Grenade Launcher
“ | KA-BOOM!
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— The Demoman
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” |
The Grenade Launcher is the default primary weapon for the Demoman. It is a multiple-round, break-action grenade launcher with adjustable weapon sights, wooden stock and foregrip.
It fires glowing grenade projectiles that travel at approximately 1215–1220 Hammer units per second, and detonate either on direct contact with enemies or approximately 2.3 seconds after being fired. The grenades bounce with a degree of unpredictability because they have a spin. The ability of the grenades to bounce can be used to indirectly attack enemies around corners. Unlike most projectiles, the grenades are not affected by damage falloff. They arc significantly downward after being fired and launch slightly to the right of the cross-hair. Grenades can also be used for a makeshift explosive jump.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 100 60 |
Critical | 300 180 | |
Mini-crit | 135 81 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 38-73 | |
Function times | ||
Attack interval | 0.6 s | |
Reload (first) | 1.24 s | |
Reload (consecutive) | 0.6 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
[expand]Strange variant information |
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Related achievements
Demoman
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Update history
- Reduced Grenade Launcher loaded ammo from 6 to 4.
- Demoman grenades no longer explode on contact after the first bounce.
- Grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact.
- Fixed some edge cases where grenades could go through players or buildings.
- Fixed grenade explosions being able to impart damage through thin ceilings.
- Reduced Demoman's maximum Grenade Launcher reserve ammo from 30 to 16.
- Fixed grenades going through players or buildings.
- Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target.
- Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.
April 29, 2008 Patch (Gold Rush Update)
- Increased force taken by pipebombs by bullets and explosions.
- Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them.
- Fixed pipebombs not being removed if they explode in a func_nogrenades zone.
- Fixed pipebombs not colliding correctly with players.
- Fixed a bug with grenades sometimes exploding on friendly players.
December 17, 2010 Patch (Australian Christmas)
- Updated the model to use c_models.
- Updated model with optimizations and LODs.
- [Undocumented] Fixed world reload animation for the Grenade Launcher not showing the Demoman holding grenades when he reloads.
- [Undocumented] Grenade Launchers using Name or Description Tags now properly use the c_model equivalent.
April 14, 2011 Patch (Hatless Update)
- [Undocumented] Added phong shading to Grenade Launcher grenades.
June 23, 2011 Patch (Über Update)
- [Undocumented] Added Strange quality.
- Updated the gamehaptics file.
- Refined the Demoman's Pipe Bomb Launcher reload forces.
- [Undocumented] Stickybombs and grenades now have a team-colored aura when fired and a rapidly flashing critical particle effect.
- Fixed a rendering error affecting sticky bomb particle effects
- Note: This fix also affected grenades.
December 20, 2012 Patch (Mecha Update)
- Added Festive variant.
- The Festive variant can now accept Critical Kills strange parts.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium variant.
December 22, 2014 Patch (Smissmas 2014)
- Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the targets feet.
- Damage variance on grenades reduced from +/- 10% damage to +/-2%.
- Grenades now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
- Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks.
- Updated the Australium Grenade Launcher to fix the wood material being shiny.
Unused content
- Like the regular stickybombs, the pipebombs for the Grenade Launcher have an unused normalmap.
Trivia
- The Grenade Launcher is based on the real life M79 Grenade Launcher, though modified to have a revolving chamber, similar to an M32 Multiple Grenade Launcher.
- During development, the likeness of the Grenade Launcher was used for a reincarnation of the Pipebomb Launcher, as seen in Trailer 2.
Gallery
BLU Festive variant.
See also
[expand]Weapons |
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