Nucleus
Nucleus | |
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300px | |
Basic Information | |
Developer(s): | Unknown |
Map Photos | |
Nucleus has multiple variations, including King of the Hill
“ | A diabolical doomsday device is the foundation of this circular arena map, which features long sightlines and a bottomless radioactive pit underneath most of the game area. The cap, located in the center of the arena, is only accessible for most classes by catwalks suspended over a chasm, which open after the timer has run down.
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Nucleus is an Arena map. Nucleus was released along with Sawmill as part of The Sniper vs Spy Update.
Your goal is to eliminate the entire enemy team or capture the central control point when it becomes available.
Contents
Introduction Video
Locations
- The Device - The swirling, colorful Doomsday Device which dominates the center of the map. It contains the map's Control point, which unlocks after 60 seconds.
- The Pit - Directly below The Device is a bottomless radioactive pit with a narrow catwalk suspended just above it. The catwalk holds a Medium Health Pickup, but the pit is an unavoidable death for anyone unfortunate enough to fall in.
- The Perimeter - The series of ledges and catwalks which directly surround the Pit. The Perimeter is further divided into "RED-Side Perimeter" and "BLU-Side Perimeter", based on which spawn room is on that side of the map. Narrow bridges to the control point appear across the pit after the control point is opened.
Strategy
- Scouts with the Force-A-Nature and Pyros with either the Flamethrower or the Degreaser equipped can use their weapons to knock their opponents into the center pit and to an instant death. This also works for Soldiers and Demomen, although this is more difficult.
- There are many fast routes in the map that are ideal for Scouts. Jumping over the chasm can provide a quick escape from an enemy. The medium health pickup is only two jumps away from almost any point on the map, seeing as it's placed low and in the middle.
- This map allows for successful Heavy ambushes, as the narrow catwalks leading to the center Control Point give enemies no space to avoid the Minigun.
- At the start of a round, Scouts are able to jump on the roof of a low building to the right or to the left as they leave spawn depending on which team you are on (BLU = Left, RED = Right). This allows access to a fast route to the other team's spawn area. Be advised that Soldiers and Demomen may favour this route as well.
- Though overall a good map for Spies, the circular nature of the map disrupts line of sight, meaning you have little warning before enemies are suddenly upon you.
- Heavies and Soldiers should be alert of enemy Snipers. Going into the doorway near the spawn is a good way to avoid them.
- The circular nature of the map allows for easy access to the opposing team's spawn entrance, which in turn opens for ambushing.
- As the Engineer, you can deploy a Sentry Gun near the medkit, which finishes off any enemies with low health trying to get to the medkit.
- The roof on one side of the map has an opening on the top, giving Soldiers and Demomen an opportunity to do much damage without being noticed.
- It is possible, albeit highly difficult, to escape from the lower platform of the map to the surrounding ledges as a Scout by double jumping and crouching as you approach the edge of the ledges. This technique is made much simpler through use the the Force-A-Nature, though it can be performed by any Scout, regardless of loadout.
Gallery
See also: Category:Nucleus images
- Arena nucleus0000.jpg
- Arena nucleus0001.jpg
- Arena nucleus0002.jpg
- Arena nucleus0003.jpg
- Arena nucleus0005.jpg
- Arena nucleus0006.jpg
- Arena nucleus0008.jpg
Control Point Timing
Trivia
- The static particles seen in the device are also seen in the ending sequence of Portal.
See also
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