Jungle Inferno Update/zh-hans
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“ | 如果侏罗纪公园教会了我们一个道理,那就是生命在引领我们前进。如果侏罗纪公园教会了我们两件事,那就是生命在引领我们前进,并且侏罗纪公园很适合参考作为更新题材(大雾)。如果Valve的法律顾问教会我们一个道理,那就是大喊着告诉我们别说出这第二个道理。
如果喊叫着的人们也教会了我们什么,那就是嘈杂的叫声让我们忘记删除这第二个道理。我们在不断的努力后,很高兴在此宣布这次更新。因为生命在引领我们前行,这是我们从侏罗纪公园中 — TF2官方网站
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丛林炼狱更新是一次军团要塞2在2017年10月20日发布的主要更新。
目录
油管视频
公告
丛林炼狱更新正式发布于2017年10月16日,如TF2 官方博客所说 "欢迎来到...佣兵公园!"
更新进程
丛林炼狱更新用了4天时间发布。
- 第一天包括了一些新嘲讽,地图,和SFM预告片。
- 第二天介绍了新的合同查看器,合同包含了免费和付费合同。免费合同将赠与你新武器,而付费合同将会奖励你血钱和战争喷漆,用作新的涂装。
- 第三天展示了新的武器,龙之怒(一把火焰喷射器),推进飞行(有自己独有的嘲讽杀动作),汽油桶,以及炙热之手(加速用近战武器)。
- 第四天是最后一天,包括了完整的更新日志和发布时间。
第一天
丛林炼狱更新发布了一张新的官方地图以及 5 张新的社区制作的地图,另外还有 2 个新官方嘲讽和 5 个社区自制嘲讽。
地图
名称 | 图片 | Game 模式 | File 名称 |
---|---|---|---|
香蕉湾 | 推车 |
plr_bananabay
| |
Brazil | 山丘之王 |
koth_brazil
| |
Enclosure | 推车 |
pl_enclosure
| |
Lazarus | 山丘之王 |
koth_lazarus
| |
Mercenary Park | 160px | 进攻/防守 |
cp_mercenarypark
|
Mossrock | 进攻/防守 |
cp_mossrock
|
嘲讽
Pyro |
头等大餐 | |
Heavy |
独臂俯卧撑 | |
苏维埃大力士 | ||
Engineer |
斗琴 | |
跳跳钻 | ||
All classes |
拳打雪人 | |
变身雪人 |
第二天
第二天推出了丛林炼狱战役和战争喷漆箱,用于代替战役中的武器掉落和武器箱,以及 2 个新饰品箱,新的战役系统。 这次战役包含了36份需要合作完成的新合同。合同完成将奖励特定的物品和"血钱",用于购买战争喷漆和箱子。
战役
丛林炼狱战役需要购买丛林炼狱通行证才能进入。同时也引入了合同追踪器 PDA ,用于自定义合同进程和进入佣兵公园商店。友军火力也会出现,允许同一小队中的 2 名好友互相伤害来完成合同。
饰品
工具
憎恶之物饰品箱 | |
丛林炼狱战役通行证 | |
Infernal Reward War Paint Collection | [[Infernal Reward War Paint Collection/zh-hans|Template:Dictionary/items/infernal reward war paint collection]] |
Jungle Jackpot War Paint Collection | [[Jungle Jackpot War Paint Collection/zh-hans|Template:Dictionary/items/jungle jackpot war paint collection]] |
Unleash The Beast Cosmetic Case | 释放野兽饰品箱 |
ConTracker | 合同追踪器 |
第三天
第三天则公布了 4 把火焰兵的新武器,机枪手的新食物,和对火焰喷射器的调整。
武器
Pyro |
龙之怒焰 | |
纵火者的油桶 | ||
灼热之手 | ||
热能推进器 | ||
Heavy |
第二名的香蕉 |
平衡性调整
职业 | 调整 |
---|---|
火焰兵 |
Changed: Airblast hit detection for both players and projectiles is now a consistent cone |
Changed: Airblast strength increased | |
Changed: Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control | |
Changed: Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction | |
Changed: Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force | |
Changed: Afterburn duration now based on how long the flamethrower was actively hitting an enemy |
武器调整
Class | Weapon | Changes |
---|---|---|
火焰兵 |
火焰喷射器 + Variants |
Changed: Better visual sync, more consistent (no visuals/damage mismatch) |
Changed: New particle effects |
Day 4
Day 4 released the patch notes for the Jungle Inferno Update, including various weapon changes, information about the new weapons, multiple bug fixes and changes to the matchmaking system. First person inspect animations were also added for all weapons.
