Difference between revisions of "Cow Mangler 5000"
SilverHammer (talk | contribs) (→Trivia: Wow that was all bad) |
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* [[Lord Cockswain's Novelty Mutton Chops and Pipe]] | * [[Lord Cockswain's Novelty Mutton Chops and Pipe]] | ||
* [[Dr. Grordbort's Crest]] | * [[Dr. Grordbort's Crest]] | ||
+ | * [[Soldier strategy#Cow Mangler 5000|Cow Mangler 5000 strategy]] | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Soldier Nav}} | {{Soldier Nav}} |
Revision as of 16:56, 21 July 2011
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Pew! Pew pew pew!
— The Soldier
|
” |
The Cow Mangler 5000 is a primary weapon for the Soldier. It is a large bazooka-style retro-future ray gun.
This weapon is able to fire 5 blasts of energy that delivers identical damage to players as the Rocket Launcher, but reduced damage against buildings. The Cow Mangler 5000 features a "Mangler" bar in the HUD which serves as an indication of its clip; after being depleted, it can be recharged through a reloading process. It does not feature the traditional ammo reserve used by other weapons.
When the Mangler bar is full, pressing the secondary fire button will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for 3 seconds, after which a single charged shot is fired. This shot delivers additional base damage to players as well as dealing mini-crit damage. Additionally, enemies hit by this blast will suffer afterburn identical to that of the Flamethrower, albeit for half of the normal duration. This also allows the weapon to be used to ignite Huntsman arrows held by a friendly Sniper. The charged shot is further capable for disabling any building for a total of 4 seconds.
This weapon is able to rocket jump and achieves the same height as the Rocket Launcher.
Enemies killed by the Mangler suffer a unique death; they will turn black and hover in mid-air while team-colored fire particles surround them and disintegrate their body.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage | ||
Maximum ramp-up | 150% | 121 |
Base damage | 100% | Players: 8116 |
Maximum fall-off | 53% | 43 |
Point blank | 121-117 | |
Medium range | 81-45 | |
Long range | 43-41 | |
Mini-crit | 109 | |
Function times | ||
Attack interval | 0.8s | |
Reload (first) | 1.3s | |
Reload (consecutive) | 0.85s | |
Values are approximate and determined by community testing. |
Item set
Dr. Grordbort's Victory Pack | |
---|---|
Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Black Box | Cow Mangler 5000 | ||
+ | = |
Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a Crafting Ingredient
Cow Mangler 5000 | Refined Metal | Possible Results | ||||||||||||||||||
+ | x4 | = |
|
Update history
- The Cow Mangler 5000 was added to the game.
Bugs
- The weapon does not deal critical hits even while crit boosted.
- Attempting to rocket jump with a charged shot will set the user on fire, granting the "Pilot Light" Pyro achievement.
- Taunting while charging a shot will still fire the projectile during the taunt animation, complete with particle effects on the Soldier's chest as it charges.
- Kills caused by afterburn from a charged shot are counted as a Flamethrower kill.
- Deactivating Sentry Guns during humiliation will make them reactivate and shoot the winning team.
- If a Soldier begins charging a shot and the round ends with him put into a humiliation pose, a charged rocket will still be fired.
- Upon destroying an Engineer's building, the kill icon will still include the stick figure's body.
Gallery
See also
- Righteous Bison
- Lord Cockswain's Pith Helmet
- Lord Cockswain's Novelty Mutton Chops and Pipe
- Dr. Grordbort's Crest
- Cow Mangler 5000 strategy