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| The weapon's main trait, however, is its eponymous detonation ability. Whilst a flare is in flight, pressing secondary fire will cause it to [[explosion|explode]], creating a small blast radius which damages and ignites nearby enemy players. The [[knockback]] from the explosion can also be used to [[Jumping#Flare jump|flare jump]] in a manner similar to [[Jumping#Rocket jumps|rocket]] or [[Jumping#Sticky jumps|sticky jumping]]. However, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons, reducing the usage of the technique. | | The weapon's main trait, however, is its eponymous detonation ability. Whilst a flare is in flight, pressing secondary fire will cause it to [[explosion|explode]], creating a small blast radius which damages and ignites nearby enemy players. The [[knockback]] from the explosion can also be used to [[Jumping#Flare jump|flare jump]] in a manner similar to [[Jumping#Rocket jumps|rocket]] or [[Jumping#Sticky jumps|sticky jumping]]. However, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons, reducing the usage of the technique. |
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− | [[Taunt]]ing with the Detonator equipped allows the Pyro to perform a deadly [[Hadouken]], as do the Flare Gun and [[shotgun]]. | + | [[Taunt]]ing with the Detonator equipped allows the Pyro to perform a deadly [[Hadouken]]. |
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| The Detonator was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]]. | | The Detonator was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]]. |
The Detonator is a secondary weapon for the Pyro. It is a Flare Gun with a modified elongated barrel taped in place, an extra curved sight and spiral paint designs on the chamber.
This weapon fires unique firework "flare" projectiles which, upon contact with an enemy, will deal slight damage as well as set them alight. Should a flare strike an enemy already on fire, mini-crit damage will be inflicted and the target's afterburn duration will be reset.
The weapon's main trait, however, is its eponymous detonation ability. Whilst a flare is in flight, pressing secondary fire will cause it to explode, creating a small blast radius which damages and ignites nearby enemy players. The knockback from the explosion can also be used to flare jump in a manner similar to rocket or sticky jumping. However, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons, reducing the usage of the technique.
Taunting with the Detonator equipped allows the Pyro to perform a deadly Hadouken.
The Detonator was previously tested in the Team Fortress 2 Beta.
Damage and function times
Damage and function times
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Shot type
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Projectile
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Damage
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Base damage
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100%
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30 Flare detonation: 10-20 Flare explosion: 561
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Critical
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902
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Mini-crit
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412
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Afterburn
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3 / tick 60 total
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Afterburn (mini-crit)
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4 / tick 80 total
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Splash damage
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Minimum splash
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50%
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{{{splash radius}}}
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Self-damage
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39-68
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Self damage (rocket jump)
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39-68
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Function times
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Attack interval
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2.02 s
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Values are approximate and determined by community testing.
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1 Damage caused by the flare detonating on impact with the world.
2 Note that detonated flares won't receive the Crit bonus for hitting a burning enemy.
Demonstration
Crafting
Blueprint
Related achievements
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Escape the Heat Jump into a pool of refreshing water while on fire.
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Flamethrower Set five enemies on fire in 30 seconds.
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Semper Fry Kill 20 enemies while you are on fire.
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OMGWTFBBQ Kill an enemy with a taunt.
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Pyromancer Do 1 million points of total fire damage.
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Second Degree Burn Kill a burning enemy who was ignited by another Pyro.
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Weenie Roast Have 2 enemy Scouts on fire at the same time.
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Infernal Medicine Extinguish 100 burning teammates.
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Friendship is Golden Extinguish a burning teammate with your Jarate.
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Update history
February 11, 2011 Patch (Beta)
- The Detonator, a new Flare Gun, has been added. Its stats are:
- Alt-fire detonates flare in flight
- Creates a small explosion that catches players on fire
- 20% explosion damage vulnerability
March 9, 2011 Patch (Beta)
- Detonation particle effect increased to better match the radius
March 18, 2011 Patch (Beta)
- [Undocumented] Added a new sound effect for projectile.
March 23, 2011 Patch (Beta)
- Hooked up new Detonator sounds
June 17, 2011 Patch (Beta)
- Flares now detonate on impact with the world, but with a greatly reduced radius (manually detonated radius unchanged)
- Replaced +20% increased blast damage with +20% increased self blast damage
- [Undocumented] The Detonator will now deal mini-crits instead of crits, on burning targets
June 23, 2011 Patch (Über Update)
- The Detonator was added to the main game.
June 28, 2011 Patch
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update
July 7, 2011 Patch
Bugs
- In some instances, most notably where the player switches to a different weapon after firing a flare, the flare will deliver a critical hit to a burning enemy. This can also apply to reflected flares, but can be negated where the reflecting Pyro themselves switch to the Detonator as the flare travels; in that instance, the flare will only deliver mini-crit damage.
- When detonating a flare in a large group of enemies, the weapon may only apply afterburn to one enemy.
- Despite having a unique firework model that is seen when reloading, the weapon fires the Flare Gun's projectile model.
- The Pyro's fingers clip slightly into the barrel of the weapon.
- If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Detonator and not the reflected flare icon.
- From a first-person view, the flare seems to fire from behind the Detonator, much like the Huntsman. This is due to the model of the projectile being held behind the gun until firing. (Hidden in both client and world view until the Detonator is dropped after death).
- When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
- When firing a critical flare, the Detonator uses the Flare Gun's critical hit sounds.
- When dropped on death, the Detonator's flare shows as part of the model.
- Holding alt-fire will prevent the Detonator from firing.
- Similarly to the Flare Gun, the Pyro's thumb clips in to the barrel in world view.
Gallery
Detonating a flare beside an enemy Medic.
See also
References
Pyro |
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| Weapons |
Primary | | | Secondary | | | Melee |
Fire Axe ( Frying Pan, Saxxy, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Axtinguisher ( Postal Pummeler) · Homewrecker ( Maul) · Powerjack · Back Scratcher · Sharpened Volcano Fragment · Third Degree · Lollichop · Neon Annihilator · Hot Hand | | | | | | |
| | Abilities | | | Cosmetics | | | Item sets | | | Special taunts | | | Achievements | | | Character | | | Strategy | | | Other | |
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