Difference between revisions of "Foundry (Control Point)"
(I've added the Cauldron as map hazard as it can be seen on one of the achievements on the christmas 2011 announcement) |
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The objective of Foundry is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available. | The objective of Foundry is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available. | ||
− | This map will be released with 12 achievements for this map, if the player gets 7 of these achievements, | + | This map will be released with 12 achievements for this map, if the player gets 7 of these achievements, they will get a [[Full Head of Steam]] hat. |
== External links == | == External links == |
Revision as of 11:23, 15 December 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Ok guys, bad news: we lost that last one.” This article documents unreleased content. It may contain speculation, broken links, or errors. |
Foundry (Control Point) | |
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300px | |
Basic Information | |
Variants: | Mannpower |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Dusk, cloudy |
Hazards: | Cauldron fire |
Map Photos | |
Foundry is a Standard Control Point map. It will be released with the Australian Christmas 2011 update.
The objective of Foundry is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.
This map will be released with 12 achievements for this map, if the player gets 7 of these achievements, they will get a Full Head of Steam hat.
External links
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