Rocket Jumper

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Now that is what I want to see!
The Soldier on proper rocket-to-foot measurements

The Rocket Jumper is a training primary weapon for the Soldier class which was released with the Mann-Conomy Update. Its appearance is identical to the Rocket Launcher.

As a training item, the Rocket Jumper fires completely harmless rockets allowing players to freely practice rocket jumping techniques. The ammo count is also tripled, giving the user forty extra rockets, though the Soldier's damage vulnerabilities are increased.

Damage

See also: Damage

Effect: this weapon renders the user incapable of harming themselves or others with any form of explosive damage.

Function times

Identical to the Rocket Launcher.

Demonstration

Crafting

See also: Crafting

Blueprint

Scrap Metal [[Soldier Token|Template:Dictionary/items/soldier token]] [[Primary Token|Template:Dictionary/items/primary token]] Possible Results
Item icon Scrap Metal.png + Token soldier large.png + Token primary large.png =
Item icon Rocket Jumper.png Item icon Direct Hit.png Item icon Black Box.png

Note: The blueprint simply makes a Soldier's primary weapon, there is still a chance of getting the Direct Hit or Black Box instead. There will be a 33% chance of crafting this item.

Related Achievements

Leaderboard class soldier.png Soldier

Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.


Update history

October 27, 2010 Patch

  • Added a 100 health penalty to the Rocket Jumper.

December 22, 2010 Patch

  • The Rocket Jumper now has no max health penalty, but has damage vulnerabilities instead.

Bugs

  • Reflected rockets fired from the Rocket Jumper will deal damage to Pyros that attempt to rocket jump using the deflected rocket.
  • Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Rocket Jumper wielder. This includes the Syringe Gun, all Melee weapons, the Targe Bash, and most Taunt attacks.

Trivia

Gallery

See also