Tribalman's Shiv

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Let's see how much blood's in ya!
The Sniper

The Tribalman's Shiv is a craftable melee weapon for the Sniper. It appears as a wooden machete, consisting of a reddish brown wood for the blade and a typical brown wood for the handle. The blade has both a serrated edge and a smooth, sharp edge.

When struck, this weapon leaves a seeping wound in the enemy which bleeds out for 6 seconds. However, the Shiv itself deals 50% less damage as a result. Direct conflict is therefore not a viable strategy for this weapon, requiring the player to perform hit and run tactics in order to take down encroaching enemies and Spies that Cloak once attacked. Its Critical hit animation is identical to the Kukri; a double handed overhead swing, similar to the Pyro's normal melee attack and the Eyelander's Critical swing.

Damage

See also: Damage
  • Bleed Damage: 4 damage per tick, 8 damage per second for 6 seconds (48 damage total)
  • Mini-Crit Bleed Damage: 5.40 damage per tick, 10.8 damage per second for 6 seconds (64.8 damage total)

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8
  • Bleed Duration: 6

All times are in seconds. Times are approximate and determined by community testing.

Demonstration

Related Achievements

Be Polite
Be Polite
Provide an enemy with a freezecam shot of you doffing your hat.


Jarate Chop
Jarate Chop
Jarate and then kill 3 enemies with your Kukri.
Kook the Spook
Kook the Spook
Kill 10 Spies with your Kukri.

Blueprint

Dead Ringer Huntsman Tribalman's Shiv
Item icon Dead Ringer.png + Item icon Huntsman.png = Item icon Tribalman's Shiv.png

As a Crafting Ingredient

Sandman Tribalman's Shiv Boston Basher
Item icon Sandman.png + Item icon Tribalman's Shiv.png = Item icon Boston Basher.png

Previous Changes

July 8, 2010 Patch

  • The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).

September 30, 2010 Patch

  • The Tribalman's Shiv view model was updated to match the world model.


  • Formerly, if an enemy were to die from the bleeding effect of the Tribalman's Shiv, the HUD would display the kill icon of the weapon you were holding when the enemy died. If you were dead or holding Jarate while the enemy was killed by the bleeding effect, the kill icon displayed would be the suicide/environmental death kill icon.
  • The Tribalman's Shiv, along with the Homewrecker, the Scotsman's Skullcutter and the Pain Train, did not originally have a kill icon, instead using the suicide/environmental death icon. The proper kill icons were added by Valve shortly after the Shiv and Skullcutter's introduction when community-made icons were sent to them. These kill icons were created by NeoDement and Galago.

Trivia

  • The Tribalman's Shiv is made entirely of wood. Since several plants from tropical areas possess anticoagulant properties (blood-thinners), it has been theorized that the blade may be carved from the wood of one of these plants, (such as a Boldo tree) which would account for it inflicting a profusely-bleeding wound. This would be intentional on Valve's part though, as the creator of the Shiv did not think of this (though he has admitted it is logical, and cool).
  • Originally, the creator of the Shiv intended to make the viewmodel as it is now, but on a Critical hit the knife would be turned around so that the notched side struck the enemy. However, this did not get implemented as it required custom animations, which neither the creator nor Valve were willing to make.
  • The Tribalman's Shiv took approximately 7 and a half hours to make, from formulating the idea to submitting it.

Gallery

See also