Cow Mangler 5000
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“ | Pew! Pew pew pew!
— The Soldier
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” |
The Cow Mangler 5000 is a primary weapon for the Soldier. It is a large bazooka-style retro-future ray gun.
This weapon is able to fire 5 blasts of energy that deliver slightly reduced damage to players (albeit with an increased ramp-up) as the Rocket Launcher and 80% less damage against buildings. The blasts fired function similarly to rocket projectiles; as such rocket jumping can be performed without hinderance, and the shots can be reflected by enemy Pyros. The Cow Mangler 5000 features a "Mangler" bar in the HUD which serves as an indication of its clip; after being depleted, it can be recharged through a reloading process. It does not feature the traditional ammo reserve used by other weapons.
When the Mangler bar is full, pressing the secondary fire button will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for 3 seconds, after which a single charged shot is fired. This shot delivers additional base damage to players as well as dealing mini-crit damage. Additionally, enemies hit by this blast will suffer afterburn identical to that of the Flamethrower, albeit for half of the normal Flamethrower's duration. This also allows the weapon to be used to ignite Huntsman arrows held by a friendly Sniper. The charged shot also disables any enemy building hit for a total of 4 seconds.
Enemies killed by the Mangler suffer a unique death; they will turn black and hover in mid-air, performing a specific disintegration animation, while surrounded by team-colored particles and then disappear into ashes.
Contents
Damage and function times
Single Shot
Damage and function times | ||
---|---|---|
Damage | ||
Maximum ramp-up | 150% | 121 |
Base damage | 100% | Players: 8116 |
Maximum fall-off | 53% | 43 |
Point blank | 117-121 | |
Medium range | 45-81 | |
Long range | 41-43 | |
Mini-crit | 109 | |
Function times | ||
Attack interval | 0.8s | |
Reload (first) | 1.3s | |
Reload (consecutive) | 0.85s | |
Values are approximate and determined by community testing. |
Charged Shot
Damage and function times | ||
---|---|---|
Damage | ||
Maximum ramp-up | 150% | 162 |
Base damage | 100% | Players: 10821 |
Maximum fall-off | 53% | 57 |
Point blank | 162 | |
Medium range | 108 | |
Long range | 57 | |
Mini-crit | 146 | |
Afterburn | 3 / tick 36 total | |
Afterburn (mini-crit) | 4 / tick 48 total | |
Function times | ||
Afterburn duration | 6 s | |
Values are approximate and determined by community testing. |
Item set
Dr. Grordbort's Victory Pack | |
---|---|
Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Black Box | Cow Mangler 5000 | ||
+ | = |
Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a Crafting Ingredient
Cow Mangler 5000 | Refined Metal | Possible Results | ||||||||||||||||||
+ | x4 | = |
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Update history
- The Cow Mangler 5000 was added to the game.
- Improved the impact sounds for the Cow Mangler 5000’s projectiles.
- Optimized many particle effects related to the Cow Mangler 5000.
- Updated the Cow Mangler 5000 to display the drawbacks in its attribute list.
- Updated the gamehaptics file
- Added recoil/draw/crit/reload forces for the Cow Mangler 5000
- Added charge shot force for the Cow Mangler 5000
- [Undocumented] The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.
July 22, 2011 Patch #2
- Fixed the charged shot sometimes doing more damage than intended.
- Fixed a bug that caused the projectiles to stay in the world after a team change.
- Slowed reload rate by 5%.
Bugs
- Once the Soldier begins charging a shot, the weapon will fire a charged shot even if the charging process is interrupted by a taunt, getting stunned, or the Soldier's team losing.
- Deactivating Sentries during humiliation will cause them to reactivate afterwards and shoot the winning team.
- Upon destroying an Engineer's building, the kill icon will still include a stick figure's body and skeleton.
- The Soldier's right arm has a tendency to flicker during the reload animation.
- Afterburn kills will be credited to whichever weapon slot the user is currently holding; holding an item that is not a weapon (such as the Buff Banner) shows the generic skull-and-crossbones icon.
- After setting someone on fire and then switching to the Half-Zatoichi, if they die, the weapon will be bloodied but the Soldier remains honorbound.
- Causing an enemy spy to feign death with the Mangler will sometimes create 2 corpses: one a ragdoll corpse and the other a vaporized corpse.
- Several Pyro achievements, such as "Controlled Burn," can be earned using the afterburn of the charged blast.
- Attempting to rocket jump with a charged shot will set the user on fire, awarding the "Pilot Light" achievement.
- The fire damage self-inflicted on the Soldier by the weapon is treated as an environmental hazard. As such, the last enemy to injure the player will be credited in the kill feed should the Soldier die from the afterburn damage.
- There is no kill icon for a deflected kill with this weapon.
- This weapon lacks a mini-crit boost effect.
- The Mann Co Catalog incorrectly claims that "Other items and effects that cause critical hits to occur, like the Kritzkrieg, can still force this weapon to perform critical hits." This is a bug caused by the use of a stock "No Random Critical Hits" phrase.
Trivia
- The name Cow Mangler is a reference to the association of alien contact coinciding with cattle mutilation.
Gallery
See also
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