięści ze Stali
- Zwiększono czas wyciągnięcia o 20%
- Redukcja doznawanych obrażeń z odległości 40% (zmniejszono z 60%)
- Loch-n-Load
- Zadawane obrażenia zwiększone o 10%
- Wyrównywacz
- Zmieniono maksymalne obrażenia, dzięki czemu nie można zabić niektórych klas jednym uderzeniem
- Wyłącza efekt wołania medyka gdy aktywny
- Wsparcie Batalionu
- Zmniejszono prędkość regeneracji szału o 50%
- Concheror
- Konwersja zadawanych obrażeń na leczenie zwiększona do 35% (było 20%)
- Wściekłe Mleko
- Leczy 60% zadanych obrażeń (zmniejszono z 75%)
- Gwiazda Poranna
- Podstawowe obrażenia nieznacznie obniżono, ale gwarantowane są trafienia krytyczne przeciwko płonącym graczom, zamiast mini-krytów
- Wachlarz Wojenny
- Naznaczenie na śmierć trwa teraz 15 sekund (wcześniej 10 sekund)
- Pistolet Sygnałowy
- Flary zawsze zadają Krytyczne Obrażenia płonącym graczom, niezależnie od odległości
- Dupalacz
- Dodano strumień sprężonego powietrza
- Koszt podmuchu w amunicji zwiększono do 150% (4 podmuchy przy pełnym magazynku)
- Bonus do obrażeń zmniejszono do 10% (wcześniej 15%)
- Sydnejski Usypiacz:
- Prędkość naładowania zwiększona o 25%
- Zmiany w Botach:
- Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
- TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense
- Added navigation meshes for
pl_goldrush
,pl_badwater
,pl_upward
,pl_thundermountain
, andpl_hoodoo_final
- Improved TFBot reactions to cloaked and/or disguised enemy Spies
- Improved Demoman bot behaviors for planting sticky bomb traps
- Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them
- Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range
- TFBots will no longer hide from sapped or carried sentryguns
- Engineer bots are better at moving their sentry gun nest as the scenario changes
- Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
- Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
- Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
- Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns
- TFBots will no longer try to use a teleporter entrance they can't actually reach
- Added
tf_bot_melee_only
cvar. If set to 1, all TFBots will be restricted to only using their melee weapon
Nieudokumentowane zmiany
- Added option to hide duplicate items on loadout screen.
- Modified the Googly Gazer's default textures.
- Updated the main menu to include 'resume game', 'call a vote' and 'request coach' selections.
- Menu background is now transparent when connected to a server.
- The Mann Co. Store featured item is no longer viewable in the menu unless the player selects the store button specifically.
- Player models are now static and do not move in the loadout screen.
- Lighting decals on Grenade Launcher grenades have been improved.
- Vita-Saw now shows enemy health to the player.
- 'Autoscrambling the teams on round start' is integrated into default server mechanics.
Zmienione pliki
- Uwaga: poniższa lista zmian jest wygenerowana na podstawie różnicy pomiędzy dwiema rewizjami gry.Expression error: Unrecognized punctuation character "{".
Zmiany w rewizji
Modified: team fortress 2 content.gcf/tf/motd.txt
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/cp_well.bsp
Added: team fortress 2 content.gcf/tf/maps/itemtest.bsp
Added: team fortress 2 content.gcf/tf/maps/koth_badlands.bsp
Added: team fortress 2 content.gcf/tf/maps/koth_badlands.nav
Modified: team fortress 2 content.gcf/tf/maps/koth_sawmill.nav
Added: team fortress 2 content.gcf/tf/maps/pl_badwater.nav
Added: team fortress 2 content.gcf/tf/maps/pl_goldrush.nav
Added: team fortress 2 content.gcf/tf/maps/pl_hoodoo_final.nav
Added: team fortress 2 content.gcf/tf/maps/pl_thundermountain.nav
Added: team fortress 2 content.gcf/tf/maps/pl_upward.nav
Modified: team fortress 2 content.gcf/tf/maps/tr_dustbowl.bsp
Modified: team fortress 2 content.gcf/tf/maps/tr_target.bsp
Modified: team fortress 2 content.gcf/tf/maps/tr_target.nav
Added: team fortress 2 content.gcf/tf/media/tr_goldrush.bik
Added: team fortress 2 content.gcf/tf/media/tr_goldrush.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_demo.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_demo.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_engineer.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_engineer.mov
Added: team fortress 2 content.gcf/tf/media/tr_target_spy.bik
Added: team fortress 2 content.gcf/tf/media/tr_target_spy.mov
Modified: team fortress 2 content.gcf/tf/particles/class_fx.pcf
Modified: team fortress 2 content.gcf/tf/particles/class_fx_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_dx90_slow.pcf
Modified: team fortress 2 content.gcf/tf/particles/explosion_high.pcf
Modified: team fortress 2 content.gcf/tf/particles/medicgun_attrib.pcf
Modified: team fortress 2 content.gcf/tf/resource/TF2Build.ttf
Modified: team fortress 2 content.gcf/tf/resource/tf_english.txt
Added: team fortress 2 content.gcf/tf/sound/coach/coach_attack_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_defend_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_go_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_look_here.wav
Added: team fortress 2 content.gcf/tf/sound/coach/coach_student_died.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_accepted_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_rejected_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/duel_challenge_with_restriction.wav
Added: team fortress 2 content.gcf/tf/sound/ui/message_update.wav
Added: team fortress 2 content.gcf/tf/sound/ui/training_point_big.wav
Added: team fortress 2 content.gcf/tf/sound/ui/training_point_small.wav
Modified: team fortress 2 materials.gcf/tf/materials/HUD/death_panel_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/team_button_blu.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_machine_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_machine_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_team_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_eye_team_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancer_horn_texture.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask_s1.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/pyromancers_mask_s2.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/scout/mnc_mascot_all.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy_private_eye.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy_private_eye_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/props_badlands/siloroom_light2.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/achievements/tf_complete_training.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/achievements/tf_complete_training_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_no.pwl.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_no.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_yes.pwl.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/hud/vote_yes.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_checkbox.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_coach.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_resume.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/icon_whistle.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/polaroid_empty.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/polaroid_overlay.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/bottomFringe.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/info_button_over_small.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/info_button_small.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_balloon.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_default.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/replay/panel_scalable_highlight.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/store/mannco_promo.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/tf_box.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/top_hat.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/mad_eye.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_pyromancers_mask.vvd
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.mdl
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.phy
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2.vvd
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.mdl
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.phy
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/props_badlands/siloroom_light2_small.vvd