Powerjack
“ | Vintage 1950's automobile jack paired with an equally painful car battery. Packs a devastating melee punch with the weight of the battery and steel.
— Powerjack publicity blurb
|
” |
The Powerjack is a community-created melee weapon for the Pyro. It is an antique automobile jack with a team-colored car battery strapped to its base with tan leather straps.
This weapon deals identical damage to the Fire Axe, and upon killing an enemy with this weapon, the player will be awarded 25 health. While this weapon is active, the player is granted a 15% speed bonus. As a downside, the player suffers from an additional 20% weakness to all damage sources when the Powerjack is active.
The kill icon for the Powerjack was contributed by Psyke .
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 65 |
Critical | 195 | |
Mini-crit | 88 | |
Healing | ||
Self-healing | 25 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Item set
The Gas Jockey's Gear | |
---|---|
![]() |
|
Effect |
Leave a Calling Card on your victims |
Demonstration
Crafting
Blueprint
Axtinguisher | Reclaimed Metal | Powerjack | ||
![]() |
+ | ![]() |
= | ![]() |
Class Token - Pyro | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
![]() |
+ | ![]() |
+ | ![]() |
= |
|
As a crafting ingredient
Reclaimed Metal | Axtinguisher | Powerjack | Third Degree | |||
![]() |
+ | ![]() |
+ | ![]() |
= | ![]() |
Refined Metal | Gas Jockey's Gear weapon | Attendant | ||
![]() |
+ | ![]() ![]() |
= | ![]() |
Strange variant
[expand]Strange variant information |
---|
Related achievements
Pyro
|
|
Update history
- The Powerjack was added to the game. It has a 25% damage bonus, provides 75 health on kill, and cannot gain random crits.
- [Undocumented] The Powerjack was added to the crafting blueprint for the Attendant.
- [Undocumented] Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.
- [Undocumented] Reverted the changes from the above patch.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
- [Undocumented] Added the Powerjack to the crafting blueprint for the Sharpened Volcano Fragment.
March 10, 2011 Patch (Shogun Pack)
- Updated model with optimizations and LODs.
- Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.
- [Undocumented] Removed the Powerjack from the crafting blueprint for the Sharpened Volcano Fragment.
April 14, 2011 Patch (Hatless Update)
- Replaced the no-crit attribute with -25% damage. (As a result, the previous +25% damage was nullified, resulting in the weapon now doing stock damage.)
- Added +20% melee vulnerability when active.
July 12, 2011
- [Item schema update] Added Strange quality.
- [Undocumented] The Powerjack was added in the crafting blueprint for the Third Degree.
- Changed attributes:
- Added 15% increase move speed while deployed.
- Added 20% damage vulnerability to all sources.
- [Undocumented] Added Collector's quality.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attribute:
- Reduced health gained on kill from +75hp to +25hp.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- [Undocumented] The Powerjack's health gain on kill can no longer overheal.
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant.
Trivia
- The 1910’s Ford Model T car jack model used for the handle is missing the ratchet mechanism used to select whether lever action raises or lowers the screw jack.
- The original Ford Model T fan belts were brown leather straps.
Gallery
RED first-person view.
BLU first-person view.
RED Festivized variant.
See also
[expand]Weapons |
---|
|