Difference between revisions of "Bazaar Bargain"
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| contributed-by = {{Backpack Item Link|76561197993359730|326085469}} | | contributed-by = {{Backpack Item Link|76561197993359730|326085469}} | ||
| released = [[Über Update]] | | released = [[Über Update]] | ||
− | | availability = {{avail|drop|craft|purchase}} | + | | availability = {{avail|drop|craft|purchase|Crate37-strange}} |
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes |
Revision as of 12:24, 12 January 2012
“ | Can you believe the Sniper found an old bolt action rifle, a long piece of metal, some bolts, one half of a binocular and a military grade laser sight, ALL for just under three dinars?
— Bazaar Bargain publicity blurb
|
” |
The Bazaar Bargain is a community-made primary weapon for the Sniper. It is a long ornately carved rifle with a small circular sight attached to a long rod, secured with golden straps. It has a curved stock with a golden recoil pad and a laser sight attached under the barrel.
This weapon features a specific bonus attuned to headshots. At the bottom-right of the screen, there is a head counter very similar to the Demoman's Eyelander. Upon spawning, the headshot counter is set to 0. As such, the zoomed charge rate of the weapon is 20% less than that of the Sniper Rifle. Upon the player successfully scoring a headshot, the charge rate of the next shot taken will be 10% faster. Subsequent headshots will increase the charge rate by 10% increments, until the bonus caps out at 7 consecutive headshots, at which the weapon will have a 50% faster charge rate than the default Sniper Rifle. Should the player deliver a scoped body shot or miss while scoped in, however, the headshot counter will decrease by one and the charge rate will decrease by 10%. Unscoped shots taken with the weapon will not affect the charge rate. Hitting an Engineer's building while scoped in counts as a "miss".
This item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Rifle 1.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Base damage | 100% | 0%: 50100%: 150
|
Bodyshot | 0%: 43-57100%: 128-172
| |
Critical | 0%: 150100%: 450
| |
Mini-crit | 0%: 67.5100%: 202.5
| |
Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 0 head: 5.26 s7 heads: 1.78 s
| |
Zoom-in charging delay | 1 s | |
Zoom-in headshot delay | 0.2 s | |
Values are approximate and determined by community testing. |
Item set
Lawrence of Australia | |
---|---|
Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Sydney Sleeper | Eyelander | Bazaar Bargain | |||
+ | + | = |
Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Bazaar Bargain | Refined Metal | Desert Marauder | ||
+ | x4 | = |
Related achievements
General
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Pyro
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Sniper
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Update history
- The item was added with the following stats:
- On Hit: Rifle charge rate increased by 35%
- On Miss: Rifle charge rate decreased by 65%
- Bonus structure changed
- 25% charge rate bonus on bodyshot
- 45% charge rate bonus on headshot
- 65% charge rate penalty on miss
- The charge rate now resets to default upon death
- The charge rate is now unaffected by shots fired while unzoomed
June 23, 2011 Patch (Über Update)
- The Bazaar Bargain was added to the main game.
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update
- Added a bell when the Bazaar Bargain is fully charged
- Toggled in the Adv. Options dialog
- Fixed a problem where the rifle wouldn't damage sticky bombs
- [Undocumented] The Bazaar Bargain no longer clears the head bonus upon a miss; instead, one head is deducted from the current total.
- The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted.
Bugs
- Although the headshot counter appears to max out at seven, it actually continues to count headshots beyond seven. Additional headshots will not grant any further increase in charging speed, but will allow the player to score several bodyshots without the charge speed and the visible counter falling, as long as the headshot counter is at seven or above.
- The headshot counter won't show up in minimal HUD mode unless the Jarate is equipped.
- This weapon lacks team-colored critical boost textures, and will only surge with lightning to represent a critical boost.
- If an Eyelander wielding Demoman kills a Sniper with headshots on the counter, the headshots will be transferred over to the Demoman's head count.
- Scoring a headshot against either a Scout under the influence of Bonk! Atomic Punch or an Übercharged enemy will raise the headshot counter, even though no damage is dealt.
- Attempting to scope while returning to first person after taunting will cause the Sniper to scope as usual, without a laser sight. However, the player will be the only one affected; other players will still be able to see the player's laser dot.
Unused content
- There is a sound in the GCF labeled as
sniper_bazaarbargain_shoot.wav
, which is the Sydney Sleeper firing sound under a different name.
Trivia
- The Bazaar Bargain is based on the Template:W, a type of musket that was commonly used in the Middle East. While the quality and manufacture of such weapons differed widely, a common feature of these weapons lay in their use of a heavily curved stock and rifled barrels, the latter of which gave them a great advantage in range and accuracy over the smoothbore firearms that were commonly used up until the mid-19th century.
- "Template:W" is a Persian word for a large market where goods are sold. Bazaars can be found across the world, though they are most common in the Middle East, primarily in Iran, Turkey, Saudi Arabia, and Egypt.
Gallery
See also
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