Difference between revisions of "Tribalman's Shiv"

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* [[Critical Hit]]: ''To be completed''
 
* [[Critical Hit]]: ''To be completed''
  
*[[Bleeding|Bleed Damage]]: 3-5 damage per tick, 8.5 damage per second for 6 seconds (68 damage total)
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*[[Bleeding|Bleed Damage]]: 3-5 damage per tick, 8.5 damage per second for 6 seconds (51 damage total)
  
 
Damages are approximate and determined by community testing.
 
Damages are approximate and determined by community testing.

Revision as of 01:33, 9 July 2010

Template:Weapon infobox

Let's see how much blood's in ya!
The Sniper

The Tribalman's Shiv is an unlockable, community-made melee weapon for the Sniper class. When it strikes an enemy, it leaves a seeping wound which bleeds out for 6 seconds after being inflicted. However, the Knife itself deals 50% less damage as a trade-off. It was released in the second round of content from the Contribution page.

Damage

  • Base: To be completed
  • Mini-Crit: To be completed
  • Critical Hit: To be completed
  • Bleed Damage: 3-5 damage per tick, 8.5 damage per second for 6 seconds (51 damage total)

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8
  • Bleed Duration: 6

All times are in seconds. Times are approximate and determined by community testing.

Blueprint

Template:Recipe

Demonstration

Trivia

  • The Tribalman's Shiv is made entirely of wood. Since several plants from tropical areas possess anticoagulant properties (blood-thinners), the blade may be carved from the wood of one of these plants, (such as a Boldo tree) which would account for it inflicting a profusely-bleeding wound.
  • This is the only unlockable Sniper weapon that is a direct variant of the original weapon.
  • As shown in the video, the Sniper's viewmodel showed the notches on the Shiv facing toward the opponent, while the world model shows the notches facing towards the Sniper. This was probably an oversight.
  • Small and medium medpacks can't stop the bleeding effect, but will still heal the player.
  • Cloaked Spies hit by the Shiv flicker while invisible, due to the bleeding effect.
  • Even though all other weapons will make enemies bleed when they hit, the Tribalman's Shiv is the only weapon with the "bleeding" status effect.
  • Disguised Spies hit by the Shiv will bleed visibly, though the revealing effect is not as obvious as fire. Bleeding also does not reveal team color as fire does.
  • Even though the Tribalman's Shiv is made out of wood, when dropped it still supplies Engineers with 100 points of metal, much like the Sandman and the Huntsman.
  • The Tribalman's Shiv, along with the Homewrecker, the Scotsman's Skullcutter and the Pain Train, did not originally have a kill icon, instead using the suicide/environmental death icon. The proper kill icons were added by Valve shortly after the Shiv and Skullcutter's introduction when community made icons were sent to them.
  • If an enemy dies from the bleeding effect of the Tribalman's Shiv, the HUD will display the kill icon of the weapon you were holding when the enemy died. If you are dead or holding Jarate while the enemy is killed by the bleeding effect, the kill icon displayed will be the suicide/environmental death kill icon.

See also