Difference between revisions of "Pomson 6000"

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* Rarely, after a moment of not firing, the Engineer will automatically reload the weapon's clip, regardless of the player's [[multiplayer options|auto-reload]] setting.
 
* Rarely, after a moment of not firing, the Engineer will automatically reload the weapon's clip, regardless of the player's [[multiplayer options|auto-reload]] setting.
 
* When quick-switching from the Pomson 6000 to another weapon, the weapon's ammo can be seen for a split second. The game lists it as 32 shots carried and 100 loaded, despite the weapon's infinite ammunition.
 
* When quick-switching from the Pomson 6000 to another weapon, the weapon's ammo can be seen for a split second. The game lists it as 32 shots carried and 100 loaded, despite the weapon's infinite ammunition.
 +
* Shooting the Pomson 6000 at a wall or the ground will leave a bullet hole, even though the other laser related weapons doesn't leave bullet holes.
  
 
==Trivia==
 
==Trivia==

Revision as of 07:08, 15 January 2012

Blasting out rapid pulses of high amplitude, cross spectrum radiation has never been so convenient!
— Pomson 6000 publicity blurb

The Pomson 6000 is a primary weapon for the Engineer. It is a retro-futuristic ray gun with many team-colored portions.

The weapon fires an unreflectable blast of energy that consumes no ammunition and is capable of piercing through multiple targets in a straight line, similarly to the Righteous Bison. Though this weapon does not use the traditional ammunition reserve used for most weapons, it still must be reloaded. This is done by pumping a slide on the right side of the weapon. The beam deals damage to any enemies that are touching it every 45 milliseconds and can hit the same target repeatedly. Shots from the Pomson 6000 can interfere with the signature abilities of Medics and Spies; if struck, a Medic will lose 10% of his ÜberCharge, while a Spy will lose 20% of his Cloak. The shots' multi-hit ability does not apply for this draining; each shot will drain its target once regardless of how many times it hits. In addition, the shot can also light Huntsman arrows on fire.

Although not listed in its stats, the Pomson 6000 suffers an 80% damage penalty to Engineer Buildings, just like the Righteous Bison. However, the energy blasts from this weapon are still able to penetrate buildings and deal damage to whatever other players or buildings might be behind them.

Enemies killed by the Pomson 6000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes.

Damage and function times

See also: Damage
Damage and function times
Damage
Maximum ramp-up 125% 20
Base damage 100% 16
Maximum fall-off 75% 12
Point blank 17-63
Medium range 11-42
Long range 11-42
Critical 36-60
Mini-crit 14-31
Function times
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
Dr. Grordbort's Brainiac Pack
Item icon The Brainiac Pack Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Righteous Bison Short Circuit Pomson 6000
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Short Circuit.png = Item icon Pomson 6000.png
Class Token - Engineer Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

As a crafting ingredient

Refined Metal Pomson 6000 Possible Results
Item icon Refined Metal.pngx4 + Item icon Pomson 6000.png =
Item icon Brainiac Hairpiece.png Item icon Brainiac Goggles.png

Achievements

Leaderboard class engineer.png Engineer

Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.

Update history

December 15, 2011 Patch (Australian Christmas 2011)

  • The Pomson 6000 was added to the game.

December 21, 2011 Patch

  • Added draw/recoil/reload/crit forces for the Pomson 6000.

January 11, 2012 Patch

  • Added crafting blueprint for the Pomson 6000.

Bugs

  • The Engineer's arm appears to hold the weapon awkwardly in client view.
  • The shots fired by the weapon are fired slightly below the reticule.
  • The third-person reload animation will not appear to other players.
  • All sound effects accompanying this weapon play alongside their corresponding Shotgun sound effect.
  • Rarely, after a moment of not firing, the Engineer will automatically reload the weapon's clip, regardless of the player's auto-reload setting.
  • When quick-switching from the Pomson 6000 to another weapon, the weapon's ammo can be seen for a split second. The game lists it as 32 shots carried and 100 loaded, despite the weapon's infinite ammunition.
  • Shooting the Pomson 6000 at a wall or the ground will leave a bullet hole, even though the other laser related weapons doesn't leave bullet holes.

Trivia

  • The appearance of this weapon is based on that of 'The Pomson 6000 Sub Atomic Wave Gun', which can be purchased from the online store at Weta Workshop.

Gallery

See also