Difference between revisions of "Cow Mangler 5000"
(Cow Mangler and Critical Hits) |
m (→Charge shot mechanic: Tweaked the text) |
||
Line 37: | Line 37: | ||
The weapon takes approximately 3 seconds to charge and the soldier moves at revved-heavy speed (roughly 37% of maximum speed, as opposed to his normal 80%) as he is charging the weapon. A charged shot can disable any Engineer's building for 4 seconds and deals mini-crits. | The weapon takes approximately 3 seconds to charge and the soldier moves at revved-heavy speed (roughly 37% of maximum speed, as opposed to his normal 80%) as he is charging the weapon. A charged shot can disable any Engineer's building for 4 seconds and deals mini-crits. | ||
− | A charged shot ignites nearby enemies when it explodes | + | A charged shot ignites nearby enemies when it explodes, as well as the player who shot it if it explodes close by. It can also ignite ally Sniper's Huntsman arrows. |
== Damage and function times == | == Damage and function times == |
Revision as of 03:12, 21 July 2011
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
The Cow Mangler 5000 is a primary weapon for the Soldier.
The weapon has the ability to fire charged shots that deal mini-crits, as well as disable buildings for 4 seconds. However, it deals less damage to buildings, and it cannot fire any critical hits, even when the holder has a crit boost, making it the first weapon that does not crit under any circumstance. The weapon does not use ammo, but the weapon can only be fired five times before the Soldier has to reload the weapon. The Soldier reloads the weapon via pumping a handle on the side of the weapon. Each pump reloads one charge.
The weapon is part of Dr. Grordbort's Victory Pack.
Contents
Charge shot mechanic
The player can press alt-fire to charge the weapon, which requires full energy (i.e. the Cow Mangler 5000 bar on the bottom right corner of the screen is full). Firing one depletes the energy, forcing the soldier to "reload".
It is possible to rocket jump with a normal shot, but not with a charged shot.
The weapon takes approximately 3 seconds to charge and the soldier moves at revved-heavy speed (roughly 37% of maximum speed, as opposed to his normal 80%) as he is charging the weapon. A charged shot can disable any Engineer's building for 4 seconds and deals mini-crits.
A charged shot ignites nearby enemies when it explodes, as well as the player who shot it if it explodes close by. It can also ignite ally Sniper's Huntsman arrows.
Damage and function times
Damage and function times | ||
---|---|---|
Damage | ||
Function times | ||
Values are approximate and determined by community testing. |
Item Set
Dr. Grordbort's Victory Pack | |
---|---|
Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Black Box | Cow Mangler 5000 | ||
+ | = |
Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a Crafting Ingredient
Cow Mangler 5000 | Refined Metal | Possible Results | ||||||||||||||||||
+ | x4 | = |
|
Update history
- The Cow Mangler 5000 was added to the game.
Gallery
Trivia
- According to the Grordbort's Crash comic, the weapon, along with the Righteous Bison, was found by the RED Soldier in a rocket that crash landed.
- Described as a "Two handed shoulder mounted wave canon" according to Dr. Grordbert's missing shipment manifest.