Tweaked Classes
Class | Changes |
---|---|
机枪手 |
Changed: The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing. |
Changed: Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%. |
Tweaked Weapons
Class | Weapon | Changes | |
---|---|---|---|
侦察兵 |
原子能饮料 |
Added: Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage. | |
Note: The slow effect lasts 5 seconds | |||
爆击可乐 |
Added: Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack) | ||
Removed: Marked-For-Death when effect expires | |||
Removed: +10% damage taken pernalty | |||
Removed: +25% move speed bonus | |||
帅气男孩的袖珍手枪 |
Added: -25% clip size (9 shots) | ||
Changed: +15% firing speed (from 25% slower firing speed) | |||
Changed: Up to +7 hp per hit (from +5) | |||
Removed: 20% damage vulnerability on wearer | |||
Removed: Wearer never takes falling damage | |||
混混的菜刀 |
Added: Long range hits reduce rechange (by 1.5 seconds) | ||
Changed: Distance considered "long range" reduced by half of the previous value when determining mini-crits | |||
Removed: Crit vs stunned players | |||
Removed: Mini-crits at long range | |||
睡魔 |
Changed: Max range balls now do 50% increased damage (from a base of 15) | ||
Changed: The flight time required to trigger the "max" effect has been reduced by 20% | |||
Changed: Ball regeneration time reduced to 10 seconds (from 15) | |||
Changed: Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed) | |||
士兵 |
绞牛机 5000 |
Added: Granted/earned Crits will converted to Mini-Crits instead | |
Removed: Cannot be Crit boosted | |||
踏步靴 |
Added: +200% air control when blast jumping | ||
Changed: +75% push-force reduction now includes airblast | |||
正义野牛 |
Note: This weapon has been reverted to its previous design | ||
Changed: Projectiles are no longer limited on the number on times they can hit the same target(s) | |||
Changed: Projectile velocity increased to 1200 (from 840) | |||
Changed: Deals 20 damage per tick (down from 45) | |||
爆破手 |
摩尔巨剑 |
Note: This weapon has been reverted to its previous design | |
Added: 0.5 second increase in charge duration | |||
Removed: +25 health on kill | |||
机枪手 |
紧急逃跑手套 |
Added: Max-health is drained while item is active (-10/sec), and regenerated while holstered | |
Note: Health will regenerate only the amount drained while active - minus any damage taken during that time | |||
Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | |||
Removed: Marked-For-Death effect while active | |||
Removed: 25% damage pernalty | |||
钢铁手套 |
Added: 40% overheal reduction while active | ||
Added: 40% healing rate penalty while active | |||
驱逐警告 |
Added: Max-health is drained while item is active (-5/sec), and regenerated while holstered | ||
Note: Health will regenerate only the amount drained while active - minus any damage taken during that time | |||
Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | |||
Removed: 20% damage vulnerability | |||
工程师 |
火线救兵 |
Added: Doubled the amount of metal applied (per wrench hit) when upgrading buildings during the "Setup" period | |
Changed: Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio) | |||
医生 |
十字军之弩 |
Changed: Ubercharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat | |
Note: Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds | |||
维塔锯 |
Added: Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD) | ||
Added: On-death, preserve 15% ubercharge per Organ harvested. This effect caps at 60%. | |||
Removed: On death up to 20% of your stored ÜberCharge is retained | |||
狙击手 |
电击背脊盾 |
Added: Shield regenerated after 30 seconds | |
Added: -100% overheal penalty | |||
达尔文的危险之盾 |
Added: Afterburn immunity | ||
Added: +50% fire resist | |||
Removed: 20% explosive damage vulnerability on wearer | |||
Removed: +25 max health on wearer | |||
Removed: +15% bullet damage resistance on wearer | |||
间谍 |
大使手枪 |
Changed: Headshot damage is now subjected to distance falloff effects | |
Changed: Headshots beyond 1200 world units do normal (non-crit) damage | |||
永生的回报 |
巫毒刺钉 |
Added: Non-kill disguises require (and consume) a full cloak meter | |
Added: Increased cloak drain rate by 33% | |||
Removed: "Cannot disguise" penalty | |||
死亡之铃 |
Added: Ammo kits and Dispensers no longer refill the Spy's cloak meter | ||
Removed: No cloak meter from ammo boxes when invisible | |||
Removed: -35% cloak meter from ammo boxes | |||
士兵 火焰兵 |
预备役射手 |
Added: Attacks on targets flying via the Thermal Thruster mini-crit | |
Changed: Attacks on targets knocked into the air by Pyro airblast no longer mini-crit | |||
士兵 爆破手 |
极限降落伞 |
Added: Reduced amount of air control while deployed by 50% | |
Changed: Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again) | |||
士兵 火焰兵 机枪手 工程师 |
恐慌打击 |
Added: 50% more pellets | |
Added: 30% less damage | |||
Added: Fires a wide, fixed shot pattern (regardless of server settings) | |||
Changed: 50% faster switch speed (previously deployed 50% faster) | |||
Changed: Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased) | |||
Removed: 50% faster reload time | |||
Removed: Fire rate increases as health decreases | |||
Removed: Hold fire to load up to 4 shells |
Update Delay
On the expected day for the update's release, Day 4, a blog post gave notice of a delay of one day for the update in order for the TF team to do additional stress testing.
Trivia
- The last update that followed a four-day-long system of daily content previews was the Über Update back in 2011.
- This was the longest wait for a major update in TF2 history, timing 10 months and 29 days (272 days total) since Smissmas 2016.
- Several new weapons were teased in the days prior to their reveal:
- At the bottom of the Day 1 Update Page, there is a Gas Passer lying on the ground, and in the background, the Pyro can be seen flying with the Thermal Thruster.
- On the Day 2 Update Page, in the pile of weapons shown that War Paint can be applied to, there is a Dragon's Fury in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the Second Banana.
- At the bottom of the Day 2 Update Page, Saxton Hale is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts.
- At the bottom of the page for Day 2, a parrot can be seen on Saxton Hale's shoulder. When its head is clicked or hovered over with the mouse cursor, it explodes.
Gallery
Day 1. Maps and taunts.
Day 2. Campaign Pass and cosmetics.
Day 4. Final Patch-notes.
External links
- Welcome to... Mercenary Park!
- Jungle Inferno Update Day 1
- Hit the Campaign Trail!
- Update Day 2
- Hot Stuff!
- Update Day 3
- We're Almost Live!
- Update Day 4
- Jungle Inferno is Live!
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