Difference between revisions of "Detonator"
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* From a first-person view, the flare seems to fire from behind the Flare Gun, just like the [[Huntsman]]. | * From a first-person view, the flare seems to fire from behind the Flare Gun, just like the [[Huntsman]]. | ||
* When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player. | * When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player. | ||
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== Gallery == | == Gallery == |
Revision as of 12:11, 23 June 2011
“Ok guys, bad news: we lost that last one.” This article documents unreleased content. It may contain speculation, broken links, or errors. |
“ | Mmmmmmmrrrrrrrpppghhh!
Click to listen
— The Pyro on its own explosive weapon
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” |
The Detonator is a secondary weapon for the Pyro. It is a Flare Gun with an elongated barrel taped in place, an extra curved hammer and spiral paint designs on the magazine. It will be released with the Über Update.
The weapon fires projectiles which deal slight damage on contact with an enemy as well as ignite them. Should a flare directly connect with a member of the opposing team who is already on fire, Mini-Crit damage will be inflicted by the projectile and the target's afterburn duration will be reset. Pressing secondary fire while the flare is in flight will cause it to detonate, creating a small explosion which damages and ignites enemy players caught in it. The knockback from the explosion can also be used to Flare jump in a manner similar to rocket or sticky jumping.
Pyros wielding the Detonator suffer an additional 20% damage from their own explosive weapons.
The Detonator was previously tested in the Team Fortress 2 Beta.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Base damage | 100% | 30 Flare detonation: 10-20 Flare explosion: 561 |
Critical | 902 | |
Mini-crit | 412 | |
Afterburn | 3 / tick 60 total | |
Afterburn (mini-crit) | 4 / tick 80 total | |
Splash damage | ||
Minimum splash | 50% | {{{splash radius}}} |
Self-damage | 39-68 | |
Self damage (rocket jump) | 39-68 | |
Function times | ||
Attack interval | 2.02 s | |
Values are approximate and determined by community testing. |
1 Damage caused by the flare detonating on impact with the world. 2 Note that detonated flares won't receive the Crit bonus for hitting a burning enemy.
Related Achievements
Pyro
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Update history
February 11, 2011 Patch (Beta)
- The Detonator, a new Flare Gun, has been added. Its stats are:
- Alt-fire detonates flare in flight
- Creates a small explosion that catches players on fire
- 20% explosion damage vulnerability
- Alt-fire detonates flare in flight
- Detonation particle effect increased to better match the radius
- [Undocumented] Added a new sound effect for projectile.
- Hooked up new Detonator sounds
- Flares now detonate on impact with the world, but with a greatly reduced radius (manually detonated radius unchanged)
- Replaced +20% increased blast damage with +20% increased self blast damage
- [Undocumented] The Detonator will now deal mini-crits instead of crits, on burning targets
Bugs
- The afterburn of a flare projectile can harm a Scout under the effect of Bonk! Atomic Punch.
- If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
- From a first-person view, the flare seems to fire from behind the Flare Gun, just like the Huntsman.
- When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
Gallery
See also
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