Difference between revisions of "Quick-Fix"
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*There is a white splat on the Quick-Fix's glass chamber that appears to be a [[Dove]] dropping. | *There is a white splat on the Quick-Fix's glass chamber that appears to be a [[Dove]] dropping. | ||
*The Quick-Fix was the Medic's first Medi Gun, and was the prototype for the [[Medi Gun]]. <ref>[http://www.facepunch.com/threads/1101057-Behind-the-scenes-of-Meet-the-Medic-and-what-could-be-coming-to-TF2.?p=30702321&viewfull=1#post30702321 Behind the scenes of Meet the Medic and what could be coming to TF2]</ref> | *The Quick-Fix was the Medic's first Medi Gun, and was the prototype for the [[Medi Gun]]. <ref>[http://www.facepunch.com/threads/1101057-Behind-the-scenes-of-Meet-the-Medic-and-what-could-be-coming-to-TF2.?p=30702321&viewfull=1#post30702321 Behind the scenes of Meet the Medic and what could be coming to TF2]</ref> | ||
− | *The Quick-Fix was able to make the Heavy invulnerable in Meet the Medic, even though it cannot ingame. This was explained | + | *The Quick-Fix was able to make the Heavy invulnerable in Meet the Medic, even though it cannot ingame. This was explained on the official blog, as the prototype breaking after the ÜberCharge scene in Meet the Medic. |
== Gallery == | == Gallery == |
Revision as of 04:05, 26 June 2011
“ | Hmm hmm hmm...let's go practice medicine.
— The Medic
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” |
The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun sporting various armaments. It is coupled with a unique medicinal reactor backpack.
This weapon sports a 40% faster heal and 25% faster ÜberCharge build rate compared to the default Medi Gun, but lacks the ability to overheal patients past their maximum health. Additionally, should the player train the weapon on a faster ally, they will be able to match their speed for as long as the medicinal beam is connected. When the ÜberCharge is deployed, the patient will be healed at triple the healing rate, and both they and the Medic will be immune to movement effects such as knockback, stun and slow.
Contents
Healing and function times
Healing and function times | ||
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Healing | ||
Healing (in combat) | 100% | 33,6 / s (100,8 / s) |
Healing (out of combat) | 300% | 100,8 / s (302,4 / s) |
Function times | ||
Effect duration | 8 s | |
Charge fill speed | 3.125% / s (1.5625% / s) | |
Maximum charge time | 32 s (64 s) | |
Values are approximate and determined by community testing. |
The healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 33 health per second. From 10 to 15 seconds, this rate increases linearly from 33 up to a maximum of 100 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]
If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [2]
Crafting
Blueprint
Reclaimed Metal | Mad Milk | Kritzkrieg | Quick-Fix | |||
+ | + | = |
Class Token - Medic | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Item set
Clinical Trial | |
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Effect |
No effect |
Related Achievements
General
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Scout
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Heavy
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Engineer
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Medic
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Spy
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Update history
- [Undocumented] Added stats for Quick-Fix
February 11, 2011 Patch (Beta)
- The Quick-Fix, a new Medi Gun has been added
- Heal rate increased 50%
- ÜberCharge rate increased 50%
- Not able to overheal
- Match the speed of any faster heal target
- ÜberCharge effect: Megaheal
- Heal rate increased 3x on heal target
- Heal target and Medic immune to stun and damage forces
February 16, 2011 Patch (Beta)
- The Quick-Fix’s ÜberCharge (Megaheal) changed to allow self-damage forces (rocket jumping, etc)
- Megaheal (the ÜberCharge) effect now also applies to the Medic
- Lowered heal and charge rates to 40% (from 50%)
- New sounds
- [Undocumented] Appended "Beta" onto the weapon's name
- The Quick-Fix was added to the main game.
- [Undocumented] Lowered ÜberCharge rate to 25% (from 40%)
Bugs
- Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects, much like a previously patched bug with the Kritzkrieg.
- Healing Heavies under the effect of Dalokohs Bar will not restore their health after reaching the default 300 HP.
- When healing a Scout in the spawn room, should the Scout change class, the speed boost will still apply.
- Healing certain classes with additional speed benefits will not bestow them to the Medic, such as with a Pyro using the The Gas Jockey's Gear item set, or a Demoman with the Eyelander storing 3 or more heads.
- When partnered with the Overdose, upon ubering a Scout, the player will lose both speed bonus from the weapon and from the Scout.
- Occasionally, the backpack of the Quick-Fix will display the wrong teams colors.
- The crafting recipe for the item claims it requires refined metal, but it only requires 1 reclaimed. When the player is prompted to add the ingredients, the menu will display the proper recipe.
Trivia
- The model for the Quick-Fix was previously shown in concept art images for Meet the Medic, photographed in Valve Headquarters.
- There is a white splat on the Quick-Fix's glass chamber that appears to be a Dove dropping.
- The Quick-Fix was the Medic's first Medi Gun, and was the prototype for the Medi Gun. [1]
- The Quick-Fix was able to make the Heavy invulnerable in Meet the Medic, even though it cannot ingame. This was explained on the official blog, as the prototype breaking after the ÜberCharge scene in Meet the Medic.
Gallery
References
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