Difference between revisions of "Cow Mangler 5000"
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== Bugs == | == Bugs == | ||
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* Taunting while charging a shot will fire the charged projectile during the taunt animation. | * Taunting while charging a shot will fire the charged projectile during the taunt animation. | ||
** If a Soldier begins charging a shot and the round ends with him put into a humiliation pose, a charged rocket will still be fired. | ** If a Soldier begins charging a shot and the round ends with him put into a humiliation pose, a charged rocket will still be fired. |
Revision as of 20:39, 22 July 2011
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Pew! Pew pew pew!
— The Soldier
|
” |
The Cow Mangler 5000 is a primary weapon for the Soldier. It is a large bazooka-style retro-future ray gun.
This weapon is able to fire 5 blasts of energy that delivers identical damage to players as the Rocket Launcher, but 80% less damage against buildings. The blasts fired function similarly to rocket projectiles; as such rocket jumping can be performed without hinderance, and the shots can be reflected by enemy Pyros. The Cow Mangler 5000 features a "Mangler" bar in the HUD which serves as an indication of its clip; after being depleted, it can be recharged through a reloading process. It does not feature the traditional ammo reserve used by other weapons.
When the Mangler bar is full, pressing the secondary fire button will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for 3 seconds, after which a single charged shot is fired. This shot delivers additional base damage to players as well as dealing mini-crit damage. Additionally, enemies hit by this blast will suffer afterburn identical to that of the Flamethrower, albeit for half of the normal Flamethrower's duration. This also allows the weapon to be used to ignite Huntsman arrows held by a friendly Sniper. The charged shot also disables any enemy building hit for a total of 4 seconds.
Enemies killed by the Mangler suffer a unique death; they will turn black and hover in mid-air, performing a specific disintegration animation, while surrounded by team-colored particles and then disappear into ashes and small particals.
Contents
Damage and function times
Single Shot
Damage and function times | ||
---|---|---|
Damage | ||
Maximum ramp-up | 150% | 121 |
Base damage | 100% | Players: 8116 |
Maximum fall-off | 53% | 43 |
Point blank | 121-117 | |
Medium range | 81-45 | |
Long range | 43-41 | |
Mini-crit | 109 | |
Function times | ||
Attack interval | 0.8s | |
Reload (first) | 1.3s | |
Reload (consecutive) | 0.85s | |
Values are approximate and determined by community testing. |
Charged Shot
Damage and function times | ||
---|---|---|
Damage | ||
Maximum ramp-up | 150% | 162 |
Base damage | 100% | Players: 10821 |
Maximum fall-off | 53% | 57 |
Point blank | 162 | |
Medium range | 108 | |
Long range | 57 | |
Mini-crit | 146 | |
Afterburn | 3 / tick 36 total | |
Afterburn (mini-crit) | 4 / tick 48 total | |
Function times | ||
Afterburn duration | 6 s | |
Values are approximate and determined by community testing. |
Item set
Dr. Grordbort's Victory Pack | |
---|---|
Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Black Box | Cow Mangler 5000 | ||
+ | = |
Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a Crafting Ingredient
Cow Mangler 5000 | Refined Metal | Possible Results | ||||||||||||||||||
+ | x4 | = |
|
Update history
- The Cow Mangler 5000 was added to the game.
Bugs
- Taunting while charging a shot will fire the charged projectile during the taunt animation.
- If a Soldier begins charging a shot and the round ends with him put into a humiliation pose, a charged rocket will still be fired.
- If the Soldier is stunned while charging, the shot will still fire.
- Deactivating Sentries during humiliation will cause them to reactivate and shoot the winning team.
- Upon destroying an Engineer's building, the kill icon will still include a stick figure's body and skeleton.
- The Soldier's right arm has a tendency to flicker during the reload animation.
- Afterburn kills will be credited to whichever weapon slot he is currently holding. If holding the Buff Banner, the Battalion's Backup, or the Concheror at the time, the kill icon will be the generic skull-and-crossbones icon.
- After setting someone on fire and then switching to the Half-Zatoichi, if they die, the weapon will be bloodied but the Soldier remains honorbound.
- Causing an enemy spy to feign death with the Mangler will sometimes create 2 corpses: one a ragdoll corpse and the other a vaporized corpse.
- Several of the Pyro achievements, such as "Controlled Burn," can be earned using the afterburn of the charged blast.
- Attempting to rocket jump with a charged shot will set the user on fire, awarding the "Pilot Light" achievement.
- The fire damage self-inflicted on the Soldier by the weapon is treated as an environmental hazard. As such, the last enemy to injure the player will be credited in the kill feed should the Soldier die from the afterburn damage.
- There is no kill icon for a deflected kill with this weapon.
Trivia
- The name Cow Mangler is a reference to the association of alien contact coinciding with cattle mutilation.
- The unique death animation is a nod to a death animation used in Template:W.
Gallery
See also
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