Handschuhe der schnellen Flucht

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Run home to momma!
The Heavy

Die Handschuhe der schnellen Flucht, allgemein abgekürzt und bezeichnet als G.R.U, sind eine schmiedbare Nahkampfwaffe für den Heavy. Die Handschuhe sehen wie normal lange, und breite polierte Boxhandschuhe aus, und ist mit aufgeklebten Flammenbildern versehen. Die Farbe der Boxhandschuhe entspricht der Teamfarbe.

Wenn die G.R.U als Waffe ausgewählt sind, und durch den Wechsel auf die Nahkampfwaffe aktiviert werden, bewegt sich der Heavy um 30% schneller - auf ein Tempo von 99.67% der Standardgeschwindigkeit, oder um exakter zu sein er legt 299 Hammereinheiten pro Sekunde zurück. Während dieser Effekt aktiv ist, erleidet der Heavy einen Gesundheitsverlust von 6HP pro Sekunde, dies wird signalisiert durch kleine Totenköpfe in Teamfarbe die jedesmal wenn er Gesundheit verliert über ihm auftauchen. Dauerhaftes nutzen der G.R.U. würde also zum tot des Heavy's führen wenn er nicht dauerhaft geheilt werden würde. Die G.R.U machen nur halb soviel Schaden wie die Fäuste.

Wie auch zuvor mit den Fäusten und den K.G.B., schläft man mit der primären Feuertaste mit der linken Hand, und mit der sekundären Feuertaste mit der rechten Hand. Ein kritischer Treffer wird immer durch einen rechten Aufwärsthaken dargestellt.

The G.R.U.'s self-inflicted damage is cumulative with respect to time. For example, if a player took out the G.R.U. for 0.5 seconds, switched to Minigun, and then switched back to the G.R.U., that player would take 6 damage after wielding the weapon for another 0.5 seconds. A player can minimize damage taken during travel by repeatedly jumping and only taking the G.R.U. out while touching the ground, as velocity is not lost by losing base move speed midair.

While airborne, the G.R.U.'s self-inflicted damage provides its user with a slight upwards bump. This effect slightly increases the Heavy's jump height and airtime if timed properly, allowing him to accomplish jumps that were previously just out of reach.

Damage

Siehe auch: Damage

Note: * Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Demonstration

Blueprint

Killing Gloves of Boxing Altmetall Handschuhe der schnellen Flucht
Item icon Killing Gloves of Boxing.png + Item icon Reclaimed Metal.png = Item icon Gloves of Running Urgently.png

Related Achievements

Borschtschgürtel
Borschtschgürtel
Töten Sie mit den Killer-Boxhandschuhen 10 Heavys.
Kommunistisches Manifaust
Kommunistisches Manifaust
Töten Sie einen Gegner mit einem kritischen Schlag.

Previous Changes

  • Originally the G.R.U used the Showdown taunt kill, resulting in the Heavy's fingers clipping through the glove.
  • When they were first released, the G.R.U were only obtainable through a purchase or via the random drop system; they could not be crafted.

Bugs

  • The G.R.U uses the Fists' sound effects rather than the K.G.B's when attacking with them.
  • Originally players could generate scripts that switched between the Gloves of Running Urgently and another so fast that they still got the same speed bonus but took damage half as often.

Trivia

  • G.R.U. is an acronym for the Glavnoye Razvedyvatel'noye Upravleniye, the foreign military intelligence directorate of the General Staff of the Armed Forces of the Russian Federation (formerly the Red Army General Staff of the Soviet Union).
  • The G.R.U. were featured in the closed beta, the attributes of which were leaked by testers. The beta G.R.U. did not have their own texture or taunt and instead used the K.G.B. model and Showdown taunt as placeholders. The first version of the G.R.U. increased the movement speed of the Heavy, but reduced the damage done by 50% and decreased max health by 100. These effects only took place while the weapon was active. A 'Beta 2' version existed, where the Heavy received less health from healing sources, rather than a loss of maximum health. A 'Beta 3' version replaced the max health loss with a 6 health drain per second while the weapon was active.

Gallery

See Also