Powerjack

From Team Fortress Wiki
Revision as of 21:46, 6 December 2010 by Betenoire (talk | contribs)
Jump to: navigation, search
Mmmphya harrgh mrgha hrghgph!
The Pyro on customized tools

The Powerjack is a melee weapon for the Pyro class. It is comprised of an antique automobile jack with a team-colored car battery strapped to its base.

This weapon deals 25% more damage than the default Fire Axe, and does not randomly deal Critical hits. However, upon killing an enemy with it active, the Pyro will be awarded 75 health. Should the Pyro's health be higher than 100, the Pyro's health will be filled completely and the remainder given as overheal. This extra health attenuates over time like regular overheal. However, if the Pyro's health is at the overhealed maximum of 260, the Powerjack will not award the Pyro any health.

Damage

See also: Damage

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims

Blueprint

Axtinguisher Reclaimed Metal Powerjack
Item icon Axtinguisher.png + Item icon Reclaimed Metal.png = Item icon Powerjack.png

As a Crafting Ingredient

Refined Metal Powerjack Attendant
Item icon Refined Metal.pngx4 + Item icon Powerjack.png = Item icon Attendant.png

Related Achievements

Lumberjack
Lumberjack
Kill 3 people with your axe in one life.


Clearcutter
Clearcutter
Kill 6 people with your axe in one life.
Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.

Bugs

  • The 75 health bonus will be triggered if the player is holding the Powerjack and is awarded a kill for an enemy player's death by other means, such as suicide, environmental hazards or afterburn.

Gallery

See also