Difference between revisions of "Bazaar Bargain"
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| contributed-by = {{Backpack Item Link|326085469|Svdl}} | | contributed-by = {{Backpack Item Link|326085469|Svdl}} | ||
| released = [[Über Update]] | | released = [[Über Update]] | ||
− | | availability = | + | | availability = {{avail|craft|drop|purchase}} |
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes |
Revision as of 23:52, 5 October 2011
“ | Can you believe the Sniper found an old bolt action rifle, a long piece of metal, some bolts, one half of a binocular and a military grade laser sight, ALL for just under three dinars?
— Polycount pack description
|
” |
The Bazaar Bargain is a primary weapon for the Sniper. It is a long ornately carved rifle with a small circular sight attached to a long rod, secured with golden straps. It has a curved stock with a golden recoil pad and a laser sight attached under the barrel.
This weapon features a specific bonus attuned to headshots. At the bottom-right of the screen, there is a head counter very similar to the Demoman's Eyelander. Upon spawning, the headshot counter is set to 0. As such, the zoomed charge rate of the weapon is 20% less than that of the Sniper Rifle. Upon the player successfully scoring a headshot, the charge rate of the next shot taken will be 10% faster. Subsequent headshots will increase the charge rate by 10% increments, until the bonus caps out at 7 consecutive headshots, at which the weapon will have a 50% faster charge rate than the default Sniper Rifle. Should the player deliver a scoped body shot, however, the headshot counter will decrease by one and the charge rate will decrease by 10%. Missing a scoped shot completely will clear the headshot counter. Unscoped shots taken with the weapon will not affect the charge rate. Hitting an Engineer's building while scoped in counts as a "miss", and will wipe your entire bonus.
This item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Rifle 1.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Base damage | 100% | 0%: 50100%: 150
|
Bodyshot | 0%: 43-57100%: 128-172
| |
Critical | 0%: 150100%: 450
| |
Mini-crit | 0%: 67.5100%: 202.5
| |
Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 0 head: 5.26 s7 heads: 1.78 s
| |
Zoom-in charging delay | 1 s | |
Zoom-in headshot delay | 0.2 s | |
Values are approximate and determined by community testing. |
Item set
Lawrence of Australia | |
---|---|
Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Sydney Sleeper | Eyelander | Bazaar Bargain | |||
+ | + | = |
Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a Crafting Ingredient
Bazaar Bargain | Refined Metal | Desert Marauder | ||
+ | x4 | = |
Related Achievements
General
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Pyro
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Sniper
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Update history
- The item was added with the following stats:
- On Hit: Rifle charge rate increased by 35%
- On Miss: Rifle charge rate decreased by 65%
- Bonus structure changed
- 25% charge rate bonus on bodyshot
- 45% charge rate bonus on headshot
- 65% charge rate penalty on miss
- The charge rate now resets to default upon death
- The charge rate is now unaffected by shots fired while unzoomed
June 23, 2011 Patch (Über Update)
- The Bazaar Bargain was added to the main game.
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update
- Added a bell when the Bazaar Bargain is fully charged
- Toggled in the Adv. Options dialog
Bugs
- Although the headshot counter appears to max out at seven, it actually does go up beyond it. This doesn't grant any more increase in charging speed, but allows the player to score several bodyshots without the charge speed and the visible counter falling, as long as the headshot counter is at seven or above.
- The headshot counter won't show up in minimal HUD mode unless the Jarate is equipped.
- When the Sniper pulls back the bolt to release the spent shell, his thumb clips through the weapon, and the released shell appears to pop out of the Sniper's face.
- This weapon lacks team-colored critical boost textures, and will only surge with lightning to represent a critical boost.
- The butt of the rifle clips through the Darwin's Danger Shield and the Razorback when taunting.
- If an Eyelander wielding Demoman kills a Sniper with headshots on the counter, the headshots will be transferred over to the Demoman's head count.
- Crit-boosted bodyshots add to the headshot counter.
- Scoring a headshot against either a Scout under the influence of Bonk! Atomic Punch or an Übercharged enemy will raise the headshot counter, even though no damage is dealt.
- Attempting to scope while returning to the client view, after taunting, will cause the Sniper to scope, but there will appear to be no laser sight. Enemies will still be able to see the laser, this only affects the client.
- This weapon does not destroy Pumpkin Bombs
Unused content
- There is a sound in the GCF labeled as
sniper_bazaarbargain_shoot.wav
, which is the Sydney Sleeper firing sound under a different name.
Trivia
- The Bazaar Bargain is based on the Template:W, a type of musket that was commonly used in the Middle East. While the quality and manufacture of such weapons differed widely, a common feature of these weapons lay in their use of a heavily curved stock and rifled barrels, the latter of which gave them a great advantage in range and accuracy over the smoothbore firearms that were commonly used up until the mid-19th century.
- "Template:W" is a Persian word for a large market where goods are sold. Bazaars can be found across the world, though they are most common in the Middle East, primarily in Iran, Turkey, Saudi Arabia, and Egypt.
Gallery
See also
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