Rocket Jumper
Revision as of 20:01, 31 December 2010 by WindBOT (talk | contribs) (Applied filters to Rocket Jumper (Review RC#284274))
“ | Now that is what I want to see!
Click to listen
— The Soldier on proper rocket-to-foot measurements
|
” |
The Rocket Jumper is a training primary weapon for the Soldier class which was released with the Mann-Conomy Update. Its appearance is identical to the Rocket Launcher.
As a training item, the Rocket Jumper fires completely harmless rockets allowing players to freely practice rocket jumping techniques. The ammo count is also tripled, giving the user forty extra rockets, though the Soldier's damage vulnerabilities are increased.
Blueprint
Scrap Metal | [[Soldier Token|Template:Dictionary/items/soldier token]] | [[Primary Token|Template:Dictionary/items/primary token]] | Possible Results | |||||||||||||||||||
+ | + | = |
|
Note: The blueprint simply makes a Soldier's primary weapon, there is still a chance of getting the Direct Hit or Black Box instead. There will be a 33% chance of crafting this item.
Previous changes
- Added a 100 health penalty to the Rocket Jumper.
- It is no longer possible to survive the Kamikaze taunt while having the Rocket Jumper equipped.
- The Rocket Jumper now has no max health penalty, but has damage vulnerabilities instead.
Bugs
- Reflected rockets fired from the Rocket Jumper will deal damage to Pyros that attempt to make a rocket jump using the deflected rocket.
- Pumpkin bombs set off by the Rocket Jumper do no damage to the wielder.
- Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Rocket Jumper wielder. This includes the Syringe Gun, all Melee weapons, the Targe Bash, and most Taunt attacks.
Trivia
- Arrows fired by the Huntsman or Crusader's Crossbow will not deal additional damage to a Rocket Jumper user.
Gallery
See also