Dźgnięcie w plecy
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— Szpieg do Skauta
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Dźgnięcie w plecy to jeden z ataków Noża lub Ostatecznej NagrodySzpiega, która skutkuje zabójstwem po jednym uderzeniu. Szpieg może dźgnąć w plecy wroga dopóki jest on w zasięgu normalnej broni do walki wręcz, a Szpieg jest w kącie 180 stopni za plecami wroga. Dźgnięcia zadają obrażenia równe 600% aktualnego zdrowia ofiary i zawsze uderzają krytycznie (chyba że ochronione przez Wsparcie Batalionu, jednak nie spowoduje to zmniejszenia obrażeń). Z powodu mechaniki broni do walki wręcz Szpiega, dźgnięcia w plecy atakują natychmiast po aktywacji, w przeciwieństwie do innych broni do walki wręcz. Aby pokazać, że Szpieg ma możliwość wykonania dźgnięcia w plecy, obróci on Nóż w dół w gotowości do zabójstwa. Nóż zostanie w tej pozycji dopóki cel nie wyjdzie z zasięgu, lub dopóki Szpieg nie zaatakuje.
Dźgnięcie może być wykonane podczas bycia przebranym, jednak będzie ono usunięte po zaatakowaniu, bez względu na to, czy atak zrani przeciwnika, czy nie. Dźgnięcie nie może zabić Skautów pod wpływem Bonka! Atomowego Kopa, graczy którzy są pod wpływem ubercharge'a lub Szpiega używającego Dzwonu śmierci, którzy mają więcej niż 3 punkty zdrowia. Drugorzędna, odblokowywana broń snajpera, Antyklinga, blokuje pojedynczą próbę dźgnięcia w plecy i chwilowo ogłusza atakującego Szpiega. Ta broń powoduje, że Snajperzy są mniej podatni na dźgnięcia w plecy i zmusza Szpiegów do używania innych form ataku.
Dźganie w plecy używając Ostatecznej Nagrody nie sprawia, że ofiara krzyczy, jej ciało znika i nie pokazuje zabójstwa na pasku zabójstw. Szpieg przebiera się za tego wroga prawie natychmiast.
Spis treści
Techniki
- Stab-and-Sap - Dźgnij-i-zasapuj: Dźgnij (budującego bazę) Inżyniera, zanim zmienisz na Sapery i zasapowaniem Działka Strażniczego; to musi być zrobione na tyle szybko, żeby Działko nie miało czasu na odwrócenie się i zabicie ciebie. Doświadczony Szpieg może zobaczyć, w którą stronę Działko się obróci i iść w przeciwnym kierunku (ono za nim podąży, kupi mu to więcej czasu); używanie Ostatecznej Nagrody może być użyteczne, gdyż natychmiast po dźgnięciu się przebierzesz, powodując że Działko cię nie wykryje; Szpiedzy bez przebrania powinni polegać na osłonie do uniknięcia uwagi Działka, gdyż Działko nie będzie oszukane twoim natychmiastowym przebraniem, gdyż najpierw zacznie strzelać. Ta taktyka jest łatwiejsza na Inżynierów używających Poskramiacza, gdyż Działko jest wyłączone na trzy sekundy po śmierci Inżyniera.
- Sap-and-Stab: Sap an Engineer's unattended building as bait, hide, then stab him when he returns to remove the Electro Sapper.
- Stairstab: Stand at the top of a set of stairs, facing down at an enemy approaching you. Run forward and jump, turning in mid-air to stab them in the back. This technique can be difficult to master, but it is also difficult to protect against, as the enemy has to turn almost completely around to avoid it.
- Spinstab: While an enemy is running towards you, let them run past you before spinning and stabbing their retreating back. This is one of the only reliable methods of backstabbing Scouts.
- The Matador Stab: This is an advanced Spy technique. The technique involves luring an enemy to a corner, then you immediately back out and stab the enemy as he turns in the way you did. Note that this will only work once or twice on an enemy, will not work against Heavies and is best used on pursuits with Pyros.
- The Headstab: Sometimes Engineers will place their Sentry Gun and Dispenser in a fashion that allows the Engineer to have his back to a corner, making him seemingly protected from backstabs. It is possible to jump on this Engineer's head and move your aim around his back until you get the "ready to backstab" animation from your knife, allowing you to score a backstab while standing on his head.
- The Ninja-stab (or leaping stab): this is a similar to a stairstab, but instead it focuses on striking enemies from the least awaited angle (usually from ground above the opponent - bridges and similar above main paths on several maps are ideal for this purpose) and is best used with either Cloak and Dagger or Dead Ringer. Cloak on a bridge/high place (or hide if you're using Dead Ringer) and as the enemy passes beneath the spot jump after them and stab them in the back. Doing the stab itself is easier with the Cloak and Dagger, but getting away is easier with the Dead Ringer (especially against multiple opponents). Attempting to ninja-stab the same opponent at the exact same spot twice is always a bad idea (doing it again elsewhere is more secure, though he might be paranoid) - this tactic may also be used as a distraction, just do a ninja-stab somewhere, go somewhere else and change tactics. The result is quite often that your opponent will extensively Spy-check the area he got backstabbed in.
- The Circlestrafe Stab: This is an advanced Spy technique and a difficult one to master. To perform it, you must be facing a single enemy, who is facing you. Either run towards him or let him approach you, then, just before he is in melee reach, strafe in one direction (left or right) for a split second, before quickly changing direction and strafing to the opposite side. This will reveal the enemy's back for a very short moment as he follows your first strafe, and you should stab him promptly during this brief gap. This is useful for those players that dismiss Spies and try to melee them, such as some Scout players. Do bear in mind, that due to the speed of this move, the victim will swear that he saw you in front of him right before he got stabbed, calling it a facestab. Should this technique fail, and you miss the stab, you will be extremely vulnerable in close-range and will almost certainly die, but when performed correctly, this technique enables you to stab an enemy in a potentially fatal situation. Great for Dead Ringer Spies. Not recommended to try this on Pyros, the technique might still work, but unless the Pyro wants to melee you, you will probably be set alight and dealt a fair share of damage.
Błędy
Due to an in-game glitch, a stab that has appeared to have occurred from the front can sometimes be rendered as a backstab. Known more commonly as a facestab, these kills are now mostly the result of lag compensation by the game engine itself. Prior to many game patches, facestabs were more common due to bugs in the way the game detects a backstab.
Another community-coined term, is the failstab, which refers to a backstab which should have succeeded but instead did only normal Knife damage, despite the backstab animation playing fully and the Knife connecting. These stabs are almost always linked to the latency conditions between the server and the player.
Servers with the command tf_weapon_criticals 0
enabled have reported issues with the backstab animation that normally plays when the player is in a prime position for a backstab, not playing at all.
Związane osiągnięcia
Żołnierz
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Snajper
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Szpieg
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Ciekawostki
- Originally the Spy's backstab animation was just over a second long and manifested as the current animation, but was slowed down. This was changed to the current, sped up version used today in the interests of balance.
- Killing a player with a backstab will sometimes cause a special backstab death animation. This animation has a 25% chance of occurring, and varies from class to class.
- The Sniper's backstab animation was first seen in Trailer 2 before any backstab animations were integrated into the game.
Zewnętrzne linki