Difference between revisions of "Detonator"
(→Bugs) |
(→Bugs: this is a bug with all weapons right now) |
||
Line 169: | Line 169: | ||
* When dropped on death, the Detonator's flare shows as part of the model. | * When dropped on death, the Detonator's flare shows as part of the model. | ||
* Holding alt-fire will prevent the Detonator from firing. | * Holding alt-fire will prevent the Detonator from firing. | ||
− | * Similarly to the [[Flare Gun]], the Pyro's thumb clips in to the barrel in world view | + | * Similarly to the [[Flare Gun]], the Pyro's thumb clips in to the barrel in world view. |
− | |||
== Gallery == | == Gallery == |
Revision as of 14:00, 11 August 2011
“ | Mmmmmmmrrrrrrrpppghhh!
Click to listen
— The Pyro on modified weapons
|
” |
The Detonator is a secondary weapon for the Pyro. It is a Flare Gun with a modified elongated barrel taped in place, an extra curved sight and spiral paint designs on the chamber.
This weapon fires unique firework "flare" projectiles which, upon contact with an enemy, will deal slight damage as well as set them alight. Should a flare strike an enemy already on fire, mini-crit damage will be inflicted and the target's afterburn duration will be reset.
The weapon's main trait, however, is its eponymous detonation ability. Whilst a flare is in flight, pressing secondary fire will cause it to explode, creating a small blast radius which damages and ignites nearby enemy players. The knockback from the explosion can also be used to flare jump in a manner similar to rocket or sticky jumping. However, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons, reducing the usage of the technique.
Taunting with the Detonator equipped allows the Pyro to perform a deadly Hadouken.
The Detonator was previously tested in the Team Fortress 2 Beta.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Base damage | 100% | 30 Flare detonation: 10-20 Flare explosion: 561 |
Critical | 902 | |
Mini-crit | 412 | |
Afterburn | 3 / tick 60 total | |
Afterburn (mini-crit) | 4 / tick 80 total | |
Splash damage | ||
Minimum splash | 50% | {{{splash radius}}} |
Self-damage | 39-68 | |
Self damage (rocket jump) | 39-68 | |
Function times | ||
Attack interval | 2.02 s | |
Values are approximate and determined by community testing. |
1 Damage caused by the flare detonating on impact with the world.
2 Note that detonated flares won't receive the Crit bonus for hitting a burning enemy.
Demonstration
Crafting
Blueprint
Reclaimed Metal | Flare Gun | Detonator | ||
![]() |
+ | ![]() |
= | ![]() |
Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
![]() |
+ | ![]() |
+ | ![]() |
= |
|
Related achievements
General
|
|
Soldier
|
Pyro
|
|
Heavy
|
Engineer
|
Medic
|
|
Sniper
|
Spy
|
Update history
- The Detonator, a new Flare Gun, has been added. Its stats are:
- Alt-fire detonates flare in flight
- Creates a small explosion that catches players on fire
- 20% explosion damage vulnerability
- Alt-fire detonates flare in flight
- Detonation particle effect increased to better match the radius
- [Undocumented] Added a new sound effect for projectile.
- Hooked up new Detonator sounds
- Flares now detonate on impact with the world, but with a greatly reduced radius (manually detonated radius unchanged)
- Replaced +20% increased blast damage with +20% increased self blast damage
- [Undocumented] The Detonator will now deal mini-crits instead of crits, on burning targets
June 23, 2011 Patch (Über Update)
- The Detonator was added to the main game.
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update
- Scouts no longer appear on fire when under the effects of Bonk! Atomic Punch
Bugs
- In some instances, most notably where the player switches to a different weapon after firing a flare, the flare will deliver a critical hit to a burning enemy. This can also apply to reflected flares, but can be negated where the reflecting Pyro themselves switch to the Detonator as the flare travels; in that instance, the flare will only deliver mini-crit damage.
- When detonating a flare in a large group of enemies, the weapon may only apply afterburn to one enemy.
- Despite having a unique firework model that is seen when reloading, the weapon fires the Flare Gun's projectile model.
- The Pyro's fingers clip slightly into the barrel of the weapon.
- If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Detonator and not the reflected flare icon.
- From a first-person view, the flare seems to fire from behind the Detonator, much like the Huntsman. This is due to the model of the projectile being held behind the gun until firing. (Hidden in both client and world view until the Detonator is dropped after death).
- When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
- When firing a critical flare, the Detonator uses the Flare Gun's critical hit sounds.
- When dropped on death, the Detonator's flare shows as part of the model.
- Holding alt-fire will prevent the Detonator from firing.
- Similarly to the Flare Gun, the Pyro's thumb clips in to the barrel in world view.
Gallery
See also
References
|