Tribalman's Shiv
“ | Let's see how much blood's in ya!
Click to listen
— The Sniper
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The Tribalman's Shiv is a craftable melee weapon for the Sniper class. It is a wooden machete, consisting of a reddish brown wood for the blade and a typical brown wood for the handle. The blade has both a serrated edge and a smooth sharp edge.
When struck, this weapon leaves a seeping wound in the enemy which bleeds out for 6 seconds. However, the Shiv itself deals 50% less damage as a result. Direct conflict is therefore not a viable strategy for this weapon, requiring the player to perform hit and run tactics in order to take down encroaching enemies and Spies that Cloak once attacked. Its Critical hit animation is identical to the Kukri; a double handed overhead swing.
Contents
Damage
- Base: 32.5 (29 to 36)
- Mini-Crit: 43.88
- Critical hit: 97.5
- Bleed Damage: 4 damage per tick, 8 damage per second for 6 seconds (48 damage total)
- Mini-Crit Bleed Damage: 5.40 damage per tick, 10.8 damage per second for 6 seconds (64.8 damage total)
Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
- Bleed Duration: 6
All times are in seconds. Times are approximate and determined by community testing.
Blueprint
Dead Ringer | Huntsman | Tribalman's Shiv | ||
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Demonstration
Previous Changes
- Formerly, if an enemy were to die from the bleeding effect of the Tribalman's Shiv, the HUD would display the kill icon of the weapon you were holding when the enemy died. If you were dead or holding Jarate while the enemy was killed by the bleeding effect, the kill icon displayed would be the suicide/environmental death kill icon.
- The Tribalman's Shiv, along with the Homewrecker, the Scotsman's Skullcutter and the Pain Train, did not originally have a kill icon, instead using the suicide/environmental death icon. The proper kill icons were added by Valve shortly after the Shiv and Skullcutter's introduction when community made icons were sent to them. These kill icons were created by NeoDement
- Originally the client view showed the notches on the Shiv facing toward the opponent, while the world model shows the notches facing away toward the Sniper. As of the Mann-Conomy Update, this has been fixed.
- The shiv originally had a 35% damage penalty.
Trivia
- The Tribalman's Shiv is made entirely of wood. Since several plants from tropical areas possess anticoagulant properties (blood-thinners), it has been theorized that the blade may be carved from the wood of one of these plants, (such as a Boldo tree) which would account for it inflicting a profusely-bleeding wound. This would be intentional on Valve's part though, as the creator of the Shiv did not think this (though he has admitted it is logical, and cool).
- Originally, the creator of the Shiv intended to make the viewmodel as it is now, but on a Critical hit the knife would be turned around so that the notched side struck the enemy. However, this did not get implemented as it required custom animations, which neither the creator nor Valve were willing to make.
- Even though the Tribalman's Shiv is made out of wood, when dropped it still supplies Engineers with 100 points of metal, much like the Sandman and the Huntsman.
- The impact sound for the Tribalman's Shiv is that of a metal weapon.
- The Tribalman's Shiv was the first weapon to incorporate a bleeding effect in Team Fortress 2. The Southern Hospitality also uses this effect.
- The Tribalman's Shiv took approximately 7 and a half hours to make, from formulating the idea to submitting it.
- The weapon is labeled 'wood_machete' in the game files.
Gallery
- Tribalman's Shiv 1st person cropped.png
1st person view.
See also